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Add release binaries, default software renderer, and repo rename#7

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skvggor merged 6 commits into
mainfrom
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Jun 17, 2026
Merged

Add release binaries, default software renderer, and repo rename#7
skvggor merged 6 commits into
mainfrom
develop

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@skvggor

@skvggor skvggor commented Jun 17, 2026

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skvggor added 6 commits June 17, 2026 11:22
- Release workflow building Linux (AppImage + tarball) and standalone
  Windows .exe on v* tags, attached to the GitHub release
- Default to Slint's software renderer so the app runs without a usable
  OpenGL driver (VMs, RDP); opt into GPU with SLINT_BACKEND=winit-femtovg
- Point repository URLs at github.com/skvggor/acag
- Document Debian and Arch build dependencies, the rendering backend, and
  the Windows preset/output paths
…n vars

appimagetool rejects the unregistered "Design" category; keep
Graphics;2DGraphics. Use LDAI_OUTPUT/TAG so the appimage plugin no longer
warns about the deprecated OUTPUT/VERSION variables.
Replace the seigaiha seal with a lowercase "a" in Montserrat Black, cream,
centered over a full-bleed seigaiha wave texture; render through the shared
raster pipeline so the bundled font is used. Drop the stale "1:1" from the
editor subtitle now that five formats are supported.
Mark the binary as the "windows" subsystem in non-debug builds so launching
the .exe no longer pops a separate console window; debug builds keep the
console for logs and panics.
Set the Slint Window icon so the running app shows it in the title bar and
taskbar on Linux and Windows. Generate a multi-resolution icon.ico and embed
it into the Windows executable via winresource so Explorer and the taskbar
pick it up too.
Deploy the 128/256/512 PNGs under the .desktop icon name so the desktop
integration renders crisply at different scales, keeping the 256 as the
AppImage .DirIcon.
@skvggor skvggor merged commit 3e6f98b into main Jun 17, 2026
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