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Makes the beacon have two shots #4851

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Merged
merged 3 commits into from
Jun 3, 2025

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generalthrax
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About The Pull Request

makes the beacon able to shoot two rounds. removes the alof tube from cargo

Why It's Good For The Game

beacon is kind of a sad weapon and i remember there being talk of redesigning this thing to be two shots. no sprite update in this pr (perspective makes it believable, for now at least)

alofs would make this too jank so its out of cargo. likely be better for the improv shotgun if that shitty thing ever gets a touchup

wanted to throw some other stuff in like .45-70 tweaks for better goliath crunching or adding the burst firemode but it was either out of scope or too broken (burst made it so there was no reason to ever use the single shot)

Changelog

🆑
del: Removed alofs tube from cargo
balance: Beacon now can fire two rounds. Sprite unchanged
/:cl:

@generalthrax generalthrax requested review from FalloutFalcon and a team as code owners May 20, 2025 07:49
@github-actions github-actions bot added the Code change Watch something violently break. label May 20, 2025
@Apogee-dev
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Ah crap, that’s a callout for me to edit the sprite isn’t it. I’ll put it on the to-do list; over-unders are so much cooler than side-by-sides.

@AquillaF
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Oh interesting, I had been planning to ask about just increasing the magazine to 3-4 bullets, as there is at least one example of a trapdoor rifle having a magazine (it was a prototype, but hey it is a fun idea). Also the fact that.. well sprite wise it looks like a trapdoor rifle, and an alof tube would kind of not work with anything other then break-action. Also also, have some shitty testing numbers
image

@FalloutFalcon FalloutFalcon added this pull request to the merge queue Jun 3, 2025
Merged via the queue into shiptest-ss13:master with commit ec01128 Jun 3, 2025
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4 participants