A mod for the game Factorio. Adds simple non-rail entities shaped like the upcoming Space Age / Factorio 2.0 rails, for players eager to tinker with the shapes of the new rails.
While the entities don't have names and are split into pairs to accommodate 2/4/8 directional rotation, it is strongly recommended to import and use some part of the blueprint book. It contains each rotation of each entity, arranged into sub-books and in an order that should feel similar to rotating a single entity. A recommended hotbar configuration of sub-books is as follows:
- Low / Straight
- Low / Curve
- High / Straight
- High / Curve
- Ramp
- Support
PRs are welcome! There is plenty of room for improvement, including but not limited to...
- entity definition logic
- icon and entity artwork
- entity names in locale files
- custom
r/R/f/etc hotkey handlers to implement appropriate rotation and mirroring
If you modify fake-new-rails.svg, you will need to run export-sprites.sh to re-generate all the separate sprite layers. This script requires Inkscape for rendering the layer images, and ImageMagick convert for rotation and mirroring.
