Salvage: Employees of the ITG - #5619
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Included review availability: Your plan provides up to 2 included reviews per hour; 1 remains after this review. 📝 WalkthroughSummaryMoves salvage operations from station Cargo to an Interstellar Trade Guild (ITG) base aboard ATS vessels. User and gameplay impact
Notable file changes
Risk areas
Guideline gaps
WalkthroughAdds the Interstellar Trade Guild salvage department and Salvage Medic role. Updates salvage access, equipment, computers, lockers, SOP documentation, migration rules, theft objectives, and station job rosters. ChangesITG Salvage Department
Estimated code review effort: 4 (Complex) | ~45 minutes Merge Risk: 🟡 Moderate · up to This PR relocates salvage operations and changes their roles, equipment, access, objectives, and map behavior, but several current issues can leave salvage unable to operate correctly, preserve an objective that was intended to be removed, or alter existing airlock behavior unexpectedly. It is not merge-ready until these concrete configuration and behavior issues are fixed or explicitly accepted. Suggested reviewers: 🚥 Pre-merge checks | ✅ 5✅ Passed checks (5 passed)
Full details: Docstring CoverageExplanation No functions found in the changed files to evaluate docstring coverage. Skipping docstring coverage check. Docstring coverage is scoped to functions touched by this diff. Analyzed 0 functions across 0 files. (78 skipped: 78 unsupported.) ✨ Finishing Touches 💡 1🛠️ Fix failing CI checks 💡
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Reopened as a new draft to keep it clean after a merge went bad |
…ways, might as well make it easier to bring them back when ITG variant no longer needed
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@coderabbitai resume reviews |
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✅ Action performedReviews resumed. |
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This pull request has conflicts, please resolve those before we can evaluate the pull request. |
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Shard 1 is triggering as a result of removing the spawnpoints from the map, this failure is just part of how the update is |
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Note GitHub couldn't provide a complete incremental comparison for this pull request, so CodeRabbit is performing a full review instead. This review may take a little longer. |
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This pull request has conflicts, please resolve those before we can evaluate the pull request. |
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Note GitHub couldn't provide a complete incremental comparison for this pull request, so CodeRabbit is performing a full review instead. This review may take a little longer. |
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Changes are all still functional after final testing |
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This pull request has conflicts, please resolve those before we can evaluate the pull request. |
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This pull request has conflicts, please resolve those before we can evaluate the pull request. |

Short description
This PR moves salvage from on station to fully off station, and into being employees of the Interstellar Trade Guild aboard the ATs. This PR specifically
Duplicate versions of salvage assets have been made to mass remove currently mapped salvage bays. ITG marked version appear on the ATS
Why we need to add this
Salvage currently struggle to fit into the round flow naturally as members of cargo. Current gameplay results in a rule/sop evasion, excessive intervention of salvagers in security affairs, and a limitation of salvage content due to their capabilities on station
Moving them to the ATS and making them a non-crew element seeks to de-restrict salvager gameplay and make them a more interesting asset for the crew to interact with.
This PR is in collaboration with #5522
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🆑 Swonki, Born Stellar, Mikeysaurus, itsmaitake