Skip to content

Adding the Mercurial Quasar #4845

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Merged
merged 20 commits into from
Jun 6, 2025
Merged

Conversation

DIB-DOG
Copy link
Contributor

@DIB-DOG DIB-DOG commented May 18, 2025

About The Pull Request

Adds in the Mercurial Quasar-class Rapid Reconnaissance Vessel, a small PGF Vessel which maintains a combination of PGFMC and Navy crew.

The Mercurial Quasar was originally designed to support larger fleet formations as a forward scouting vessel and more specifically as an ambush clearing vessel. When a hostile presence is expected, but not yet identified, sensors won't cut it and the drones are coming up dry, Mercurial Quasars are deployed to find the way.

Heavily armed for it's size with an impressive point defense suite on it's nose and a pair of lasers on it's tail, the Mercurial Quasar can hold it's own in the face of oncoming fire. With equally powerful propulsion, the Mercurial Quasar has the power it needs to get out of a bad situation in one piece.

Now in service of the PGF's frontier expansion initiative, Mercurial Quasars are being given new purpose. On board armaments are more than enough to dissuade small fry pirates and the vessel's rapid deployment capabilities, along with a highly cross trained crew, makes the vessel extremely flexible for common operations on the frontier.

Crew Compliment:
x1 Captain
x1 Navy Engineer
x1 Navy Corpsman
x1 Marine Sergeant
x2 Marines

Images:
image
image
Screenshot 2025-05-23 165444
Screenshot 2025-05-23 165459

Why It's Good For The Game

Currently, if you want the full PGF experience with marines and navy crew together, you're forced to use a much larger ship in the form of the Crying Sun and Elated Bolide, which isn't always feasible for smaller groups of players, or is out of the comfort zone of newer captains. This ship helps fill that currently unfilled niche in the PGF roster.

Changelog

🆑
add: Mercurial Quasar-class Rapid Reconnaisance Vessel
/:cl:

@DIB-DOG DIB-DOG requested a review from a team as a code owner May 18, 2025 02:31
@github-actions github-actions bot added Map Change Tile placing is hard. Thank you for your service. Ship Ship successfully tested. labels May 18, 2025
everytime, I do this

Signed-off-by: DIB-DOG <[email protected]>
@Burning02
Copy link
Contributor

I think you might've forgotten the images...

@DIB-DOG
Copy link
Contributor Author

DIB-DOG commented May 18, 2025

I think you might've forgotten the images...

Had an issue uploading, getting them to work now

@Burning02
Copy link
Contributor

Ah, I see one of them now

@DIB-DOG
Copy link
Contributor Author

DIB-DOG commented May 18, 2025

Seems I was unaware of how angry pixelshifting APCs made it, gonna fix that

@DIB-DOG
Copy link
Contributor Author

DIB-DOG commented May 18, 2025

Can't tell if this failure is one of those random fails that happens on the placement test sometimes or if it's an issue with the docking marker, might have to look.

(Turns out I scrolled past the very clear red text by accident, woops)

@Ratvarr
Copy link
Contributor

Ratvarr commented May 18, 2025

i dont quite know how to like. explain this but feels "empty" I guess? mainly the aft section of the canteen and the cargo bay?

@DIB-DOG
Copy link
Contributor Author

DIB-DOG commented May 18, 2025

i dont quite know how to like. explain this but feels "empty" I guess? mainly the aft section of the canteen and the cargo bay?

My original design had those spaces a bit more busy, but I was directed to open them up a bit more. I do see what you mean, however. Ultimately that back section of the canteen which connects to the engine bay is serving as more of a hall, than as living space, just to keep with the 2 wide hall standard. Adding too much in that space constricts the movement space too much from what I heard in feedback.

As for the cargo bay, I don't know if I agree. Yes it's a bit sparse, but it's an industrial space for storage and equipment. Empty moving space helps make it more serviceable. Are you thinking more in terms of decaling? I didn't want to go overboard, especially given the intended role of the space and the visuals of the raised center, but I could look into a change.

@DIB-DOG
Copy link
Contributor Author

DIB-DOG commented May 18, 2025

i dont quite know how to like. explain this but feels "empty" I guess? mainly the aft section of the canteen and the cargo bay?

Ty for the comment, actually. Kinda inspired a second lookover and I added some stuff, definitely fills it out better.

@thearbiber
Copy link
Contributor

Image of ship areas in sdmm also, please.

@DIB-DOG
Copy link
Contributor Author

DIB-DOG commented May 18, 2025

Image of ship areas in sdmm also, please.

There already is, first picture. I can get another with the areas overlay activated, however.

Copy link
Contributor

@thearbiber thearbiber left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

  • Against giving it surgical tools, more medical kits would be fine however (brute, burn, etc.) Would up the starting funds aswell.

  • Going to want to put the "should we be dense" to 0 also. Washing machines are stupid.
    image

  • Should be a grille underneath the exhaust window.
    image

  • Grav gen isnt connected to the power supply.

image

  • Airlock cycles quite slowly. I'd replace the normal vent in there with a high volume one.
    image

@DIB-DOG
Copy link
Contributor Author

DIB-DOG commented May 19, 2025

  • Against giving it surgical tools, more medical kits would be fine however (brute, burn, etc.) Would up the starting funds aswell.
  • Going to want to put the "should we be dense" to 0 also. Washing machines are stupid.
    image
  • Should be a grille underneath the exhaust window.
    image
  • Grav gen isnt connected to the power supply.

image

  • Airlock cycles quite slowly. I'd replace the normal vent in there with a high volume one.
    image

Appreciate the input! Will get to it asap.

@DIB-DOG
Copy link
Contributor Author

DIB-DOG commented May 23, 2025

  • Against giving it surgical tools, more medical kits would be fine however (brute, burn, etc.) Would up the starting funds aswell.
  • Going to want to put the "should we be dense" to 0 also. Washing machines are stupid.
    image
  • Should be a grille underneath the exhaust window.
    image
  • Grav gen isnt connected to the power supply.

image

  • Airlock cycles quite slowly. I'd replace the normal vent in there with a high volume one.
    image

Requests addressed and images updated

@thearbiber
Copy link
Contributor

image
stray vent here. should be good for tm after thats nicked

@DIB-DOG
Copy link
Contributor Author

DIB-DOG commented May 24, 2025

image stray vent here. should be good for tm after thats nicked

had to drop this real fast before running out for a while, Haha. Back now, lemme fix it.

@thearbiber thearbiber added the Test Merge Candidate You do it for free. label May 24, 2025
@DIB-DOG
Copy link
Contributor Author

DIB-DOG commented May 25, 2025

Did an update changing some things after the ship's first test run.

The first aid kit in the infirmary has been replaced with a medical aid kit to allow the corpsman to do BASIC surgeries, like tend wounds. I feel like this fits their role and gives them a bit more to do, without giving them a full suite of surgical tools. This was requested by the first testing corpsman player and I think it's a valid choice.

The Engine Bay door has also been opened up access to the marines, which lets the full crew enter the engine bay and therefore have access to the autolathe.

The fax machine is now correctly a PGF variant.

Added headsets to the cryo room radio locker where they were previously missing.

@thearbiber thearbiber dismissed their stale review June 6, 2025 22:02

wshuip works that means merge yep ytep

@thearbiber thearbiber added this pull request to the merge queue Jun 6, 2025
Merged via the queue into shiptest-ss13:master with commit e64ab63 Jun 6, 2025
15 checks passed
MysticalFaceLesS pushed a commit to CeladonSS13/Shiptest that referenced this pull request Jun 8, 2025
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->

## About The Pull Request
Adds in the Mercurial Quasar-class Rapid Reconnaissance Vessel, a small
PGF Vessel which maintains a combination of PGFMC and Navy crew.

The Mercurial Quasar was originally designed to support larger fleet
formations as a forward scouting vessel and more specifically as an
ambush clearing vessel. When a hostile presence is expected, but not yet
identified, sensors won't cut it and the drones are coming up dry,
Mercurial Quasars are deployed to find the way.

Heavily armed for it's size with an impressive point defense suite on
it's nose and a pair of lasers on it's tail, the Mercurial Quasar can
hold it's own in the face of oncoming fire. With equally powerful
propulsion, the Mercurial Quasar has the power it needs to get out of a
bad situation in one piece.

Now in service of the PGF's frontier expansion initiative, Mercurial
Quasars are being given new purpose. On board armaments are more than
enough to dissuade small fry pirates and the vessel's rapid deployment
capabilities, along with a highly cross trained crew, makes the vessel
extremely flexible for common operations on the frontier.

Crew Compliment:
x1 Captain
x1 Navy Engineer
x1 Navy Corpsman
x1 Marine Sergeant
x2 Marines

Images:

![image](https://github.com/user-attachments/assets/717c87be-7973-4b92-ad9c-9e88da8e9839)

![image](https://github.com/user-attachments/assets/63f5f156-8f16-4cef-9107-26776016c857)
![Screenshot 2025-05-23
165444](https://github.com/user-attachments/assets/d54e54f3-57bb-4951-98f7-f90e5aed244b)
![Screenshot 2025-05-23
165459](https://github.com/user-attachments/assets/99316e69-c268-481f-942a-1310282614f5)

<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->

## Why It's Good For The Game

<!-- Please add a short description of why you think these changes would
benefit the game. If you can't justify it in words, it might not be
worth adding. -->
Currently, if you want the full PGF experience with marines and navy
crew together, you're forced to use a much larger ship in the form of
the Crying Sun and Elated Bolide, which isn't always feasible for
smaller groups of players, or is out of the comfort zone of newer
captains. This ship helps fill that currently unfilled niche in the PGF
roster.
## Changelog

:cl:
add: Mercurial Quasar-class Rapid Reconnaisance Vessel
/:cl:

<!-- Both :cl:'s are required for the changelog to work! You can put
your name to the right of the first :cl: if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->

---------

Signed-off-by: DIB-DOG <[email protected]>
Co-authored-by: Changelogs <[email protected]>
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Map Change Tile placing is hard. Thank you for your service. Ship Ship successfully tested. Test Merge Candidate You do it for free.
Projects
None yet
Development

Successfully merging this pull request may close these issues.

5 participants