A pack of ~18 relics along with 5 colorless cards.
- Ancient Exoskeleton
- Boss Relic for Defect
- Start off combat with +1 focus, +2 orb slots, 1 frost channeled, and 11 block.
- Cosmic Isotope
- Boss Relic
- At the beginning of your turn, add 1 energy. Enemies start combat with 5 plated armor and 1 artifact.
- Crusty Spines
- Common Relic
- At the beginning of each turn, gain 1 thorns.
- Daeva Fist
- Uncommon Relic
- For every 4 skills you play, deal 3 damage to all enemies and gain 2 plated armor.
- Explosive Vial
- Shop Relic
- Whenenver you use a potion, deal 7 damage to ALL enenies.
- Gloom Polyp
- Boss Relic for Silent
- At the beginning of combat, gain 2 Noxious Fumes. Every 2 turns, gain 1 Noxious Fumes.
- Miniature Black Hole
- Rare Relic
- Every 5 turns, apply slow to the enemy.
- Rolling Boulder
- Common Relic
- Every 4 turns, gain 20 block.
- Sandwich
- Boss Relic
- At the beginning of each turn, draw 1 card and add one card at random to your hand. It costs 0 until end of turn.
- Snail Shell
- Common Relic
- At the beginning of combat, gain 1 Metallicize, 1 Plated Armor, 1 Blur, and 3 block.
- Toy Horsey
- Uncommon Relic
- At the beginning of your turn, if you're below 50% HP, gain 2 strength.
- Wizard Hat
- Uncommon Relic
- Whenever you play 3 or more skills in a single turn, draw 2 more cards your next turn.
- Toxic Tincture
- Shop Relic for Silent
- Shivs now apply 2 poison on hit.
- Heavenly Bonsai
- Rare Relic
- Upon pickup, add two Blessed Fruit to your deck.
- Golem Amulet
- Rare Relic for Ironclad
- At the beginning of each turn, draw 1 attack to your hand.
- Hailfire Sword
- Boss Relic for Ironclad
- At the beginning of your turn, gain 1 strength. At the beginning of combat, shuffle 2 copies of The Serpent into your draw pile.
- Rawhide
- Uncommon Relic
- Whenenver you take attack damage, reduce it by 2.
- Snecko Plush
- Shop Relic
- At the beginning of your turn, randomize the cost of a card until end of turn.
Colorless Cards Include
- Assess [0]
- Skill
- If the enemy intends to attack, draw 2(3) cards.
- Degenerate [2]
- Attack
- Deal 15(19) damage. Add a cheaper, weaker copy of this card into your discard pile.
- Feint [2]
- Skill
- If the enemy intends to debuff you, gain 8(10) block and gain 1(2) artifact.
- Reforge [3]
- Skill
- Upgrade your hand. Cards that are already upgraded cost 1 less to play for the rest of combat. Exhaust(Doesn't Exhaust)
- Sharp Hide [1]
- Skill
- Gain 2 Thorns. Exhaust.(Doesn't Exhaust)
- Blessed Fruit [1]
- Skill
- Gain 1(2) MHP. Draw a card. Exhaust.
- Roar [0]
- Skill
- Apply 1 Weak and Vulnerable to ALL enemies. Exhaust.
Green Cards Include
- Rigged Deck [1]
- Power
- Whenever you draw 3 cards in one turn, deal 5 damage to ALL enemies.
- Pace [1]
- Skill
- Whenever you play a card this turn, gain 1 Dexterity until end of turn.
- Shadow Rift [2]
- Attack
- Deal 1 damage. This card deals 1 more damage for each card you discard. Exhaust.
Red Cards Include
- Barbarian Yell [1]
- Skill
- Shuffle 2(3) copies of Roar into your deck. Exhaust.
- Absolvement [1]
- Power
- Whenever you exhaust a card, deal 2(3) damage to all enemies.
- Invigoration [2]
- Power
- Whenever you play a card, gain 1 Strength until end of turn.
Blue Cards Include
- Refresh Screen [1]
- Power
- Whenever you shuffle your deck, channel a random orb.
Curses
- Intolerance
- If you would discard this card, take 3 damage.
- Notoriety
- At the end of your turn, enemies gain 2 Thorns.
- Hatred
- At the end of your turn, enemies gain 1 Strength.
- Clouded Mind
- When you exhaust this card, add a random colorless card to your hand.
- The Serpent
- Whenever you draw this card, take 3 damage.