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Releases: snake-biscuits/io_import_rbsp

Blender 4.5 Update

24 Nov 14:36

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Updated to load level geo & materials in the latest version of Blender
...
Never mind, just updated to 5.0

Blender 5.0 version w/ some kind of prop loading hopefully this year.

Material Import

To get materials, you need to set the RSX folder in Scene properties
(folder containing rsx.exe & exported_files/)
Most Titanfall 2 _wld matl extracted from .rpak should get materials

Haven't deeply tested it on all materials
I'm not a AAA gamedev QA team

Other important RSX export settings:

  • export asset names, not GUIDs
  • full asset paths
  • Material as .json (Raw Struct)
  • Texture as .dds (All Mips)

Quality Assurance

This update has seen very little testing
Just the bare minimum to get it out the door
It may turn out to be extremely broken
However, I intended to have another release ready soon

Quick patch for Apex S11 support

08 Dec 04:44

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Should remove an error on loading Apex Legends maps released after S11's November 19th patch

Brush Entity Palette

01 Oct 08:30

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All brush entities now generate coloured geometry
Still a few bugs with geometry quality in places
trigger_palette

Trigger Brush Geometry

30 Sep 14:38

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This was spurred on by the TF2 Speedrunning bounty on sp_boomtown / Abyss 2
trigger_* brush entities geometry is now generated automatically on load

Initial Release

28 Sep 13:05

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Copied from bsp_tool's raw .blend map importer
Now properly integrated into the UI
(No progress counter yet)