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Minor Contra SOP Update (uuuuuuuuuh i think I didn't update RT this time) - #5926

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Minor Contra SOP Update (uuuuuuuuuh i think I didn't update RT this time)#5926
deltaVeIocity wants to merge 128 commits into
ss14Starlight:starlight-devfrom
deltaVeIocity:CONTRASOPUPDATE-TAKE-2

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Short description

Minor changes to Corporate Law and Security SOP to formally permit Warden to approve minor contraband. After some discussion, additional line permitting HOP to approve minor contra clothing only has been added. This is the interpretation of the law by the vast majority of players (see below) and it would be wise to head off any possibility for confusion.

Why we need to add this

The following passage on Minor Contraband in Corporate Law:
Authorization may only be granted by the Warden, Head of Security, or the Captain.
is directly contradicted by Security SOP:

Both the Warden and Head of Security are cleared to approve permits for equipment that they themselves are allowed to use. This should not be done without proper cause. Captured enemy equipment, such as from the Syndicate, may be approved via Central Command decree if requested, but not on their own authority.

The approval of permits is a privilege, not a right, and neither the Warden nor the Head of Security is obligated to approve any permits. Copies of all permits must be kept in the Warden's office. Permits are invalid if not kept on person.

The key issue at hand, here: Corporate Law explicitly states that the Warden (or HOS, or Cap) can approve minor contraband. However, this is directly contradicted by their own SOP, which emphasises that the only things they can approve are items they, themselves, are allowed to use. As minor contra is indeed, contra, it cannot be approved by the Warden (or indeed, any member of the crew). Short of faxxing Central Command, there is no way to get a harmless-but-practical minor contra item like a syndicate backpack (extra storage is nice!) legally approved.

The proposed changes would fix the confusing overlap, provide players with a way to legally hold onto their maints loot (if they put in the legwork to draft and get stamped their paperwork) and better align SOP and rules-as-written with the common understanding of the playerbase.

image

Poll demonstrating the extent to which this is widespread attached.

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  • I have added screenshots/videos of the changes, or this PR does not change in-game mechanics.
  • I affirm that my changes are licensed under the MIT License and grant permission for use in this repository under its conditions.

Changelog

🆑 deltaVelocity

  • add: SOP change: HOP may now approve minor contraband articles of clothing. Things like shivs are still sec's remit.
  • tweak: SOP change: It is now no longer (technically) impossible to get a permit for minor contraband.

StarlightHost and others added 30 commits June 6, 2026 23:39
…n-14 into Starlight

# Conflicts:
#	RobustToolbox
Fixes bug when you can't join to Delta
# Conflicts:
#	RobustToolbox
## Short description
It's a lot of fixes. Like, a ton.

Ports the marking fixes in Far Horizon
[ss14Starlight#819](Far-Horizons-SS14/Far-Horizons-SS14#819).

## Why we need to add this
Bug fixes are bug fixes

## Media (Video/Screenshots)
<img width="1183" height="325" alt="image"
src="https://github.com/user-attachments/assets/a9fc98c5-068d-4932-89ca-b5704ee99634"
/>

<img width="582" height="352" alt="image"
src="https://github.com/user-attachments/assets/7a99af74-1fdc-49d3-8ffd-16cafde3e438"
/>

<img width="1618" height="589" alt="image"
src="https://github.com/user-attachments/assets/95049e5f-4f48-459f-8938-49a07e8c2095"
/>

<img width="256" height="840" alt="image"
src="https://github.com/user-attachments/assets/50872d57-c99d-4c72-b8da-0ac49df3222c"
/>

## Checks
- [X] I do not require assistance to complete the PR.
- [X] Before posting/requesting review of a PR, I have verified that the
changes work.
- [X] I have added screenshots/videos of the changes, or this PR does
not change in-game mechanics.
- [X] I affirm that my changes are licensed under the [MIT
License](https://github.com/ss14Starlight/space-station-14/blob/Starlight/LICENSE.TXT)
and grant permission for use in this repository under its conditions.

**Changelog**
:cl: wonderfulnewworld, Princess Gurchi
- add: You can now select your Protogen frame for Nukeops,
NukeopsCommander, NukeopsMedic, SpaceNinja, Wizard, and WizardDuelist.
- add: Protogen Markings are now split up into their own categories, and
now actually work on all species thanks to being split across new body
layers.
- tweak: Protogen Frame selection is a bit more clear in the menu now.
- tweak: Basic-Class Medium Protogen Armor now has 5% Pierce Resist.
- tweak: Proto-Moth Cold Resist +5%, Heat Vulnerability +5%.
- tweak: Proto-Diona Slash Resist +15%, Heat Vulnerability +15%, Shock
Vulnerability +20%.
- tweak: Computer Boards are less nutritious, eat real food sometimes!
- tweak: Updated ProtoKin's guidebook entry to specify they don't
passively heal burn anymore. (This is due to their 50% healing
reduction).
- fix: Dwarves and Skeletons can open airlocks and pilot stuff again.
- fix: Medical Huds (all types) can now correctly see Protogen health.
- fix: Proto-Lagomorph metabolism now matches normal Lagomorph
metabolism.
- fix: Proto-Reptilians no longer freeze to death after leaving cryo
healing pods.
- fix: Protogen tails now correctly make the thump sound.
- fix: Proto-Resomi use the base Resomi Gasp, Deathgasp, Sigh, Cough,
and Yawn.
- fix: All Protogen can now get hand implants.
- fix: True Protogen can be picked up.
- fix: ProtoKin can hear Empathy now.
- fix: Proto-Vulps no longer starve 10x faster than they're supposed to.
- fix: The Duty Officer's Winter Coat now has a suit storage slot.
…4713)

## Short description
<!-- What do you propose to change with your PR? -->
Fixing a critical issue with security's wiring that prevents half of
security being fed power correctly at every shift start.
## Why we need to add this
<!-- What is the reason for adding these changes? Please post links to
Discussions as well as Bug Reports here. Please describe how this will
change the game balance. -->
Critical issue.
## Media (Video/Screenshots)
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<img width="316" height="321" alt="image"
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/>

<img width="534" height="598" alt="image"
src="https://github.com/user-attachments/assets/bee88518-077d-43ea-bd4b-2d2d32f475e5"
/>

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not change in-game mechanics.
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License](https://github.com/ss14Starlight/space-station-14/blob/Starlight/LICENSE.TXT)
and grant permission for use in this repository under its conditions.

**Changelog**
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them using the template outside the comment. Short and informative.

:cl: STARLIGHT TEAM
- add: Added Starlight.
- remove: Removed SS13.
- tweak: Changed SS14.
- fix: Fixed Rinary.
-->
:cl: Cvlancer
- fix: Fixed the east side security substation not receiving power by
removing a cable terminal.
## Short description
<!-- What do you propose to change with your PR? -->
Fixes erroneous behavior with force prototypes.

## Why we need to add this
<!-- What is the reason for adding these changes? Please post links to
Discussions as well as Bug Reports here. Please describe how this will
change the game balance. -->
Force prototype brokey

## Media (Video/Screenshots)
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of the changes.
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not change in-game mechanics.
- [X] I affirm that my changes are licensed under the [MIT
License](https://github.com/ss14Starlight/space-station-14/blob/Starlight/LICENSE.TXT)
and grant permission for use in this repository under its conditions.
## Short description
<!-- What do you propose to change with your PR? -->
Removes the large warden locker's prototype and art assets.

A `migration.yml` entry has been created to replace any large variants
of the lockers with normal ones. This isn't needed for mapping (the
locker is not used in any maps) _but_ I didn't want to risk bricking any
of the Event Coordinator's custom grids.

## Why we need to add this
<!-- What is the reason for adding these changes? Please post links to
Discussions as well as Bug Reports here. Please describe how this will
change the game balance. -->
It's not used in game. There was a brief period where two Wardens was
being tested, but we went with implementing Duty Officers instead.

## Media (Video/Screenshots)
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<img width="487" height="472" alt="image"
src="https://github.com/user-attachments/assets/708fb627-257a-4f7c-929c-17f15da1f40d"
/>

fig. 1 - 'tis gone.

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not change in-game mechanics.
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and grant permission for use in this repository under its conditions.

**Changelog**
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If you want the players to know about changes made in this PR, specify
them using the template outside the comment. Short and informative.

:cl: STARLIGHT TEAM
- add: Added Starlight.
- remove: Removed SS13.
- tweak: Changed SS14.
- fix: Fixed Rinary.
-->
:cl: Caws
- remove: The large version of the warden locker has been removed due to
being unused.
…t#4707)

## Short description
<!-- What do you propose to change with your PR? -->
Basically every gun in the game can fit in your suit storage.

Generally, for pistols:
- They fit in your belt slot.
- They fit in your suit storage slot.

Generally, for rifles:
- They fit in your back slot.
- They fit in your suit storage slot.

The hybrid taser didn't fit in your suit storage, even though the
dominator and disabler pistols do. This PR fixes that.

The ion rifle didn't fit on in your suit storage slow, even though all
other rifles in the game do. This PR also fixes that.

## Why we need to add this
<!-- What is the reason for adding these changes? Please post links to
Discussions as well as Bug Reports here. Please describe how this will
change the game balance. -->
Bugfix as far as I can tell + consistency fix. This has driven me insane
playing security recently because I usually put my disabler weapons in
my suit storage.

## Media (Video/Screenshots)
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of the changes.
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<img width="812" height="474" alt="Hybrid Taser"
src="https://github.com/user-attachments/assets/cb06360a-c846-463b-8b86-cd0098fa3606"
/>

fig. 1 - Before and After PR. I'm using the hotkey to put things into
suit storage here.

## Checks
<!-- check boxes for faster reviewing of your PR -->

- [x] I do not require assistance to complete the PR.
- [x] Before posting/requesting review of a PR, I have verified that the
changes work.
- [x] I have added screenshots/videos of the changes, or this PR does
not change in-game mechanics.
- [x] I affirm that my changes are licensed under the [MIT
License](https://github.com/ss14Starlight/space-station-14/blob/Starlight/LICENSE.TXT)
and grant permission for use in this repository under its conditions.

**Changelog**
<!--
If you want the players to know about changes made in this PR, specify
them using the template outside the comment. Short and informative.

:cl: STARLIGHT TEAM
- add: Added Starlight.
- remove: Removed SS13.
- tweak: Changed SS14.
- fix: Fixed Rinary.
-->
:cl: Caws
- fix: Security's Hybrid Taser now fits in your suit storage, just like
the Disabler and Dominator.
- fix: The Ion Rifle now fits in your suit storage, just like other
rifles.
## Short description
<!-- What do you propose to change with your PR? -->
manual port of
space-wizards/space-station-14#43208
Empty water bottles are correctly suffixed in dev
also why is pulped banana peel the only one with dashes that isn't a
shorthand?
## Why we need to add this
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Discussions as well as Bug Reports here. Please describe how this will
change the game balance. -->
fix is good
## Media (Video/Screenshots)
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<img width="816" height="394" alt="image"
src="https://github.com/user-attachments/assets/d3ec95c4-5e5c-4820-a13d-dc6951a6c758"
/>

## Checks
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- [X] I do not require assistance to complete the PR.
- [X] Before posting/requesting review of a PR, I have verified that the
changes work.
- [X] I have added screenshots/videos of the changes, or this PR does
not change in-game mechanics.
- [X] I affirm that my changes are licensed under the [MIT
License](https://github.com/ss14Starlight/space-station-14/blob/Starlight/LICENSE.TXT)
and grant permission for use in this repository under its conditions.

**Changelog**

:cl:

- fix: Some reagent bottles now have the correct labels.
…ce, new power source. (ss14Starlight#4687)

## Short description
Fully reworking the atmospherics to use the pipe layering system. Made
the power source an actual power source instead of a shitty debug gen.
Did some small reworks of places such as the CC pavilion and the
entrance to security.

## Why we need to add this
This maps unmaintained, and im tryna bring it up a bit more. Also the
pipes look cooler when using pipe layering, and having an actual power
source feels alot less cheaty then just a debug gen, and its also
cooler.

## Media (Video/Screenshots)
<img width="561" height="589" alt="image"
src="https://github.com/user-attachments/assets/44a2d40f-1fe0-4c9c-9747-fa540dc8ae2d"
/>

## Checks

- [x] I do not require assistance to complete the PR.
- [x] Before posting/requesting review of a PR, I have verified that the
changes work.
- [x] I have added screenshots/videos of the changes, or this PR does
not change in-game mechanics.
- [x] I affirm that my changes are licensed under the [MIT
License](https://github.com/ss14Starlight/space-station-14/blob/Starlight/LICENSE.TXT)
and grant permission for use in this repository under its conditions.

**Changelog**
If you want the players to know about changes made in this PR, specify
them using the template outside the comment. Short and informative.

:cl: STARLIGHT TEAM
- remove: (CC_SC17) Completely removed the old atmospherics piping and
such.
- add: (CC_SC17) Completely new atmospherics piping and layout.
- tweak: (CC_SC17) Security front entrance now stops those tiders from
breakin in.
## Short description
<!-- What do you propose to change with your PR? -->
The siren for Code Violet has two problems
- It's super loud
- It abruptly cuts off at the end (it doesn't fade out)

This PR drops the volume by -3dB, reduces it from 30 seconds to 25
seconds, and makes the ending fade out smoothly.

## Why we need to add this
<!-- What is the reason for adding these changes? Please post links to
Discussions as well as Bug Reports here. Please describe how this will
change the game balance. -->
The current siren is obnoxiously loud and long. The cut-off at the end
makes it feel low quality.

This PR fixes the abrupt cutoff and makes the siren a little less loud
and a little less obnoxious.

## Media (Video/Screenshots)
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https://github.com/user-attachments/assets/267ad40b-f3ee-46df-8b02-b76e5e322075

fig. 1 - Video of the changes to the siren sound.

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not change in-game mechanics.
- [x] I affirm that my changes are licensed under the [MIT
License](https://github.com/ss14Starlight/space-station-14/blob/Starlight/LICENSE.TXT)
and grant permission for use in this repository under its conditions.

**Changelog**
<!--
If you want the players to know about changes made in this PR, specify
them using the template outside the comment. Short and informative.

:cl: STARLIGHT TEAM
- add: Added Starlight.
- remove: Removed SS13.
- tweak: Changed SS14.
- fix: Fixed Rinary.
-->
:cl: Caws
- tweak: The siren for Code Violet is now a little quieter.
- fix: The siren for Code Violet now fades out instead of just cutting
off at the end.
…4718)

## Short description
<!-- What do you propose to change with your PR? -->
The mime's vow of silence is really easily circumvented. The whole point
of miming is **pantomiming.**

This PR makes the vow of silence much stronger, preventing the mime from
using the following while their vow is unbroken:
- No writing while the vow is active.
- No using AAC tablets while the vow is active.
- No using sign language or hiveminds (like the Nexus) while the vow is
active
- No using NanoChat while the vow is active.
- No printing non-blank NanoTasks. I figured it's funny if the mime can
still print NanoTasks whilst maintaining their vow as long as the
NanoTask itself is completely blank.

One issue with this PR that I couldn't figure out was how to make the
NanoChat messages fail more gracefully (the Mime is prevented from
sending NanoChats properly, but the messages appear briefly before
flickering out). I would appreciate if someone smarter than me can
figure out how to prevent that message flickering.

## Why we need to add this
<!-- What is the reason for adding these changes? Please post links to
Discussions as well as Bug Reports here. Please describe how this will
change the game balance. -->
Writing, AAC tablets, sign language, hiveminds, NanoChat and NanoTasks
all circumvent the point of the vow of silence.

Discord support for mimes actually being silent is extremely strong, as
seen in this thread:
https://discord.com/channels/1272545509562777621/1513943733492777192
<img width="618" height="94" alt="image"
src="https://github.com/user-attachments/assets/6c68c6c6-25f3-40e1-b02b-d04e7d59ba3c"
/>

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https://github.com/user-attachments/assets/28d8dd56-f9a9-460f-8646-e480cdd2b9d1

fig. 1 - Demo: AAC tablet prevention, NanoChat prevention, non-verbal
language prevention, NanoTask writing prevention, blank NanoTasks are
still allowed, writing prevention. Mime vow is then broken and I show
that all of these things still work after the mime vow is broken.

## Checks
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- [ ] I do not require assistance to complete the PR.
- [x] Before posting/requesting review of a PR, I have verified that the
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not change in-game mechanics.
- [x] I affirm that my changes are licensed under the [MIT
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and grant permission for use in this repository under its conditions.

**Changelog**
<!--
If you want the players to know about changes made in this PR, specify
them using the template outside the comment. Short and informative.

:cl: STARLIGHT TEAM
- add: Added Starlight.
- remove: Removed SS13.
- tweak: Changed SS14.
- fix: Fixed Rinary.
-->
:cl: Caws
- tweak: Mimes can no longer use AAC tablets while their vow of silence
is active.
- tweak: Mimes can no longer bypass their vow of silence by writing.
- tweak: Mimes can no longer bypass their vow of silence using sign
language nor hiveminds (e.g. the Nexus).
- tweak: Mimes can no longer bypass their vow of silence by using
NanoChat.
- tweak: Mimes can no longer bypass their vow of silence by using
NanoTasks (they may only print NanoTasks if the description is blank).
walksanatora and others added 13 commits August 12, 2026 19:32
This reverts commit 62830a6, reversing
changes made to 9e42d6e.
)

## Short description
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I Hope this works.

## Why we need to add this
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Discussions as well as Bug Reports here. Please describe how this will
change the game balance. -->

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## Why we need to add this
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not change in-game mechanics.
- [ ] I affirm that my changes are licensed under the [MIT
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… into da

# Conflicts:
#	Resources/Changelog/ChangelogStarlight.yml
## Short description
<!-- What do you propose to change with your PR? -->

## Why we need to add this
<!-- What is the reason for adding these changes? Please post links to
Discussions as well as Bug Reports here. Please describe how this will
change the game balance. -->

## Media (Video/Screenshots)
<!--
If your PR contains in-game changes you must provide screenshots/videos
of the changes.
-->

## Checks
<!-- check boxes for faster reviewing of your PR -->

- [ ] I do not require assistance to complete the PR.
- [ ] Before posting/requesting review of a PR, I have verified that the
changes work.
- [ ] I have added screenshots/videos of the changes, or this PR does
not change in-game mechanics.
- [ ] I affirm that my changes are licensed under the [MIT
License](https://github.com/ss14Starlight/space-station-14/blob/Starlight/LICENSE.TXT)
and grant permission for use in this repository under its conditions.

**Changelog**
<!--
If you want the players to know about changes made in this PR, specify
them using the template outside the comment. Short and informative.

:cl: STARLIGHT TEAM
- add: Added Starlight.
- remove: Removed SS13.
- tweak: Changed SS14.
- fix: Fixed Rinary.
-->
Added clarification regarding approval for minor contraband.
@deltaVeIocity
deltaVeIocity requested a review from a team September 1, 2026 20:48
@github-actions github-actions Bot added S: Merge Conflict Status: Needs to resolve merge conflicts before it can be accepted S: Untriaged Status: Indicates an item has not been triaged and doesn't have appropriate labels. labels Sep 1, 2026
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This pull request has conflicts, please resolve those before we can evaluate the pull request.

@github-actions github-actions Bot added size/XL Changes: Sprites Changes: Map Changes: No C# Changes: Prototypes Changes: Guidebook and removed S: Untriaged Status: Indicates an item has not been triaged and doesn't have appropriate labels. size/XL S: Merge Conflict Status: Needs to resolve merge conflicts before it can be accepted labels Sep 1, 2026
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FUCK

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Review Change Stack

Caution

Review failed

The pull request is closed.

ℹ️ Recent review info
⚙️ Run configuration

Configuration used: Repository UI

Review profile: CHILL

Plan: Team

Run ID: 220cc296-6866-4920-872f-b35c6cd3eec4

📥 Commits

Reviewing files that changed from the base of the PR and between d532506 and 11de881.

⛔ Files ignored due to path filters (7)
  • Resources/Textures/_Starlight/Vampire/Umbrae.rsi/cloak_of_darkness.png is excluded by !**/*.png
  • Resources/Textures/_Starlight/Vampire/Umbrae.rsi/dark_passage.png is excluded by !**/*.png
  • Resources/Textures/_Starlight/Vampire/Umbrae.rsi/eternal_darkness.png is excluded by !**/*.png
  • Resources/Textures/_Starlight/Vampire/Umbrae.rsi/extinguish.png is excluded by !**/*.png
  • Resources/Textures/_Starlight/Vampire/Umbrae.rsi/shadow_anchor.png is excluded by !**/*.png
  • Resources/Textures/_Starlight/Vampire/Umbrae.rsi/shadow_boxing.png is excluded by !**/*.png
  • Resources/Textures/_Starlight/Vampire/Umbrae.rsi/shadow_snare.png is excluded by !**/*.png
📒 Files selected for processing (19)
  • Resources/Maps/_Starlight/Shuttles/Security/pursuit.yml
  • Resources/Maps/_Starlight/Stations/Box.yml
  • Resources/Maps/_Starlight/Stations/Cog.yml
  • Resources/Maps/_Starlight/Stations/Fland.yml
  • Resources/Maps/_Starlight/Stations/Kiloton.yml
  • Resources/Maps/_Starlight/Stations/SpaceMall.yml
  • Resources/Prototypes/_Starlight/Loadouts/Miscellaneous/jobtrinkets.yml
  • Resources/Prototypes/_Starlight/Maps/box.yml
  • Resources/Prototypes/_Starlight/Maps/cog.yml
  • Resources/Prototypes/_Starlight/Maps/fland.yml
  • Resources/Prototypes/_Starlight/Maps/kiloton.yml
  • Resources/Prototypes/_Starlight/Maps/manor.yml
  • Resources/Prototypes/_Starlight/Maps/ming.yml
  • Resources/Prototypes/_Starlight/Maps/serpentcrest.yml
  • Resources/Prototypes/_Starlight/Maps/spacemall.yml
  • Resources/Prototypes/_Starlight/Vampires/vampire_classes.yml
  • Resources/ServerInfo/Guidebook/StarlightSOP/SecuritySOP/PermitAcquisition.xml
  • Resources/ServerInfo/_Starlight/Guidebook/CorporateLaw/CrimeList.xml
  • Resources/Textures/_Starlight/Vampire/Umbrae.rsi/meta.json

📝 Walkthrough

Summary

Updates permit rules so the Warden and Head of Security can approve minor contraband permits. The Head of Personnel can approve minor contraband clothing. This clarifies Security SOP and Corporate Law.

The change also:

  • Removes RadioHost from several Starlight station job rosters.
  • Removes Psychologist from Fland Installation.
  • Changes the LizardPlushieAssistant playtime requirement to JobAssistant.
  • Fixes the Umbrae vampire texture path and adds its RSI metadata.
  • Redesigns the Security pursuit shuttle layout, thrusters, gas equipment, pipes, walls, and entity count.

User impact

Security staff receive clearer permit authority. Players can retain eligible minor contraband from maintenance loot when an authorized role approves it. Head of Personnel approval applies only to minor contraband clothing.

Several maps no longer offer RadioHost, and Fland no longer offers Psychologist. The assistant plushie now uses Assistant role time. The pursuit shuttle has updated equipment and geometry.

Risk areas

  • The shuttle redesign can affect navigation, propulsion, gas handling, collision, and map balance.
  • Removing jobs can affect station staffing and role availability.
  • The texture path correction depends on all references using the corrected Umbrae directory casing.
  • Permit wording can affect enforcement consistency if other law or SOP text uses different authority rules.

Guideline gaps

  • The PR context does not explain the scope or rationale for the unrelated shuttle, job-roster, plushie, and vampire asset changes.
  • The PR context does not document the design impact of removing RadioHost and Psychologist from station rosters.
  • The PR context does not state whether the permit wording requires localization updates or coordination with localized guidebook content.

Walkthrough

The PR updates the pursuit shuttle map, removes selected station jobs, changes a loadout role-time gate, registers Umbrae texture metadata, corrects its asset path, and expands minor contraband approval guidance.

Changes

Pursuit shuttle layout

Layer / File(s) Summary
Shuttle layout and equipment
Resources/Maps/_Starlight/Shuttles/Security/pursuit.yml
The map replaces diagonal lattice tiles, relocates gas components, adds air canisters and a gas port, replaces standard thrusters with six large thrusters, and updates metadata and entity count.

Station job availability

Layer / File(s) Summary
Station job rosters
Resources/Prototypes/_Starlight/Maps/box.yml, Resources/Prototypes/_Starlight/Maps/cog.yml, Resources/Prototypes/_Starlight/Maps/fland.yml, Resources/Prototypes/_Starlight/Maps/kiloton.yml, Resources/Prototypes/_Starlight/Maps/manor.yml, Resources/Prototypes/_Starlight/Maps/ming.yml, Resources/Prototypes/_Starlight/Maps/serpentcrest.yml, Resources/Prototypes/_Starlight/Maps/spacemall.yml
The station rosters remove RadioHost. Fland Installation also removes Psychologist.

Loadout role-time gate

Layer / File(s) Summary
Assistant role-time requirement
Resources/Prototypes/_Starlight/Loadouts/Miscellaneous/jobtrinkets.yml
LizardPlushieAssistant now requires 20 hours as JobAssistant instead of JobPassenger.

Umbrae vampire asset

Layer / File(s) Summary
Umbrae texture registration
Resources/Prototypes/_Starlight/Vampires/vampire_classes.yml, Resources/Textures/_Starlight/Vampire/Umbrae.rsi/meta.json
The Umbrae RSI path uses corrected casing. New metadata defines the 32x32 texture set, license, attribution, and seven states.

Guidebook policy updates

Layer / File(s) Summary
Minor contraband approval rules
Resources/ServerInfo/Guidebook/StarlightSOP/SecuritySOP/PermitAcquisition.xml, Resources/ServerInfo/_Starlight/Guidebook/CorporateLaw/CrimeList.xml
The guidebook permits Warden and Head of Security approval for minor contraband. It also grants Head of Personnel approval for minor-contraband clothing.

Estimated code review effort: 3 (Moderate) | ~20 minutes

Suggested reviewers: redmushie


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@github-actions github-actions Bot added the S: Needs Review Status: Requires additional reviews before being fully accepted. Not to be replaced by S: Approved. label Sep 1, 2026
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Changes: Guidebook Changes: Map Changes: No C# Changes: Prototypes Changes: Sprites S: Needs Review Status: Requires additional reviews before being fully accepted. Not to be replaced by S: Approved.

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