Skip to content

Derelict Purrfus Chassis Fix - #5511

Merged
redmushie merged 3 commits into
ss14Starlight:starlight-devfrom
Conflee:purrfus-fix
Aug 4, 2026
Merged

Derelict Purrfus Chassis Fix#5511
redmushie merged 3 commits into
ss14Starlight:starlight-devfrom
Conflee:purrfus-fix

Conversation

@Conflee

@Conflee Conflee commented Aug 4, 2026

Copy link
Copy Markdown
Contributor

Short description

Fixes Derelict Purrfus to use the correct sprite.

Why we need to add this

Someone broke this at some point, or changed it to be wrong on purpose since idk how you break this on accident tbh.

Media (Video/Screenshots)

N/A

Checks

  • I do not require assistance to complete the PR.
  • Before posting/requesting review of a PR, I have verified that the changes work.
  • I have added screenshots/videos of the changes, or this PR does not change in-game mechanics.
  • I affirm that my changes are licensed under the MIT License and grant permission for use in this repository under its conditions.

Changelog

🆑 Conflee

  • fix: Fixed Derelict Purrfus using the wrong sprite.

@Conflee
Conflee requested a review from a team August 4, 2026 04:33
@github-actions github-actions Bot added S: Untriaged Status: Indicates an item has not been triaged and doesn't have appropriate labels. size/XS Changes: No C# Changes: Prototypes S: Needs Review Status: Requires additional reviews before being fully accepted. Not to be replaced by S: Approved. and removed S: Untriaged Status: Indicates an item has not been triaged and doesn't have appropriate labels. size/XS labels Aug 4, 2026
@coderabbitai

coderabbitai Bot commented Aug 4, 2026

Copy link
Copy Markdown
Contributor

Review Change Stack

Warning

Review limit reached

@Conflee, you've reached your PR review limit, so we couldn't start this review.

Next review available in: 49 minutes

You've used all free OSS reviews for now. Wait for the free limit to reset to keep reviewing this public repository.

How can I continue?

After more reviews become available, a review can be triggered using the @coderabbitai review command as a PR comment. Alternatively, push new commits to this PR.

To avoid repeated limits, reduce automatic review volume by pausing incremental auto-reviews earlier, using label-based review opt-in, excluding WIP or generated PR titles, or requesting reviews manually when the PR is ready. If your team needs uninterrupted high-volume reviews, an organization admin can enable usage-based reviews.

How do review limits work?

CodeRabbit enforces per-developer PR review limits for each organization. Most developers receive the normal plan review availability.

For paid Pro and Pro+ PR reviews, CodeRabbit uses adaptive limits for sustained high-volume activity. When a developer's recent PR review activity reaches the 95th percentile or higher among CodeRabbit users, additional reviews become available more gradually as earlier reviews age out of the rolling window.

Please refer docs for additional details.

Review details
⚙️ Run configuration

Configuration used: Repository UI (base), Organization UI (inherited)

Review profile: CHILL

Plan: Pro Plus

Run ID: 6d33c7a4-1aec-45b2-94db-4d5dc07a1ee8

📥 Commits

Reviewing files that changed from the base of the PR and between e6067c9 and 97a9781.

📒 Files selected for processing (1)
  • Resources/Prototypes/_Starlight/Entities/Markers/Spawners/ghost_roles.yml
📝 Walkthrough

Walkthrough

The derelict Purrfus borg chassis now uses derelict.rsi. The sprite metadata renames Purrfus states to borg variants and adds per-state copyright attribution.

Changes

Purrfus borg chassis

Layer / File(s) Summary
Update derelict sprite reference
Resources/Prototypes/_Starlight/Entities/Mobs/Cyborgs/borg_chassis.yml, Resources/Textures/_Starlight/Mobs/Silicon/Chassis/derelict.rsi/meta.json
The chassis uses derelict.rsi instead of purrfus.rsi. The metadata uses borg state names and state-based copyright attribution.

Estimated code review effort: 1 (Trivial) | ~2 minutes

Suggested reviewers: redmushie

🚥 Pre-merge checks | ✅ 8
✅ Passed checks (8 passed)
Check name Status Explanation
Title check ✅ Passed The title clearly identifies the fix to the Derelict Purrfus chassis and matches the main change.
Description check ✅ Passed The description clearly explains the sprite fix and matches the pull request changes.
Docstring Coverage ✅ Passed No functions found in the changed files to evaluate docstring coverage. Skipping docstring coverage check.
Linked Issues check ✅ Passed Check skipped because no linked issues were found for this pull request.
Out of Scope Changes check ✅ Passed Check skipped because no linked issues were found for this pull request.
No Magic Numbers ✅ Passed The PR changes one YAML prototype, sprite binaries, and JSON metadata. It adds no system code or numeric literals. This is a focused fix.
No Hardcoded Ecs Parameters ✅ Passed This is a well-scoped asset update: the commit changes only sprite files and JSON metadata, with no C#, YAML, or ECS system logic changes.
Avoid Service Locator ✅ Passed The PR changes only resource metadata, prototypes, and sprite files. The commit patch contains no IoCManager, Resolve, Log, or InjectDependencies usage. Good focused fix.

Thanks for using CodeRabbit! It's free for OSS, and your support helps us grow. If you like it, consider giving us a shout-out.

❤️ Share

Comment @coderabbitai help to get the list of available commands.

@coderabbitai coderabbitai Bot left a comment

Copy link
Copy Markdown
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Actionable comments posted: 1

🤖 Prompt for all review comments with AI agents
Verify each finding against current code. Fix only still-valid issues, skip the
rest with a brief reason, keep changes minimal, and validate.

Inline comments:
In `@Resources/Prototypes/_Starlight/Entities/Mobs/Cyborgs/borg_chassis.yml`:
- Line 124: Update the sprite layer state names in the affected borg chassis
prototype to match the states provided by
_Starlight/Mobs/Silicon/Chassis/derelict.rsi: replace the existing borg,
borg_e_r, and borg_l references with the corresponding purrfus, purrfus_e_r, and
purrfus_l states, including the inherited PlayerPurrfusBorgDerelict path.
🪄 Autofix (Beta)

Fix all unresolved CodeRabbit comments on this PR:

  • Push a commit to this branch (recommended)
  • Create a new PR with the fixes

ℹ️ Review info
⚙️ Run configuration

Configuration used: Repository UI (base), Organization UI (inherited)

Review profile: CHILL

Plan: Pro Plus

Run ID: 235fbb41-55e7-4885-b894-2998d0db063e

📥 Commits

Reviewing files that changed from the base of the PR and between ebd38a6 and 8184c6d.

📒 Files selected for processing (1)
  • Resources/Prototypes/_Starlight/Entities/Mobs/Cyborgs/borg_chassis.yml

@coderabbitai coderabbitai Bot left a comment

Copy link
Copy Markdown
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Actionable comments posted: 1

🤖 Prompt for all review comments with AI agents
Verify each finding against current code. Fix only still-valid issues, skip the
rest with a brief reason, keep changes minimal, and validate.

Inline comments:
In `@Resources/Textures/_Starlight/Mobs/Silicon/Chassis/derelict.rsi/meta.json`:
- Around line 9-29: Restore the derelict_icon state contract by adding a
derelict_icon entry to the states array with the correct metadata, or update the
related ghost-role marker to reference an existing declared state. Ensure the
marker’s state and the RSI metadata match so the sprite resolves successfully.
🪄 Autofix (Beta)

Fix all unresolved CodeRabbit comments on this PR:

  • Push a commit to this branch (recommended)
  • Create a new PR with the fixes

ℹ️ Review info
⚙️ Run configuration

Configuration used: Repository UI (base), Organization UI (inherited)

Review profile: CHILL

Plan: Pro Plus

Run ID: c7a98fed-489e-487c-ba51-afea3d7e0f40

📥 Commits

Reviewing files that changed from the base of the PR and between 8184c6d and e6067c9.

⛔ Files ignored due to path filters (4)
  • Resources/Textures/_Starlight/Mobs/Silicon/Chassis/derelict.rsi/borg.png is excluded by !**/*.png
  • Resources/Textures/_Starlight/Mobs/Silicon/Chassis/derelict.rsi/borg_e.png is excluded by !**/*.png
  • Resources/Textures/_Starlight/Mobs/Silicon/Chassis/derelict.rsi/borg_e_r.png is excluded by !**/*.png
  • Resources/Textures/_Starlight/Mobs/Silicon/Chassis/derelict.rsi/borg_l.png is excluded by !**/*.png
📒 Files selected for processing (1)
  • Resources/Textures/_Starlight/Mobs/Silicon/Chassis/derelict.rsi/meta.json

@starlightgithub starlightgithub Bot added S: Approved Status: Reviewed and approved by at least one maintainer or dev; a PR may require another approval. and removed S: Needs Review Status: Requires additional reviews before being fully accepted. Not to be replaced by S: Approved. labels Aug 4, 2026
@redmushie
redmushie added this pull request to the merge queue Aug 4, 2026
@redmushie redmushie self-assigned this Aug 4, 2026
Merged via the queue into ss14Starlight:starlight-dev with commit 32a4030 Aug 4, 2026
24 checks passed
starlightgithub Bot added a commit that referenced this pull request Aug 4, 2026
Limerent-Sun pushed a commit to Blimpuf-Station/BlimpufStation that referenced this pull request Aug 7, 2026
## Short description
Fixes Derelict Purrfus to use the correct sprite.

## Why we need to add this
Someone broke this at some point, or changed it to be wrong on purpose
since idk how you break this on accident tbh.

## Media (Video/Screenshots)
N/A

## Checks

- [X] I do not require assistance to complete the PR.
- [ ] Before posting/requesting review of a PR, I have verified that the
changes work.
- [X] I have added screenshots/videos of the changes, or this PR does
not change in-game mechanics.
- [X] I affirm that my changes are licensed under the [MIT
License](https://github.com/ss14Starlight/space-station-14/blob/Starlight/LICENSE.TXT)
and grant permission for use in this repository under its conditions.

**Changelog**


:cl: Conflee
- fix: Fixed Derelict Purrfus using the wrong sprite.
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

Changes: No C# Changes: Prototypes Changes: Sprites S: Approved Status: Reviewed and approved by at least one maintainer or dev; a PR may require another approval. size/S

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants