Refinery3 - #5875
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- tweak: lots of decal work for navigation and theme and utilizing stairs for elevation - add: lots of extinguisher cabinets and wallmount closets
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Gameplay and user impactRefinery can now appear in normal map rotation. Players can access the enabled Risk areas
Guideline gaps
WalkthroughThe default Starlight map pool now includes ChangesStarlightRefinery availability
Estimated code review effort: 1 (Trivial) | ~2 minutes Merge Risk: ⚪ Minimal · up to This PR adds Refinery to the map rotation and updates its map configuration and presentation. No actionable merge-blocking risk remains beyond normal checks and review. Suggested reviewers: 🚥 Pre-merge checks | ✅ 4 | ❌ 1❌ Failed checks (1 inconclusive)
✅ Passed checks (4 passed)
Full details: Docstring CoverageExplanation No functions found in the changed files to evaluate docstring coverage. Skipping docstring coverage check. Docstring coverage is scoped to functions touched by this diff. Analyzed 0 functions across 0 files. (1 skipped: 1 unsupported.) Thanks for using CodeRabbit! It's free for OSS, and your support helps us grow. If you like it, consider giving us a shout-out. Comment |
Content + Integration Test ResultsFailed Tests
Github Test Reporter by CTRF 💚 🔄 This comment has been updated |
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If I could ask for a small change to the security substation room for one of the engineering doors to be replaced by a security one, as you kind of have to make your way around just to get behind security maints |
Short description
Further refinements to thematics, adds refinery to rotation.
Why we need to add this
Previous version was for fixing critical issues. This one can add the station to rotation with issues resolved.
Media (Video/Screenshots)
Checks
Changelog
🆑 OJG