I’m a Computer Science Major with an emphasis in Electronic Arts & Engineering. Currently working with VR systems and AI Technologies for fun!
- Eternal Esports Club (EEC): Developing EEC's replay system for post-match results screen, bugfixes, UI style refactorization, etc. Can be found at: https://eternalesports.club/
- VR Products: Currently Developing sellable Unity Assets for the game "VRChat". Code is privatized, product will eventually be showcased when Soba SDK is released.
- Party RSVP Webpage: A web-based RSVP system built with React, TypeScript, hosted on AWS S3 utilizing RESTful APIs on the backend. MongoDB for database management and integrates Twilio for SMS notifications. Designed for seamless event management, allowing guests to RSVP, receive confirmations, and get updates in real-time.
- Real-Time Chat App: WebSocket-based chat with authentication and group channels. React + Socket.IO, Node.js, MongoDB, Redis
- POGO ROGUE!: Developed randomized level generator, an image-to-level convertor for Game Designers, as well as level object logic.
- Programming Languages: Java, C#, C++, SQL
- Tools & Technologies: Unity, Unreal Engine, Git, Docker, Kubernetes, Kafka, and more...
- Specialties: Game Design, VR Development, Performance Optimization, Back-end development, and more...
- VR Motion Capture: Virtual Reality (VR) motion capture solution that leverages the SteamVR Plugin and the OpenXR API within the Unity Engine
- 2D RogueLike: A simple 2D RogueLike of similar design to Binding of Isaac
- Sprite-Editor: Class Project using QT and C++ to draw & animate sprites
Feel free to connect with me through my LinkedIn profile if you have any questions or opportunities to discuss: LinkedIn
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