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Shotgun plugin manager #26
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digisteph
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added ability for plugins to access config file with their name
…nloaded during iteration
revival / retirement seems to work still need to check script_path change CB
able to handle script path changes
added script check in init
added ignore_projects field to plugins fixed bug when script path is empty
added a README to explain what the extra stuff is about
added ablitiy to run shotgunEventDaemon.py on a single event
added small utils to dump out the id file contents
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Hello,
I modified the code to be able to control plugins from a Shotgun entity. This is done through a plugin added in the plugins folder, as I didn't want to change things a lot in the main shotgunEventDaemon.py code. It should still work as before, actually the pluginManager plugin is loaded with the 'standard' mechanism.
The main changes are
Happy to contribute and hope my changes are useful !