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factorio-mod-fake-new-rails

A mod for the game Factorio. Adds simple non-rail entities shaped like the upcoming Space Age / Factorio 2.0 rails, for players eager to tinker with the shapes of the new rails.

entities laid out on a grid

Instructions

While the entities don't have names and are split into pairs to accommodate 2/4/8 directional rotation, it is strongly recommended to import and use some part of the blueprint book. It contains each rotation of each entity, arranged into sub-books and in an order that should feel similar to rotating a single entity. A recommended hotbar configuration of sub-books is as follows:

  1. Low / Straight
  2. Low / Curve
  3. High / Straight
  4. High / Curve
  5. Ramp
  6. Support

Contributing

PRs are welcome! There is plenty of room for improvement, including but not limited to...

  • entity definition logic
  • icon and entity artwork
  • entity names in locale files
  • custom r/R/f/etc hotkey handlers to implement appropriate rotation and mirroring

If you modify fake-new-rails.svg, you will need to run export-sprites.sh to re-generate all the separate sprite layers. This script requires Inkscape for rendering the layer images, and ImageMagick convert for rotation and mirroring.

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A mod for the game Factorio. Adds simple non-rail entities shaped like the upcoming Space Age / Factorio 2.0 rails.

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