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Loudmode: Yapping Edition #5395
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Adds loudmode to command headsets and commanding role headsets
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Whitespace of doom and despair.
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Coderabbit review
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Merge branch 'starlight-dev' into LoudMode
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Merge branch 'starlight-dev' into LoudMode
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Screaming
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Merge branch 'LoudMode' of https://github.com/Spaghetti-bit/starlight…
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ok
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Merge branch 'starlight-dev' into LoudMode
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Factor out [head]
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Merge branch 'starlight-dev' into LoudMode
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Merge branch 'starlight-dev' into LoudMode
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Merge branch 'starlight-dev' into LoudMode
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Merge branch 'starlight-dev' into LoudMode
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Merge branch 'starlight-dev' into LoudMode
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Merge branch 'starlight-dev' into LoudMode
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Merge branch 'starlight-dev' into LoudMode
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18 changes: 18 additions & 0 deletions
18
Content.Shared/_Starlight/Clothing/HeadsetLoudModeComponent.cs
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,18 @@ | ||
| using Robust.Shared.GameStates; | ||
| using Content.Shared.Radio.EntitySystems; | ||
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| namespace Content.Shared._Starlight.Clothing; | ||
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| [RegisterComponent, NetworkedComponent, Access(typeof(SharedHeadsetSystem)), AutoGenerateComponentState] | ||
| public sealed partial class HeadsetLoudModeComponent : Component | ||
| { | ||
| [DataField, AutoNetworkedField] | ||
| public bool Active; | ||
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| /// <summary> | ||
| /// The font size to add to the radio message when loud mode is active. (Keep this low, as it can break the chatbox if it's too high.) | ||
| /// </summary> | ||
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| [DataField, AutoNetworkedField] | ||
| public int FontSize = 4; | ||
| } |
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -1,3 +1,4 @@ | ||
| ui-verb-roll-up = Roll up sleeves | ||
| ui-verb-toggle-loud-mode = Toggle Loud mode | ||
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| speed-potion-apply-text = Apply speed potion |
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