changeling balance and rot timer increase for absorbed victims - #5682
changeling balance and rot timer increase for absorbed victims#5682Turk1shcat wants to merge 23 commits into
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Included review availability: Your plan provides up to 2 included reviews per hour; 1 remains after this review. 📝 SummarySummaryThis PR updates changeling abilities and absorbed-victim rot behavior.
Notable implementation changes
Gameplay impactFleshmend requires prior biomass collection. Chameleon stealth provides longer invisibility with lower drain. Resonant shriek does not affect the changeling. Devoured victims receive a 20-minute rot timer, while revived victims receive a 10-minute timer. Risk areas
Guideline gaps
WalkthroughChangeling absorption now updates perishable timers. ChangesChangeling ability updates
Estimated code review effort: 3 (Moderate) | ~20 minutes Merge Risk: 🟡 Moderate · up to The PR changes changeling ability behavior and absorbed-victim rot timing, but protected targets may still be unaffected by Resonant Shriek and death transitions can shorten the intended extended rot window; related localization and documentation changes also need cleanup. These bounded correctness and integration issues should be fixed or explicitly accepted before merge. Sequence Diagram(s)sequenceDiagram
participant ChangelingSystem
participant SharedFlashSystem
participant NearbyEntities
participant NearbyLights
ChangelingSystem->>SharedFlashSystem: call FlashArea with immunity bypass and changeling ignore list
SharedFlashSystem->>NearbyEntities: skip ignored entities before flash checks
SharedFlashSystem->>NearbyEntities: flash eligible visible targets
ChangelingSystem->>NearbyLights: destroy nearby light bulbs
🚥 Pre-merge checks | ✅ 4 | ❌ 1❌ Failed checks (1 warning)
✅ Passed checks (4 passed)
Full details: Docstring CoverageExplanation Docstring coverage is 18.18% which is insufficient. The required threshold is 80.00%. Docstring coverage is scoped to functions touched by this diff. Analyzed 11 functions across 5 files. (3 skipped: 3 unsupported.) Thanks for using CodeRabbit! It's free for OSS, and your support helps us grow. If you like it, consider giving us a shout-out. Comment |
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Actionable comments posted: 6
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Inline comments:
In `@Content.Shared/_Starlight/Changeling/AbsorbedSystem.cs`:
- Around line 28-34: Update the NewMobState check in the absorbed-state handler
to brace the conditional body so both RemComp and the PerishableComponent rot
reset via _rotting.SetRotAfter execute only when the entity is revived,
preserving the existing dead-state devour timer.
In `@Content.Shared/_Starlight/Changeling/ChangelingComponent.cs`:
- Line 52: Update the XML documentation for StealthDrain to identify it as the
per-update chemical drain, and correct its tuning note so the stated duration
comparison reflects the actual upkeep interval and arithmetic. Keep the existing
value unchanged.
In `@Content.Shared/Atmos/Rotting/SharedRottingSystem.cs`:
- Around line 180-187: Update SetRotAfter to accept
Entity<PerishableComponent?>, resolve that handle at the start, and adjust both
callers to pass the entity handle. Add XML documentation describing the method
and its return value.
- Around line 178-188: Wrap the added SetRotAfter method in an explicit `#region`
Starlight block, including the matching `#endregion`, while leaving the method
implementation unchanged.
In `@Content.Shared/Flash/SharedFlashSystem.cs`:
- Around line 193-194: Update FlashAttemptEvent and its handling in
SharedFlashSystem so overrideFlashImmunity is carried with the event and
OnFlashImmunityFlashAttempt ignores cancellation when the override is enabled.
Ensure the non-cancelled flash path always applies FlashedComponent, including
overridden immunity cases, while preserving normal immunity behavior when the
flag is false; use the existing direct Resonant Shriek caller’s true override
value.
In `@Resources/Locale/en-US/store/changeling-catalog.ftl`:
- Line 122: Move the full evolutionmenu-utility-fleshmend-desc override from
Resources/Locale/en-US/store/changeling-catalog.ftl lines 122-122 to
Resources/Locale/en-US/_Starlight/store/changeling-catalog.ftl, preserving its
key and text. Also move changeling-absorb-onexamine-fluid from
Resources/Locale/en-US/abilities/changeling.ftl lines 14-14 to
Resources/Locale/en-US/_Starlight/abilities/changeling.ftl without renaming it;
remove both new overrides from the upstream locale files.
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📒 Files selected for processing (8)
Content.Server/_Starlight/Changeling/ChangelingSystem.Abilities.csContent.Shared/Atmos/Rotting/SharedRottingSystem.csContent.Shared/Flash/SharedFlashSystem.csContent.Shared/_Starlight/Changeling/AbsorbedSystem.csContent.Shared/_Starlight/Changeling/ChangelingComponent.csResources/Locale/en-US/abilities/changeling.ftlResources/Locale/en-US/store/changeling-catalog.ftlResources/Prototypes/_Starlight/Actions/changeling.yml
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Content + Integration Test ResultsFailed Tests
Github Test Reporter by CTRF 💚 🔄 This comment has been updated |
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The shriek will no longer flash yourself (why did it do that in the first place?) and will ignore flash protection. It's a shriek, not an actual flash! This is completly busted, there is no cooldown to it allowing it to be spammed without any kind of counterplay from anyone on station. Even ERT/Marine wont be able to deal with a ling using shriek and a basic armblade/gun. |
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Dont ERT/Marines have their own flashes... just use a flash when you get flashed. |
Flash item have cooldown |
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well, I got rid of the shriek overriding flash immunity (didnt work anyways because im dumb) |
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This pull request has conflicts, please resolve those before we can evaluate the pull request. |
1 similar comment
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This pull request has conflicts, please resolve those before we can evaluate the pull request. |
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Someone review this before it gets merge conflicts again. |
| public bool SetRotAfter(EntityUid uid, TimeSpan newTime, PerishableComponent? perishable = null) | ||
| { | ||
| if (!Resolve(uid, ref perishable)) | ||
| return false; |
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can you please move this function into a partial class. if you need help you can ping me on discord and I can help (you technically dont have to because this was submitted before the announcement, but it saves us future cleanup)
Removed fluid description from changeling abilities.
Co-authored-by: Walker Fowlkes <47339836+walksanatora@users.noreply.github.com>
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so to write a partial does it have to be the same namespace?? @walksanatora |
Short description
This PR improves underutilized and otherwise weak abilities and nerfs the broken fleshmend by locking it behind 2 organics absorbed. Also adds a doubled rot timer for ling victims or something.
Why we need to add this
Changelings kinda suck to play. They also suck to get eaten as since if you aren't found in time, you'll just be rotted and soft RR'd. This PR will hopefully alleviate some of this issue by doubling the rot timer for ling victims. Also balances some ling abilities.
Media (Video/Screenshots)
Fleshmend changes

Shriek changes
https://github.com/user-attachments/assets/0652814d-e6ca-4b76-b726-851d5e1c8569
The shriek will no longer flash yourself (why did it do that in the first place?) and will ignore flash protection. It's a shriek, not an actual flash! (EDIT: removed the flash protection immunity)
Invis changes
https://github.com/user-attachments/assets/7a3a2faa-eae2-4b5c-94ea-559f8631c33b
The invis ability will now last twice as long as the drain while being invis is now halved.
Absorbed victim changes
https://github.com/user-attachments/assets/23c7a582-b868-4978-935f-762d57192853
Ling victims have a new inspection text to reflect the new increased rot timer.
Rot timer reset
https://github.com/user-attachments/assets/f3ce1b4b-f4b6-4364-baf4-ec60e626c042
When the victim is revived, their rot timer is reset so you don't continue to rot twice as slow even if you died to something else entirely later in the round.
Checks
Changelog
🆑 Turk1shcat(_Plunger)