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fix: improve performance on windows and macos by passing canvas direclty to VideoFrame()
#448
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siddharthvaddem
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theopfr:fix/cpu-readback-only-for-linux
Apr 18, 2026
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d12f398
fix: only read back frames from canvas if the OS is linux, work aroun…
theopfr 934f05c
fix: pass platform from video/gifExporter to FrameRenderer, skip read…
theopfr 2f24038
fix: use existing getPlatform() so the OS based CPU readback check al…
theopfr 9e4ec79
chore: fix linting issue
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🧩 Analysis chain
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non-null assertion on
getContext("2d")is riskythe canvas from
readbackVideoCanvas()could be a WebGL canvas if the raster canvas fails to initialize or isn't available. in that case,getContext("2d")returns null, and the!blows up on the next line when callinggetImageData().even though FrameRenderer throws if rasterCtx initialization fails, the fallback to glCanvas in
readbackVideoCanvas()means the 2D context isn't guaranteed. either:const canvasCtx = canvas.getContext("2d"); if (!canvasCtx) throw new Error(...)🤖 Prompt for AI Agents
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unrelated
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@theopfr, fair point — I misread the canvas source. Thecanvashere comes fromrenderer.getCanvas()which is the composite output canvas (always 2D), not the result ofreadbackVideoCanvas(). The non-null assertion concern doesn't apply. My bad!🧠 Learnings used