Fix rebuilding when SourceLocation is NONE #196
Merged
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The rebuild index checks which shapes have traits that are applied in other files (i.e. via an
apply
), so we can preserve those traits in a reload. However, if a trait's source location isSourceLocation.NONE
, which can happen if it wasn't set on the trait's builder, the rebuild index would consider that "a trait applied from another file". If the trait isn't actually being applied from another file, this would cause a duplicate trait conflict, since the trait would be added both from the rebuild index, and the ModelAssembler reparsing.This commit changes two things:
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