Version2 - Alpha2
Pre-release
Pre-release
Alpha2 - update
The plug-in is now linked to Houdini 18.0.460 / HAPI 3.3.5.
Windows binaries are available for both UE4.25 and UE4.24.
New features:
- Added support for creating foliage instances directly without baking.
This requires having the "unreal_foliage" primitive/detail integer attribute on the instancer, with its value set to 1. - Added support for Button Strip parameters.
- Improved Instancer Output UI:
- Instancer now display their custom mesh/part name if available.
- Instancer now display their instancer type.
- Instanced Meshes now also indicate that they are instanced.
- "One-instance instancers" that just create a single Static Mesh Component only show their mesh output UI and not the instancer UI.
- Added: Curve Input: Auto-update checkbox to enable/disable cook when modifying the input curve.
- Added default values to parameters/revert to default support per parameter.
The "Revert" arrow and "Reset Parameters" buttons are now only enabled/visible when there are non-default parameters. - Added support for baking Instanced Actors Components to Actors.
- Added support for baking Mesh Split Instancer Components to Actors.
- Added support for baking single-instance instancers (SMC) to Actors.
Bug fixes:
- Fixed Game build errors.
- Fixed clang compiler issues (Issue #10)
- Fixed issue when reverting MultiParams and Ramps to default.
- Landscape Outputs are now properly detached and destroyed when destroying the HoudiniAssetComponent.
- Moving a Float/Int parameter slider continuously triggering recooks.
- Custom part/mesh names were not properly read when using the legacy v1 attribute "unreal_generated_mesh_name".
They were only read when using the v2 attribute, "unreal_output_name". - Fixed crash when changing instance variations on Houdini Assets Components that were loaded / not instantiated yet.
- World Input, "Clear Selection" and changing Mode didn't remove the previous selection.
- Possible infinite loop when duplicating a curve point on its original location.
- Disabled curve modifications when the HDA is being cooked.
- Asset input: when multi-selecting, the browser UI lets the user pick one of the selected Houdini Asset Actors.
- Color ramp parameter: handle bounces back after being moved when auto-update is unchecked.
- Editable curve outputs lost after duplicating the Houdini Asset Actor.
- Fixed multiple asset parameter changes don't always trigger a recook.
- Fixed typo: bake -> "outlinear"
- Fixed Alpha being ignored for ColorAndAlpha parameters.
- Fixed: unnecessary re-cooks when resetting parameters.
- Fixed baking Instanced Static Mesh Components / Hierarchical ISMC to Actors.
- Fixed baking to Foliage always baking the instanced mesh even if it wasn't a temporary SM.
(note, the 4.24 zip has been updated to Alpha2.1 due to a missing backport)