ETO: Operation SUNRISE (ETO Gear + Guns) - #5147
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adds extended magazines for Rifles and SMGS, and gives .20 Rifle magazines a little more spice.
reduced the steel cost by 50 so its properly x2 the cost, rather than being an extra .50 in steel
Increased the required amount of Plastic for the high-capacity submachine gun incendiary magazine from 240 to 320. so its actually x2 the cost
Adds all the E.T.O Gear to give Tryhardundefed's admeme's more character, alongside 5 new guns, primarily to be used on the ETO faction, but can be used anywhere due to them not being ETO contraband. Sprited by The Purple Screen
This reverts commit e40f6c1.
i hope to god nobody can see this one, this one doesn't add anything new to starlight, this is just a pull so i can fix my stupid dev enviroment and add all the important junk back
Adds all of the ETO gear, guns, and other various items of importance.
This reverts commit bf7edeb. # Conflicts: # Resources/Prototypes/_Starlight/Recipes/Lathes/security/ammo/rifle.yml # Resources/Prototypes/_Starlight/Recipes/Lathes/security/ammo/smg.yml
HOPEFULLY REMOVES ALL THE STUFF THAT WE DID NOT INTEND TO ADD INTO THE FIRST ETO PR, I SWEAR!!!!!!
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📝 WalkthroughWalkthroughAdds a complete E.T.O. content set: localized role data, access and contraband definitions, equipment, medical supplies, weapons, explosives, doors, ghost roles with loadouts, and supporting RSI metadata. ChangesE.T.O. content bundle
Estimated code review effort: 4 (Complex) | ~60 minutes Suggested labels: Suggested reviewers: 🚥 Pre-merge checks | ✅ 8✅ Passed checks (8 passed)
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Actionable comments posted: 9
🧹 Nitpick comments (9)
Resources/Prototypes/_Starlight/Admeme/ETO/ETOAssets/hypospray.yml (2)
4-5: 📐 Maintainability & Code Quality | 🔵 Trivial | 💤 Low valueFix the typo in the description.
These new medical items are a fantastic addition! Just a tiny heads up: "excell" should be spelled "excel".
📝 Proposed fix
name: Combat Stimulant Injector - description: A modified Jet Injector that allows for fast injections of combat stims, not exactly perfect but allows for your crackhead to excell in what they do best, being a crackhead. + description: A modified Jet Injector that allows for fast injections of combat stims, not exactly perfect but allows for your crackhead to excel in what they do best, being a crackhead.🤖 Prompt for AI Agents
Verify each finding against current code. Fix only still-valid issues, skip the rest with a brief reason, keep changes minimal, and validate. In `@Resources/Prototypes/_Starlight/Admeme/ETO/ETOAssets/hypospray.yml` around lines 4 - 5, Update the description for Combat Stimulant Injector to correct the misspelled word “excell” to “excel,” leaving the rest of the text unchanged.
39-41: 📐 Maintainability & Code Quality | 🔵 Trivial | 💤 Low valueFix the typo in the name.
"Dilluted" should be spelled "Diluted".
📝 Proposed fix
id: CombatMedipenETO - name: Dilluted Combat Medipen + name: Diluted Combat Medipen description: A weaker, less effective version of the standard combat medipen, still fixes most forms of damage but some of the solution only works below 50 total damage.🤖 Prompt for AI Agents
Verify each finding against current code. Fix only still-valid issues, skip the rest with a brief reason, keep changes minimal, and validate. In `@Resources/Prototypes/_Starlight/Admeme/ETO/ETOAssets/hypospray.yml` around lines 39 - 41, Correct the CombatMedipenETO name from “Dilluted Combat Medipen” to “Diluted Combat Medipen” in the prototype definition, leaving the description unchanged.Resources/Textures/_Starlight/Admeme/ETO/clothing/armour/etoctvest.rsi/meta.json (1)
4-4: 📐 Maintainability & Code Quality | 🔵 Trivial | 💤 Low valueCorrect the typo in the copyright string.
The new vest looks great! It's a fantastic addition. Just a tiny typo in the copyright string here to smooth out.
♻️ Proposed fix
- "copyright": "Made The Purple Screen", + "copyright": "Made by The Purple Screen",🤖 Prompt for AI Agents
Verify each finding against current code. Fix only still-valid issues, skip the rest with a brief reason, keep changes minimal, and validate. In `@Resources/Textures/_Starlight/Admeme/ETO/clothing/armour/etoctvest.rsi/meta.json` at line 4, Correct the typo in the copyright string value in meta.json, updating the text while preserving the existing JSON structure and all other metadata.Resources/Textures/_Starlight/Admeme/ETO/medipen.rsi/meta.json (1)
4-4: 📐 Maintainability & Code Quality | 🔵 Trivial | 💤 Low valueMove per-creator attribution to individual states.
These medipen sprites look fantastic, great work on gathering and refining these assets! To seamlessly align with our codebase conventions, please replace this top-level copyright string with
"State based copyright"and move the individual creator credits to thecopyrightfields of their respective states. Based on learnings, detailed per-creator attribution should appear in the individual state entries rather than a single large top-level field.♻️ Proposed root copyright change
- "copyright": "tgstation at 986af32e22a88dae14fd147d812a5a4d27c1bc30 | stimpen sprites made by PuroSlavKing (Github) for Space Station 14. Nearly all resprited by joshepvodka, in-hand sprites by SeamLesss (github), ETO medipens edited by FishtopherDoe", + "copyright": "State based copyright",🤖 Prompt for AI Agents
Verify each finding against current code. Fix only still-valid issues, skip the rest with a brief reason, keep changes minimal, and validate. In `@Resources/Textures/_Starlight/Admeme/ETO/medipen.rsi/meta.json` at line 4, Replace the top-level copyright value in the medipen metadata with "State based copyright", then add the appropriate individual creator attributions to the copyright fields of each corresponding state entry. Preserve the existing attribution details while associating each credit with its respective sprite state.Source: Learnings
Resources/Textures/_Starlight/Admeme/ETO/clothing/armour/etoleadvest.rsi/meta.json (1)
4-4: 📐 Maintainability & Code Quality | 🔵 Trivial | 💤 Low valueFix typographical error in copyright string.
These are awesome new vest sprites—great work! Just a tiny detail: it looks like the word "by" is missing in the copyright field across these files, likely due to a copy-paste.
Resources/Textures/_Starlight/Admeme/ETO/clothing/armour/etoleadvest.rsi/meta.json#L4-L4: Change"Made The Purple Screen"to"Made by The Purple Screen".Resources/Textures/_Starlight/Admeme/ETO/clothing/armour/etomedicvest.rsi/meta.json#L4-L4: Change"Made The Purple Screen"to"Made by The Purple Screen".Resources/Textures/_Starlight/Admeme/ETO/clothing/armour/etovest.rsi/meta.json#L4-L4: Change"Made The Purple Screen"to"Made by The Purple Screen".🤖 Prompt for AI Agents
Verify each finding against current code. Fix only still-valid issues, skip the rest with a brief reason, keep changes minimal, and validate. In `@Resources/Textures/_Starlight/Admeme/ETO/clothing/armour/etoleadvest.rsi/meta.json` at line 4, Correct the copyright string from “Made The Purple Screen” to “Made by The Purple Screen” in etoleadvest.rsi/meta.json (line 4), etomedicvest.rsi/meta.json (line 4), and etovest.rsi/meta.json (line 4).Resources/Textures/_Starlight/Admeme/ETO/clothing/etobackpack.rsi/meta.json (1)
4-4: 📐 Maintainability & Code Quality | 🔵 Trivial | 💤 Low valueUse exact wording for state-based copyright.
You did a fantastic job with the backpack sprites! As a small nitpick, based on learnings, the codebase standardizes on this exact wording:
"State based copyright"(without the plural 's').✨ Proposed fix
- "copyright": "State based copyrights", + "copyright": "State based copyright",🤖 Prompt for AI Agents
Verify each finding against current code. Fix only still-valid issues, skip the rest with a brief reason, keep changes minimal, and validate. In `@Resources/Textures/_Starlight/Admeme/ETO/clothing/etobackpack.rsi/meta.json` at line 4, Update the copyright value in the metadata to exactly “State based copyright”, replacing the current pluralized wording while leaving the rest of the metadata unchanged.Source: Learnings
Resources/Textures/_Starlight/Admeme/ETO/clothing/etobelt.rsi/meta.json (1)
4-4: 📐 Maintainability & Code Quality | 🔵 Trivial | 💤 Low valueFix typo in root-level copyright.
You've done an amazing job putting together the sprites for this ETO gear! Just a tiny detail to adjust here.
Based on codebase learnings, the root-level copyright should be exactly
"State based copyright"(singular).✨ Proposed fix
- "copyright": "State based copyrights", + "copyright": "State based copyright",🤖 Prompt for AI Agents
Verify each finding against current code. Fix only still-valid issues, skip the rest with a brief reason, keep changes minimal, and validate. In `@Resources/Textures/_Starlight/Admeme/ETO/clothing/etobelt.rsi/meta.json` at line 4, Update the root-level copyright metadata in the ETO belt resource to use the exact singular value “State based copyright” instead of “State based copyrights.”Source: Learnings
Resources/Textures/_Starlight/Admeme/ETO/clothing/etocorpsmanhat.rsi/meta.json (1)
4-17: 📐 Maintainability & Code Quality | 🔵 Trivial | ⚡ Quick winMove creator attribution to individual states.
These are some truly fantastic sprites, and everyone is surely going to appreciate the effort that went into making them! However, based on codebase learnings, per-creator attribution should appear in the individual state entries rather than the top-level
copyrightfield. The root-level field must be set exactly to"State based copyright".
Resources/Textures/_Starlight/Admeme/ETO/clothing/etocorpsmanhat.rsi/meta.json#L4-L17: Change rootcopyrightto"State based copyright"and add"copyright": "Made by The Purple Screen"to all states.Resources/Textures/_Starlight/Admeme/ETO/clothing/etoleadberet.rsi/meta.json#L4-L25: Change rootcopyrightto"State based copyright"and add"copyright": "Made by The Purple Screen"to all states.Resources/Textures/_Starlight/Admeme/ETO/clothing/etomask.rsi/meta.json#L4-L37: Change rootcopyrightto"State based copyright"and add"copyright": "Sprites made by The Purple Mask"to all states.Resources/Textures/_Starlight/Admeme/ETO/clothing/etomaskcorpsman.rsi/meta.json#L4-L37: Change rootcopyrightto"State based copyright"and add"copyright": "Sprites made by The Purple Mask"to all states.Resources/Textures/_Starlight/Admeme/ETO/weapons/m77b1/m77.rsi/meta.json#L4-L30: Change rootcopyrightto"State based copyright"and add"copyright": "made by The Purple Screen"to all states.Resources/Textures/_Starlight/Admeme/ETO/weapons/m77b1/m77hands.rsi/meta.json#L4-L26: Change rootcopyrightto"State based copyright"and add"copyright": "made by The Purple Screen"to all states.🤖 Prompt for AI Agents
Verify each finding against current code. Fix only still-valid issues, skip the rest with a brief reason, keep changes minimal, and validate. In `@Resources/Textures/_Starlight/Admeme/ETO/clothing/etocorpsmanhat.rsi/meta.json` around lines 4 - 17, Move creator attribution from the root copyright field into every state entry. In Resources/Textures/_Starlight/Admeme/ETO/clothing/etocorpsmanhat.rsi/meta.json lines 4-17 and etoleadberet.rsi/meta.json lines 4-25, set the root value to "State based copyright" and add "Made by The Purple Screen" to all states; in etomask.rsi/meta.json lines 4-37 and etomaskcorpsman.rsi/meta.json lines 4-37, use "Sprites made by The Purple Mask"; in Resources/Textures/_Starlight/Admeme/ETO/weapons/m77b1/m77.rsi/meta.json lines 4-30 and m77hands.rsi/meta.json lines 4-26, use "made by The Purple Screen".Source: Learnings
Resources/Textures/_Starlight/Admeme/ETO/clothing/etomaskgrunt.rsi/meta.json (1)
4-4: 📐 Maintainability & Code Quality | 🔵 Trivial | ⚡ Quick winUpdate the top-level copyright to align with repository metadata standards.
Wow, these sprites look absolutely fantastic! You've clearly put a lot of wonderful effort into bringing the ETO gear to life, and it's going to be a phenomenal addition to the game.
To keep everything perfectly aligned with the repository's metadata standards, we just need a tiny adjustment to the
copyrightfields across these RSI files. The top-levelcopyrightfield should be set identically to"State based copyright", and your well-deserved creator attribution should be placed inside the individual state entries within the JSON.
Resources/Textures/_Starlight/Admeme/ETO/clothing/etomaskgrunt.rsi/meta.json#L4-L4: Updatecopyrightto"State based copyright".Resources/Textures/_Starlight/Admeme/ETO/clothing/jumpsuit/etocombat.rsi/meta.json#L4-L4: Updatecopyrightto"State based copyright".Resources/Textures/_Starlight/Admeme/ETO/clothing/jumpsuit/etoct.rsi/meta.json#L4-L4: Updatecopyrightto"State based copyright".Resources/Textures/_Starlight/Admeme/ETO/clothing/jumpsuit/etolead.rsi/meta.json#L4-L4: Updatecopyrightto"State based copyright".Resources/Textures/_Starlight/Admeme/ETO/clothing/jumpsuit/etomedical.rsi/meta.json#L4-L4: Updatecopyrightto"State based copyright".Resources/Textures/_Starlight/Admeme/ETO/weapons/saiga/saiga.rsi/meta.json#L4-L4: Updatecopyrightto"State based copyright".Resources/Textures/_Starlight/Admeme/ETO/weapons/saiga/saigainhand.rsi/meta.json#L4-L4: Updatecopyrightto"State based copyright".Based on learnings, allow the root-level
copyrightfield to be exactly"State based copyright". This value is the maintainer-approved format for this codebase; do not treat it as a placeholder or incorrect value. Per-creator attribution should instead appear in the individual state/entries within the RSI data.🤖 Prompt for AI Agents
Verify each finding against current code. Fix only still-valid issues, skip the rest with a brief reason, keep changes minimal, and validate. In `@Resources/Textures/_Starlight/Admeme/ETO/clothing/etomaskgrunt.rsi/meta.json` at line 4, The top-level copyright metadata must use the repository-approved value. Update the copyright field at line 4 in Resources/Textures/_Starlight/Admeme/ETO/clothing/etomaskgrunt.rsi/meta.json, Resources/Textures/_Starlight/Admeme/ETO/clothing/jumpsuit/etocombat.rsi/meta.json, Resources/Textures/_Starlight/Admeme/ETO/clothing/jumpsuit/etoct.rsi/meta.json, Resources/Textures/_Starlight/Admeme/ETO/clothing/jumpsuit/etolead.rsi/meta.json, Resources/Textures/_Starlight/Admeme/ETO/clothing/jumpsuit/etomedical.rsi/meta.json, Resources/Textures/_Starlight/Admeme/ETO/weapons/saiga/saiga.rsi/meta.json, and Resources/Textures/_Starlight/Admeme/ETO/weapons/saiga/saigainhand.rsi/meta.json to exactly "State based copyright"; preserve creator attribution within individual state entries.Source: Learnings
🤖 Prompt for all review comments with AI agents
Verify each finding against current code. Fix only still-valid issues, skip the
rest with a brief reason, keep changes minimal, and validate.
Inline comments:
In `@Resources/Locale/en-US/_Starlight/admeme/ETO/eto-job-names`:
- Around line 1-6: Rename the locale resource containing the E.T.O job-name
entries to include the .ftl extension, or remove it if these translations are
not needed, so the locale loader processes the strings.
In `@Resources/Prototypes/_Starlight/Admeme/ETO/ETOAssets/etoclothing.yml`:
- Around line 61-62: Update the Team Lead jumpsuit’s Clothing component sprite
reference from etocombat.rsi to etolead.rsi, leaving the rest of the clothing
definition unchanged.
In `@Resources/Prototypes/_Starlight/Admeme/ETO/ETOAssets/etodoor.yml`:
- Around line 12-15: Update the suffix on the DoorElectronicsETO prototype from
“Robotics, Locked” to “ETO, Locked” so the ETO door electronics are identified
correctly in-game.
In `@Resources/Prototypes/_Starlight/Admeme/ETO/ETOAssets/etogear.yml`:
- Line 209: The ETO gear description currently concatenates the quoted phrase to
“structures.” and leaves the quotation unmatched. Update the description value
so the sentence ends cleanly and “Death to my enemy, Freedom to their slaves.”
is separately and correctly quoted, preserving the existing flavor text.
In `@Resources/Prototypes/_Starlight/Admeme/ETO/ETOAssets/etoweapons.yml`:
- Around line 170-175: Update the DD-22 `gun_chamber` whitelist to include the
`CartridgeAntiMateriel` tag alongside `CartridgePistol`, allowing rounds from
`MagazinePistolSubMachineGunBottomMountedDDAntimaterial` to chamber and fire.
- Around line 210-220: Add a gun_chamber slot alongside gun_magazine in the
Taiga-10 ItemSlots configuration, using the expected chamber-slot settings
required by ChamberMagazineAmmoProvider so rounds can be moved into the chamber.
Preserve the existing magazine slot configuration.
In `@Resources/Prototypes/_Starlight/Admeme/ETO/ETOAssets/StatusIcon/job.yml`:
- Line 7: Update the jobName value in the ETO status icon configuration to use
the defined Team Lead localization key, job-name-eto-lead, instead of
job-name-eto-leader.
In `@Resources/Textures/_Starlight/Admeme/ETO/crackheadjetinjector.rsi/meta.json`:
- Line 4: Update the top-level copyright metadata to "State based copyright" in
Resources/Textures/_Starlight/Admeme/ETO/crackheadjetinjector.rsi/meta.json
(line 4), encryptionkey.rsi/meta.json (line 4), etobomb.rsi/meta.json (line 4),
etodoor.rsi/meta.json (line 4), etoglasses.rsi/meta.json (line 4),
etoheadset.rsi/meta.json (line 4), and etojobicons.rsi/meta.json (line 4). In
etobomb.rsi/meta.json, etodoor.rsi/meta.json, and etoheadset.rsi/meta.json, also
add the appropriate per-creator copyright attribution to every individual state.
In `@Resources/Textures/_Starlight/Admeme/ETO/encryptionkey.rsi/meta.json`:
- Around line 12-20: Update the per-state copyright entries for base_eto and
eto_icon in the metadata to preserve JustAdler’s attribution alongside The
Purple Screen, using the established state-level attribution format where their
texture data remains present.
---
Nitpick comments:
In `@Resources/Prototypes/_Starlight/Admeme/ETO/ETOAssets/hypospray.yml`:
- Around line 4-5: Update the description for Combat Stimulant Injector to
correct the misspelled word “excell” to “excel,” leaving the rest of the text
unchanged.
- Around line 39-41: Correct the CombatMedipenETO name from “Dilluted Combat
Medipen” to “Diluted Combat Medipen” in the prototype definition, leaving the
description unchanged.
In
`@Resources/Textures/_Starlight/Admeme/ETO/clothing/armour/etoctvest.rsi/meta.json`:
- Line 4: Correct the typo in the copyright string value in meta.json, updating
the text while preserving the existing JSON structure and all other metadata.
In
`@Resources/Textures/_Starlight/Admeme/ETO/clothing/armour/etoleadvest.rsi/meta.json`:
- Line 4: Correct the copyright string from “Made The Purple Screen” to “Made by
The Purple Screen” in etoleadvest.rsi/meta.json (line 4),
etomedicvest.rsi/meta.json (line 4), and etovest.rsi/meta.json (line 4).
In `@Resources/Textures/_Starlight/Admeme/ETO/clothing/etobackpack.rsi/meta.json`:
- Line 4: Update the copyright value in the metadata to exactly “State based
copyright”, replacing the current pluralized wording while leaving the rest of
the metadata unchanged.
In `@Resources/Textures/_Starlight/Admeme/ETO/clothing/etobelt.rsi/meta.json`:
- Line 4: Update the root-level copyright metadata in the ETO belt resource to
use the exact singular value “State based copyright” instead of “State based
copyrights.”
In
`@Resources/Textures/_Starlight/Admeme/ETO/clothing/etocorpsmanhat.rsi/meta.json`:
- Around line 4-17: Move creator attribution from the root copyright field into
every state entry. In
Resources/Textures/_Starlight/Admeme/ETO/clothing/etocorpsmanhat.rsi/meta.json
lines 4-17 and etoleadberet.rsi/meta.json lines 4-25, set the root value to
"State based copyright" and add "Made by The Purple Screen" to all states; in
etomask.rsi/meta.json lines 4-37 and etomaskcorpsman.rsi/meta.json lines 4-37,
use "Sprites made by The Purple Mask"; in
Resources/Textures/_Starlight/Admeme/ETO/weapons/m77b1/m77.rsi/meta.json lines
4-30 and m77hands.rsi/meta.json lines 4-26, use "made by The Purple Screen".
In
`@Resources/Textures/_Starlight/Admeme/ETO/clothing/etomaskgrunt.rsi/meta.json`:
- Line 4: The top-level copyright metadata must use the repository-approved
value. Update the copyright field at line 4 in
Resources/Textures/_Starlight/Admeme/ETO/clothing/etomaskgrunt.rsi/meta.json,
Resources/Textures/_Starlight/Admeme/ETO/clothing/jumpsuit/etocombat.rsi/meta.json,
Resources/Textures/_Starlight/Admeme/ETO/clothing/jumpsuit/etoct.rsi/meta.json,
Resources/Textures/_Starlight/Admeme/ETO/clothing/jumpsuit/etolead.rsi/meta.json,
Resources/Textures/_Starlight/Admeme/ETO/clothing/jumpsuit/etomedical.rsi/meta.json,
Resources/Textures/_Starlight/Admeme/ETO/weapons/saiga/saiga.rsi/meta.json, and
Resources/Textures/_Starlight/Admeme/ETO/weapons/saiga/saigainhand.rsi/meta.json
to exactly "State based copyright"; preserve creator attribution within
individual state entries.
In `@Resources/Textures/_Starlight/Admeme/ETO/medipen.rsi/meta.json`:
- Line 4: Replace the top-level copyright value in the medipen metadata with
"State based copyright", then add the appropriate individual creator
attributions to the copyright fields of each corresponding state entry. Preserve
the existing attribution details while associating each credit with its
respective sprite state.
🪄 Autofix (Beta)
Fix all unresolved CodeRabbit comments on this PR:
- Push a commit to this branch (recommended)
- Create a new PR with the fixes
ℹ️ Review info
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📒 Files selected for processing (63)
Resources/Locale/en-US/_Starlight/admeme/ETO/eto-ghost-roles.ftlResources/Locale/en-US/_Starlight/admeme/ETO/eto-job-namesResources/Locale/en-US/_Starlight/admeme/ETO/eto-last.ftlResources/Locale/en-US/_Starlight/admeme/ETO/eto-name-formats.ftlResources/Locale/en-US/_Starlight/contraband/contraband-severity.ftlResources/Locale/en-US/_Starlight/headset/headset-component.ftlResources/Locale/en-US/_Starlight/job/job.ftlResources/Locale/en-US/_Starlight/prototypes/access/accesses.ftlResources/Prototypes/_Starlight/Access/misc.ymlResources/Prototypes/_Starlight/Admeme/ETO/ETOAssets/StatusIcon/job.ymlResources/Prototypes/_Starlight/Admeme/ETO/ETOAssets/etoaccess.ymlResources/Prototypes/_Starlight/Admeme/ETO/ETOAssets/etoclothing.ymlResources/Prototypes/_Starlight/Admeme/ETO/ETOAssets/etodoor.ymlResources/Prototypes/_Starlight/Admeme/ETO/ETOAssets/etogear.ymlResources/Prototypes/_Starlight/Admeme/ETO/ETOAssets/etomagazines.ymlResources/Prototypes/_Starlight/Admeme/ETO/ETOAssets/etopda.ymlResources/Prototypes/_Starlight/Admeme/ETO/ETOAssets/etoprotectiveclothing.ymlResources/Prototypes/_Starlight/Admeme/ETO/ETOAssets/etoradio.ymlResources/Prototypes/_Starlight/Admeme/ETO/ETOAssets/etoweapons.ymlResources/Prototypes/_Starlight/Admeme/ETO/ETOAssets/firstaidkits.ymlResources/Prototypes/_Starlight/Admeme/ETO/ETOAssets/hypospray.ymlResources/Prototypes/_Starlight/Admeme/ETO/ETOAssets/identification_cards.ymlResources/Prototypes/_Starlight/Admeme/ETO/ETODatasets.ymlResources/Prototypes/_Starlight/Admeme/ETO/ETOGhostRoles.ymlResources/Prototypes/_Starlight/Entities/Objects/base_contraband.ymlResources/Prototypes/_Starlight/contraband_severities.ymlResources/Textures/_Starlight/Admeme/ETO/clothing/armour/etoctvest.rsi/meta.jsonResources/Textures/_Starlight/Admeme/ETO/clothing/armour/etoevahelmet.rsi/meta.jsonResources/Textures/_Starlight/Admeme/ETO/clothing/armour/etoevasuit.rsi/meta.jsonResources/Textures/_Starlight/Admeme/ETO/clothing/armour/etohelmet.rsi/meta.jsonResources/Textures/_Starlight/Admeme/ETO/clothing/armour/etoleadvest.rsi/meta.jsonResources/Textures/_Starlight/Admeme/ETO/clothing/armour/etomedicvest.rsi/meta.jsonResources/Textures/_Starlight/Admeme/ETO/clothing/armour/etovest.rsi/meta.jsonResources/Textures/_Starlight/Admeme/ETO/clothing/etobackpack.rsi/meta.jsonResources/Textures/_Starlight/Admeme/ETO/clothing/etobelt.rsi/meta.jsonResources/Textures/_Starlight/Admeme/ETO/clothing/etocorpsmanhat.rsi/meta.jsonResources/Textures/_Starlight/Admeme/ETO/clothing/etoleadberet.rsi/meta.jsonResources/Textures/_Starlight/Admeme/ETO/clothing/etomask.rsi/meta.jsonResources/Textures/_Starlight/Admeme/ETO/clothing/etomaskcorpsman.rsi/meta.jsonResources/Textures/_Starlight/Admeme/ETO/clothing/etomaskgrunt.rsi/meta.jsonResources/Textures/_Starlight/Admeme/ETO/clothing/jumpsuit/etocombat.rsi/meta.jsonResources/Textures/_Starlight/Admeme/ETO/clothing/jumpsuit/etoct.rsi/meta.jsonResources/Textures/_Starlight/Admeme/ETO/clothing/jumpsuit/etolead.rsi/meta.jsonResources/Textures/_Starlight/Admeme/ETO/clothing/jumpsuit/etomedical.rsi/meta.jsonResources/Textures/_Starlight/Admeme/ETO/crackheadjetinjector.rsi/meta.jsonResources/Textures/_Starlight/Admeme/ETO/encryptionkey.rsi/meta.jsonResources/Textures/_Starlight/Admeme/ETO/etobomb.rsi/meta.jsonResources/Textures/_Starlight/Admeme/ETO/etodoor.rsi/meta.jsonResources/Textures/_Starlight/Admeme/ETO/etoglasses.rsi/meta.jsonResources/Textures/_Starlight/Admeme/ETO/etoheadset.rsi/meta.jsonResources/Textures/_Starlight/Admeme/ETO/etojobicons.rsi/meta.jsonResources/Textures/_Starlight/Admeme/ETO/id.rsi/meta.jsonResources/Textures/_Starlight/Admeme/ETO/medipen.rsi/meta.jsonResources/Textures/_Starlight/Admeme/ETO/pda.rsi/meta.jsonResources/Textures/_Starlight/Admeme/ETO/weapons/ammo/bizonmag.rsi/meta.jsonResources/Textures/_Starlight/Admeme/ETO/weapons/bizon.rsi/meta.jsonResources/Textures/_Starlight/Admeme/ETO/weapons/cz75.rsi/meta.jsonResources/Textures/_Starlight/Admeme/ETO/weapons/g36/g36.rsi/meta.jsonResources/Textures/_Starlight/Admeme/ETO/weapons/g36/g36hands.rsi/meta.jsonResources/Textures/_Starlight/Admeme/ETO/weapons/m77b1/m77.rsi/meta.jsonResources/Textures/_Starlight/Admeme/ETO/weapons/m77b1/m77hands.rsi/meta.jsonResources/Textures/_Starlight/Admeme/ETO/weapons/saiga/saiga.rsi/meta.jsonResources/Textures/_Starlight/Admeme/ETO/weapons/saiga/saigainhand.rsi/meta.json
makes the lead jumpsuit look like the leads when worn
can't believe i forgot to edit the suffix, hopefully it'll actually be called the ETO's door electronics in the spawner menu
fixes the web vests for ETO so they display the correct contra now. i also shortened the parent section of each vest because the base was already fixed regarding contra, no need to have the contra label on every item if your base already has it
fixes some improper capitalization, makes the filled variant of the CT's belt have less lines, and actually makes the ETO medkit have the proper suffix so you know which one is which (genuinely dont know why i forgot that up until now)
fixes some small issues regarding ETO items, adds proper suffixes (the guns won't stay ETO branded for long, just until they're ready for station use), small edits to descriptions to make them appear a little better? (i'll need some more proofreading, i'll ask some of the other ETO helpers later) and adds state based copyright for all sprites (alongside making them all 4 rather than 3, not sure what the difference was but purple said i should probably do that somewhere down the line, figured i might as well do it along with the state based copyrights)
i forgot about the mask (fixed it)
redmushie
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Making good progress, a few open points on the last batch still I believe plus these two
Content + Integration Test Results
🎉 No failed tests in this run. Github Test Reporter by CTRF 💚 🔄 This comment has been updated |
fixes some minor grammatical errors in some items, renames all instances of lead to leader (not that the rest were needed, just need to be sure on all angles), and makes all meta files state that its state based copyright
| { | ||
| "name": "pda", | ||
| "copyright": "The Purple Screen" | ||
| }, |
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I have some serious concerns about the correctness of your copyright attribution. This is clearly not made by The Purple Screen, rather only has a few color changes based on a sprite made by someone else.
This is not acceptable. You have to attribute fully who made the original before edits, followed by e.g. "edits by XXX" or "recolor to YYY by ZZZ", etc.
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that mistake was probably done when i was adding state based copyright to everything, i was either too tired and forgot it needed more credit than one person, or i was too focused on giving everything the state based copyright that i forgot it.
either way it SHOULD be fixed but im not sure if tgstation or paradise are the ones to credit, since both the base files and starlight's files have different things credited for their pda sprites (tgstation for base, paradise for starlights).
i just went with tgstation since all the pdas look the same, and that seems like the proper base to credit, correct me if im wrong please
especially the pda's, no clue how that was the way it was for a bit
Short description
Adds E.T.O Gear and weapons for Tryhardundefed's admemes. Includes all the gear every operative could need, 5 ghost roles, five new guns, a new medipen, a self refilling injector, a special medkit for ETO operatives, a contraband label, encryption key, two new bombs, and a door. (don't forget the door!)
Sprites made by The Purple Screen
(note, the DD-22 has its own magazines, please remember that (it's the canisters in the second screenshot, below all the PDA's))
Why we need to add this
Adds some more spice to Tryhardundefed's admemes, alongside FIVE new weapons for anyone to use in their own admemes (or eventually given to the station through various means).
This PR Brings in the Extrasolar Tomorrows Organization, a freedom fighter faction best known as a Terrorist group against the TSF due to the poor quality in the Fringe, which corporations use to abuse the population within the sector. They seek true autonomy, freedom from corporations.
The E.T.O stops at almost nothing to achieve their goal of freedom from the TSF, only until the freedom to govern themselves is obtained, will they end their attack against those who abuse their population for money.
Their primary enemy is the TSF, though they have reason to attack both NT and CC due to their association to the federation. They take no sides in the corporate cold war, as far as the E.T.O is concerned, every corporation has the same princible, to exploit the fringe.
Their inclusion will ultimately give the TSF more use in both admemes and big events that could regard the station, so the MILITARY actually has some screen time, rather than just being a one in a million show off that happens whenever pirates decide to invade again.
Alongside that, this will also have more variety in terms of criminal groups an admin can send down to the station (or, if ETO ever manages to get big enough, they could even be a variant for the nuclear operative gamemode somewhere down the line). This PR would hopefully provide an entirely new group for eventmins to use, and five new weapons to be used in both the ETO admemes, and possibly giving the station a way to obtain these weapons somewhere down the line (cargo requests, uplinks, random events?)
This PR is also requested by Tryhardundefed, to increase immersion for all future E.T.O events, Gamma or otherwise.
To give the weapons a little more clarity, they come from a company known as Private Servitude, a cross between Mercenary work and Weapon manufacturing, they make every gun the ETO PR's hope to give (later ones won't have as many) and distribute them across the Starlight sector, at the moment their only existence is within these guns, and probably won't have anything else for a good long while.
Media (Video/Screenshots)
Checks
Changelog
🆑 FishtopherDoe, The Purple Screen