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Adds the Magpie-class Exploration Frigate [NT] #4841

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Ratvarr
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@Ratvarr Ratvarr commented May 17, 2025

About The Pull Request

save me nanotrasen small ship please save me

built with #4343 in mind (namely for the AI core shit) but not equipped with the gear from that until it's full-merged
1 captain
1 first officer
1 medical dude
1 VI dude
1 N&S miner dude
1 NT engineer dude
1 assistants for when you need greytiders on your beck and call
1 alligator pet
not-surgical geared, supple laser/bullet gear (9mm/basic NT lasers), hardsuits for the engineer, medic, VI, and miner, + 2 spare EVA suits. not too fast but not too slow either. runs plasma thrustersx2 + x4 ions. it's got turrets protecting the front and inner 'cove'. it works too

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Why It's Good For The Game

NT now has something that isn't Da Harrier, or Da Tegu which are huge mongus.

Changelog

🆑
add: Nanotrasen has begun deploying Magpie-class exploration frigates to the Frontier.
/:cl:

@Ratvarr Ratvarr requested a review from a team as a code owner May 17, 2025 17:40
@github-actions github-actions bot added Map Change Tile placing is hard. Thank you for your service. Ship Ship successfully tested. labels May 17, 2025
@ritorizo
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You forgor the outpost comm console

@Ratvarr
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Ratvarr commented May 17, 2025

clutches my head

@Apogee-dev
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Apogee-dev commented May 18, 2025

I still think 2 assistants is a bit much for a ship this size… 8 players isn’t rrrrrreally a small ship. 7’s pushing it.

@generalthrax
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image

might be good to throw in a recycler somewhere an airlock of This size is going to eat up that tank with just a few cycles

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@thearbiber thearbiber left a comment

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  • The mobile docking port should be direction 1 here, not 4.
    image

  • Not a fan of the crate shelf infront of the door. Could cause flow issues, I'd just make it a rack. Still has space on the other shelf.
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  • Do not believe a ship this size needs two SMES. I'd cut one of them in the wings.

  • Going to have to move the generators away from above the terminals, causes check failures otherwise. I'd suggest swapping places with the fire closet. The SMES here also does not have a wire connecting it to the power grid.
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  • security airlock should be access restricted.

  • Don't think this ship needs four guns. I'd cut either the etar or the vector.
    image

  • The table here feels awkward. I'd remove it.
    image

@thearbiber
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Forgot to mention, bathroom also needs a lock.

…. Fancy how that is, revolutionary, we made this tech in 2012 with the advent of box-station. Or something, idfk
@Ratvarr
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Ratvarr commented May 20, 2025

reviews addressed

@thearbiber thearbiber added the Test Merge Candidate You do it for free. label May 20, 2025
@Ratvarr
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Ratvarr commented May 21, 2025

firelocks, welding tank, water tank, and also fixes the docking thingy because it was never wrong in the first place and changing it to dir 1 makes the ship turn into a tuning fork facing up when you fly it which is not supposed to happen.

@thearbiber
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Live inputs:

The room on the left looks very basic/underdecalled, while the red warning marks dont contrast well with the airlock.
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Would put a window here with a windoor, so the security officer isn't left completely isolated in their room. Shutters over the airlock and window may work to keep the room private aswell.
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Suggest doing something like this to the dorm to make it less cramped/not all carpet.
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Bathroom also, just the washing machine tile.
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None of the turrets have ID's also.

@Ratvarr
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Ratvarr commented May 21, 2025

shabingle reviews processed

@joelTheLostOne
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Hey, can't seem to find any mention of an AI core circuit board, And players haven't found any either. This leads me to believe it's missing.
image

@NovyNovatic
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NovyNovatic commented May 31, 2025

Not seeing a cyborg recharger, one would probably be good. (IPCs can use them, too)
Maybe a couple extra external cameras might be nice? (maybe an external helm one? or one on the sides?)
Also no anesthetics...

@Ratvarr
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Ratvarr commented May 31, 2025

cyborg recharger added
you get two external cameras because they work, there literally cannot be any other spots for external cameras without having weird jagged edges on the hull
you have anesthetics. use the dimorlin.

@generalthrax
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Food paths on the ship need to be updated since newfood got merged

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@Gristlebee Gristlebee left a comment

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  • I have concerns about the layout of the cargo bay. The way the racks are set up, pulling off crates will block major thoroughfares, and it's generally just very cramped quarters. A suggestion is to play around with pushing the cargo section back a few tiles left, and have the newly opened space used for storage. Though if you have other ideas in mind, that's fine as well.
    image
  • I would replace this bed with a bunk rather than a double if the captain and the FO are sharing a quarters.
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  • The gator's faction should be neutral and nanotrasen. I'd also recommend reducing it's melee damage down as well since it's a retaliate mob, so it doesn't instantly murder someone for accidentally hitting it.
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  • Please make an unequipped outfit for the security officer. They shouldn't come armored out of cryo.
  • The ship should start with a posibrain for the AI core.

@Ratvarr Ratvarr requested a review from a team as a code owner June 3, 2025 15:22
@github-actions github-actions bot added the Code change Watch something violently break. label Jun 3, 2025
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Ratvarr commented Jun 3, 2025

for the record, once the RUPFC is merged, the posi-brain will be removed, until then, it exists.

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8 participants