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Project setup (#6) (#16) #15

Project setup (#6) (#16)

Project setup (#6) (#16) #15

Workflow file for this run

# name: Developer CI/CD for testing purposes
# on:
# push:
# branches-ignore:
# - main
# jobs:
# build:
# name: Build AR_Pool_Application
# runs-on: ubuntu-latest
# steps:
# # Checkout
# - name: Checkout repository
# uses: actions/checkout@v4
# with:
# lfs: true
# # Create Library and Build folder automatically, since they are excluded in the .gitignore
# - name: Create Library folder
# run: mkdir -p UnityProject/AR_Pool/Library
# # Build folder
# - name: Create Build folder
# run: mkdir -p UnityProject/AR_Pool/Build
# # Cache
# - uses: actions/cache@v3
# with:
# path: UnityProject/AR_Pool/Library
# key: Library-${{ hashFiles('UnityProject/AR_Pool/Assets/**', 'UnityProject/AR_Pool/Packages/**', 'UnityProject/AR_Pool/ProjectSettings/**') }}
# restore-keys: |
# Library-
# # Build
# - name: Build project
# uses: game-ci/unity-builder@v4
# env:
# UNITY_LICENSE: ${{secrets.UNITY_LICENSE}}
# UNITY_EMAIL: ${{secrets.UNITY_EMAIL}}
# UNITY_PASSWORD: ${{secrets.UNITY_PASSWORD}}
# with:
# projectPath: UnityProject/AR_Pool
# targetPlatform: Android
# # Remove Unnecessary Video Files
# - name: Remove Unnecessary Video Files
# run: find UnityProject/AR_Pool/Library/PackageCache -type f -name "*.mp4" -delete || true
# # Output
# - uses: actions/upload-artifact@v4
# with :
# name: Build
# path: UnityProject/AR_Pool/Build