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увеличение #306
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увеличение #306
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блоба
Content.Server/_Goobstation/GameTicking/Rules/BlobRuleSystem.cs
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This pull request has conflicts, please resolve those before we can evaluate the pull request. |
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Остальное не проверял, но такую наглую замену я производить не позволю.
ок Co-authored-by: FN <[email protected]>
// if the user isn't the entity with the sharp component, | ||
// they will need to be holding something with their hands, so we set needHand to true | ||
// so that the doafter can be interrupted if they drop the item in their hands | ||
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Weh
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private const float TileBreakEnergy = 3700; | ||
/// <summary> | ||
/// Kinetic energy required to spawn sparks | ||
/// </summary> | ||
private const float SparkEnergy = 5000; | ||
private const float SparkEnergy = 1300; |
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Разве это не ухудшение ситуации, если внимательно прочитать summary?
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Ещё бы везде // Corvax-Next-Skills-Start
и так далее добавить.
if (!ignoreCombatMode) | ||
if (!_combatMode.IsInCombatMode(puller)) | ||
return false; | ||
if (!HasComp<CanChokeGrabComponent>(puller)) | ||
return false; |
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Тут явно какая-то ошибка.
блоба
изменен стандартный конфиг для победы блоба, также для выдачи диска с кодами