NeoAvali Sprites: Light Armor, Faces, and Visors - #5387
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Visors: Colorless, spaghetti-bit Colorable, spaghetti-bit Face: diagonal, ya3.14a straight, ya3.14a circular, ya3.14a square, ya3.14a Armor: light, spaghetti-bit
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📝 WalkthroughWalkthroughProto-Avali customization now includes light armor, two visor variants, and four LED face shapes. New RSI metadata defines the related sprite states, and localization entries name each marking. ChangesProto-Avali customization
Estimated code review effort: 1 (Trivial) | ~5 minutes Possibly related PRs
Suggested reviewers: 🚥 Pre-merge checks | ✅ 8✅ Passed checks (8 passed)
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Actionable comments posted: 1
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Verify each finding against current code. Fix only still-valid issues, skip the
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Inline comments:
In `@Resources/Locale/en-US/_FarHorizons/markings/protogen_markings.ftl`:
- Around line 173-186: Add state-level localization entries in the ProtoAvali
marking definitions for visorlightless, visorcolorable, light, square, circular,
diagonal, and straight, matching the corresponding marking-level labels so the
customizer does not display raw keys.
🪄 Autofix (Beta)
Fix all unresolved CodeRabbit comments on this PR:
- Push a commit to this branch (recommended)
- Create a new PR with the fixes
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⛔ Files ignored due to path filters (8)
Resources/Textures/_FarHorizons/Mobs/Customization/proto-avali/body_armor.rsi/light.pngis excluded by!**/*.pngResources/Textures/_FarHorizons/Mobs/Customization/proto-avali/visor_shapes.rsi/visor.pngis excluded by!**/*.pngResources/Textures/_FarHorizons/Mobs/Customization/proto-avali/visor_shapes.rsi/visorcolorable.pngis excluded by!**/*.pngResources/Textures/_FarHorizons/Mobs/Customization/proto-avali/visor_shapes.rsi/visorlightless.pngis excluded by!**/*.pngResources/Textures/_Starlight/Mobs/Customization/Protogen/proto-avali/led_shapes_face.rsi/circular.pngis excluded by!**/*.pngResources/Textures/_Starlight/Mobs/Customization/Protogen/proto-avali/led_shapes_face.rsi/diagonal.pngis excluded by!**/*.pngResources/Textures/_Starlight/Mobs/Customization/Protogen/proto-avali/led_shapes_face.rsi/square.pngis excluded by!**/*.pngResources/Textures/_Starlight/Mobs/Customization/Protogen/proto-avali/led_shapes_face.rsi/straight.pngis excluded by!**/*.png
📒 Files selected for processing (5)
Resources/Locale/en-US/_FarHorizons/markings/protogen_markings.ftlResources/Prototypes/_FarHorizons/Entities/Mobs/Customization/protogen.ymlResources/Textures/_FarHorizons/Mobs/Customization/proto-avali/body_armor.rsi/meta.jsonResources/Textures/_FarHorizons/Mobs/Customization/proto-avali/visor_shapes.rsi/meta.jsonResources/Textures/_Starlight/Mobs/Customization/Protogen/proto-avali/led_shapes_face.rsi/meta.json
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rerunning tests |
wonderfulnewworld
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unless it's a far horizons port, new sprites should go in starlight folders instead
Content + Integration Test ResultsSummary:
Failed Tests:
Github Test Reporter by CTRF 💚 🔄 This comment has been updated |
f513424
Short description
Adds a new armor marking, a few visors, and a few faces.
Visors:
Colorless, spaghetti-bit
Colorable, spaghetti-bit
Face:
diagonal, ya3.14a
straight, ya3.14a
circular, ya3.14a
square, ya3.14a
penta, spaghetti-bit
sun, spaghetti-bit
Armor:
light, spaghetti-bit
Why we need to add this
More customization
Media (Video/Screenshots)
Light Armor:
Edited Visor:
Colorable Visor:
Visor w/o Lights (Metal lining):
Faces:
Checks
Changelog
🆑 Spaghetti-Bit and ya3.14a