Alpha 5.11 (Hotfix 1)
·
324 commits
to master
since this release
JParticle (.jpa)
- Added support for editing JPA particle effect files, used in games like Super Mario Sunshine. Much thanks to @CyrusTheHedgehog for fully implementing this!
BRRES/BMD:
- Added "preset" selector to TEV stage editors
Command Line:
- Added
rszst compress --algorithm mk8: Compresses with the Mario Kart 8 SZS (YAZ0) compression algorithm. (@aboood40091, @KillzXGaming) - Added
rszst compress --algorithm lib-yaz0: Compresses with a reimplementation of the WSZST level 10 compression algorithm. (@aboood40091) - Comparison of algorithms here. Fast=
mk8, Medium=ct-lib, Best=lib-yaz0, essentially, withnintendoandctgpavailable as novelties. - Added WIP
rszst brres-to-jsoncommand. Output format may change slightly in future releases.
Internal:
- Added C# bindings for texture codec (
gctex), SZS compression (szs) and mesh optimization (rsmeshopt) libraries.
Hotfix 1: Fix undo-redo history bug with TEV presets
Full Changelog: Alpha-5.10.13-Hotfix8...Alpha-5.11-Hotfix1