More dev fixes - #5719
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Included review availability: Your plan provides up to 2 included reviews per hour; 0 remain after this review. 📝 WalkthroughSummaryThis PR updates access permissions and antagonist eligibility.
Notable upstream changes
Risk areas
Guideline gaps
WalkthroughThe pull request updates access permissions, separates corgi prototype variants, adds ChangesAccess and prototype updates
Estimated code review effort: 2 (Simple) | ~10 minutes Merge Risk: 🟡 Moderate · up to The PR changes antagonist eligibility and Ninja spawning behavior, but smart corgis would still be prevented from rolling as antagonists, and the Ninja role change still needs the required ownership marker in an upstream-owned file. These bounded issues should be fixed or explicitly accepted before merging. Possibly related PRs
Suggested labels: Suggested reviewers: 🚥 Pre-merge checks | ✅ 4 | ❌ 1❌ Failed checks (1 inconclusive)
✅ Passed checks (4 passed)
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Actionable comments posted: 2
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Inline comments:
In `@Resources/Prototypes/Entities/Mobs/NPCs/animals.yml`:
- Around line 3121-3122: Update MobCorgiBaseTemplate to inherit
SimpleMobBaseTemplate instead of SimpleMobBase, while keeping MobCorgiBase as
the only corgi base that retains AntagImmune so MobCorgiBaseAntag and
MobCorgiSmart can roll antagonists.
In `@Resources/Prototypes/Roles/Antags/ninja.yml`:
- Line 69: Add an inline Starlight ownership marker to the ears entry for
ClothingHeadsetNinja, preserving the existing YAML value and keeping the marker
on that line.
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Fix all unresolved CodeRabbit comments on this PR:
- Push a commit to this branch (recommended)
- Create a new PR with the fixes
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📒 Files selected for processing (16)
Resources/Prototypes/Access/misc.ymlResources/Prototypes/Entities/Mobs/NPCs/animals.ymlResources/Prototypes/Entities/Mobs/Player/observer.ymlResources/Prototypes/Entities/Structures/Wallmounts/turret_controls.ymlResources/Prototypes/Roles/Antags/ninja.ymlResources/Prototypes/Roles/Jobs/Civilian/service_worker.ymlResources/Prototypes/Roles/Jobs/Command/head_of_personnel.ymlResources/Prototypes/Roles/Jobs/Wildcards/reporter.ymlResources/Prototypes/_Goobstation/Roles/Jobs/Crew/radiohost.ymlResources/Prototypes/_Starlight/Access/misc.ymlResources/Prototypes/_Starlight/Entities/Mobs/NPCs/animals.ymlResources/Prototypes/_Starlight/Entities/Mobs/NPCs/pets.ymlResources/Prototypes/_Starlight/Entities/Mobs/NPCs/simplemob.ymlResources/Prototypes/_Starlight/Roles/Jobs/Civilian/performer.ymlResources/Prototypes/_Starlight/Roles/Jobs/Representatives/blueshield.ymlResources/Prototypes/_Starlight/Roles/Jobs/Representatives/nanotrasenrepresentative.yml
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Content + Integration Test ResultsFailed Tests
Github Test Reporter by CTRF 💚 |
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Short description
Captain, HoP, BSO, NTR, and everyone in the various AllAccess groups now get Clown and Mime access. Some members of service get it on skeleton crew too.
Ninja now actually spawns with their headset.
Added Clown, Mime, and Journalism access to things that were missing it (mainly turret controls).
Why we need to add this
Fixes are fixes.
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Changelog
🆑 wonderfulnewworld