Minor Contra SOP Update (uuuuuuuuuh i think I didn't update RT this time) - #5926
Minor Contra SOP Update (uuuuuuuuuh i think I didn't update RT this time)#5926deltaVeIocity wants to merge 128 commits into
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(cherry picked from commit 8da8b74)
…n-14 into Starlight # Conflicts: # RobustToolbox
Fixes bug when you can't join to Delta
# Conflicts: # RobustToolbox
## Short description It's a lot of fixes. Like, a ton. Ports the marking fixes in Far Horizon [ss14Starlight#819](Far-Horizons-SS14/Far-Horizons-SS14#819). ## Why we need to add this Bug fixes are bug fixes ## Media (Video/Screenshots) <img width="1183" height="325" alt="image" src="https://github.com/user-attachments/assets/a9fc98c5-068d-4932-89ca-b5704ee99634" /> <img width="582" height="352" alt="image" src="https://github.com/user-attachments/assets/7a99af74-1fdc-49d3-8ffd-16cafde3e438" /> <img width="1618" height="589" alt="image" src="https://github.com/user-attachments/assets/95049e5f-4f48-459f-8938-49a07e8c2095" /> <img width="256" height="840" alt="image" src="https://github.com/user-attachments/assets/50872d57-c99d-4c72-b8da-0ac49df3222c" /> ## Checks - [X] I do not require assistance to complete the PR. - [X] Before posting/requesting review of a PR, I have verified that the changes work. - [X] I have added screenshots/videos of the changes, or this PR does not change in-game mechanics. - [X] I affirm that my changes are licensed under the [MIT License](https://github.com/ss14Starlight/space-station-14/blob/Starlight/LICENSE.TXT) and grant permission for use in this repository under its conditions. **Changelog** :cl: wonderfulnewworld, Princess Gurchi - add: You can now select your Protogen frame for Nukeops, NukeopsCommander, NukeopsMedic, SpaceNinja, Wizard, and WizardDuelist. - add: Protogen Markings are now split up into their own categories, and now actually work on all species thanks to being split across new body layers. - tweak: Protogen Frame selection is a bit more clear in the menu now. - tweak: Basic-Class Medium Protogen Armor now has 5% Pierce Resist. - tweak: Proto-Moth Cold Resist +5%, Heat Vulnerability +5%. - tweak: Proto-Diona Slash Resist +15%, Heat Vulnerability +15%, Shock Vulnerability +20%. - tweak: Computer Boards are less nutritious, eat real food sometimes! - tweak: Updated ProtoKin's guidebook entry to specify they don't passively heal burn anymore. (This is due to their 50% healing reduction). - fix: Dwarves and Skeletons can open airlocks and pilot stuff again. - fix: Medical Huds (all types) can now correctly see Protogen health. - fix: Proto-Lagomorph metabolism now matches normal Lagomorph metabolism. - fix: Proto-Reptilians no longer freeze to death after leaving cryo healing pods. - fix: Protogen tails now correctly make the thump sound. - fix: Proto-Resomi use the base Resomi Gasp, Deathgasp, Sigh, Cough, and Yawn. - fix: All Protogen can now get hand implants. - fix: True Protogen can be picked up. - fix: ProtoKin can hear Empathy now. - fix: Proto-Vulps no longer starve 10x faster than they're supposed to. - fix: The Duty Officer's Winter Coat now has a suit storage slot.
…4713) ## Short description <!-- What do you propose to change with your PR? --> Fixing a critical issue with security's wiring that prevents half of security being fed power correctly at every shift start. ## Why we need to add this <!-- What is the reason for adding these changes? Please post links to Discussions as well as Bug Reports here. Please describe how this will change the game balance. --> Critical issue. ## Media (Video/Screenshots) <!-- If your PR contains in-game changes you must provide screenshots/videos of the changes. --> <img width="316" height="321" alt="image" src="https://github.com/user-attachments/assets/89a16044-bf99-4b61-addc-de16a6ae57ce" /> <img width="534" height="598" alt="image" src="https://github.com/user-attachments/assets/bee88518-077d-43ea-bd4b-2d2d32f475e5" /> ## Checks <!-- check boxes for faster reviewing of your PR --> - [x] I do not require assistance to complete the PR. - [x] Before posting/requesting review of a PR, I have verified that the changes work. - [x] I have added screenshots/videos of the changes, or this PR does not change in-game mechanics. - [x] I affirm that my changes are licensed under the [MIT License](https://github.com/ss14Starlight/space-station-14/blob/Starlight/LICENSE.TXT) and grant permission for use in this repository under its conditions. **Changelog** <!-- If you want the players to know about changes made in this PR, specify them using the template outside the comment. Short and informative. :cl: STARLIGHT TEAM - add: Added Starlight. - remove: Removed SS13. - tweak: Changed SS14. - fix: Fixed Rinary. --> :cl: Cvlancer - fix: Fixed the east side security substation not receiving power by removing a cable terminal.
## Short description <!-- What do you propose to change with your PR? --> Fixes erroneous behavior with force prototypes. ## Why we need to add this <!-- What is the reason for adding these changes? Please post links to Discussions as well as Bug Reports here. Please describe how this will change the game balance. --> Force prototype brokey ## Media (Video/Screenshots) <!-- If your PR contains in-game changes you must provide screenshots/videos of the changes. --> ## Checks <!-- check boxes for faster reviewing of your PR --> - [X] I do not require assistance to complete the PR. - [X] Before posting/requesting review of a PR, I have verified that the changes work. - [X] I have added screenshots/videos of the changes, or this PR does not change in-game mechanics. - [X] I affirm that my changes are licensed under the [MIT License](https://github.com/ss14Starlight/space-station-14/blob/Starlight/LICENSE.TXT) and grant permission for use in this repository under its conditions.
## Short description <!-- What do you propose to change with your PR? --> Removes the large warden locker's prototype and art assets. A `migration.yml` entry has been created to replace any large variants of the lockers with normal ones. This isn't needed for mapping (the locker is not used in any maps) _but_ I didn't want to risk bricking any of the Event Coordinator's custom grids. ## Why we need to add this <!-- What is the reason for adding these changes? Please post links to Discussions as well as Bug Reports here. Please describe how this will change the game balance. --> It's not used in game. There was a brief period where two Wardens was being tested, but we went with implementing Duty Officers instead. ## Media (Video/Screenshots) <!-- If your PR contains in-game changes you must provide screenshots/videos of the changes. --> <img width="487" height="472" alt="image" src="https://github.com/user-attachments/assets/708fb627-257a-4f7c-929c-17f15da1f40d" /> fig. 1 - 'tis gone. ## Checks <!-- check boxes for faster reviewing of your PR --> - [x] I do not require assistance to complete the PR. - [x] Before posting/requesting review of a PR, I have verified that the changes work. - [x] I have added screenshots/videos of the changes, or this PR does not change in-game mechanics. - [x] I affirm that my changes are licensed under the [MIT License](https://github.com/ss14Starlight/space-station-14/blob/Starlight/LICENSE.TXT) and grant permission for use in this repository under its conditions. **Changelog** <!-- If you want the players to know about changes made in this PR, specify them using the template outside the comment. Short and informative. :cl: STARLIGHT TEAM - add: Added Starlight. - remove: Removed SS13. - tweak: Changed SS14. - fix: Fixed Rinary. --> :cl: Caws - remove: The large version of the warden locker has been removed due to being unused.
…t#4707) ## Short description <!-- What do you propose to change with your PR? --> Basically every gun in the game can fit in your suit storage. Generally, for pistols: - They fit in your belt slot. - They fit in your suit storage slot. Generally, for rifles: - They fit in your back slot. - They fit in your suit storage slot. The hybrid taser didn't fit in your suit storage, even though the dominator and disabler pistols do. This PR fixes that. The ion rifle didn't fit on in your suit storage slow, even though all other rifles in the game do. This PR also fixes that. ## Why we need to add this <!-- What is the reason for adding these changes? Please post links to Discussions as well as Bug Reports here. Please describe how this will change the game balance. --> Bugfix as far as I can tell + consistency fix. This has driven me insane playing security recently because I usually put my disabler weapons in my suit storage. ## Media (Video/Screenshots) <!-- If your PR contains in-game changes you must provide screenshots/videos of the changes. --> <img width="812" height="474" alt="Hybrid Taser" src="https://github.com/user-attachments/assets/cb06360a-c846-463b-8b86-cd0098fa3606" /> fig. 1 - Before and After PR. I'm using the hotkey to put things into suit storage here. ## Checks <!-- check boxes for faster reviewing of your PR --> - [x] I do not require assistance to complete the PR. - [x] Before posting/requesting review of a PR, I have verified that the changes work. - [x] I have added screenshots/videos of the changes, or this PR does not change in-game mechanics. - [x] I affirm that my changes are licensed under the [MIT License](https://github.com/ss14Starlight/space-station-14/blob/Starlight/LICENSE.TXT) and grant permission for use in this repository under its conditions. **Changelog** <!-- If you want the players to know about changes made in this PR, specify them using the template outside the comment. Short and informative. :cl: STARLIGHT TEAM - add: Added Starlight. - remove: Removed SS13. - tweak: Changed SS14. - fix: Fixed Rinary. --> :cl: Caws - fix: Security's Hybrid Taser now fits in your suit storage, just like the Disabler and Dominator. - fix: The Ion Rifle now fits in your suit storage, just like other rifles.
## Short description <!-- What do you propose to change with your PR? --> manual port of space-wizards/space-station-14#43208 Empty water bottles are correctly suffixed in dev also why is pulped banana peel the only one with dashes that isn't a shorthand? ## Why we need to add this <!-- What is the reason for adding these changes? Please post links to Discussions as well as Bug Reports here. Please describe how this will change the game balance. --> fix is good ## Media (Video/Screenshots) <!-- If your PR contains in-game changes you must provide screenshots/videos of the changes. --> <img width="816" height="394" alt="image" src="https://github.com/user-attachments/assets/d3ec95c4-5e5c-4820-a13d-dc6951a6c758" /> ## Checks <!-- check boxes for faster reviewing of your PR --> - [X] I do not require assistance to complete the PR. - [X] Before posting/requesting review of a PR, I have verified that the changes work. - [X] I have added screenshots/videos of the changes, or this PR does not change in-game mechanics. - [X] I affirm that my changes are licensed under the [MIT License](https://github.com/ss14Starlight/space-station-14/blob/Starlight/LICENSE.TXT) and grant permission for use in this repository under its conditions. **Changelog** :cl: - fix: Some reagent bottles now have the correct labels.
…ce, new power source. (ss14Starlight#4687) ## Short description Fully reworking the atmospherics to use the pipe layering system. Made the power source an actual power source instead of a shitty debug gen. Did some small reworks of places such as the CC pavilion and the entrance to security. ## Why we need to add this This maps unmaintained, and im tryna bring it up a bit more. Also the pipes look cooler when using pipe layering, and having an actual power source feels alot less cheaty then just a debug gen, and its also cooler. ## Media (Video/Screenshots) <img width="561" height="589" alt="image" src="https://github.com/user-attachments/assets/44a2d40f-1fe0-4c9c-9747-fa540dc8ae2d" /> ## Checks - [x] I do not require assistance to complete the PR. - [x] Before posting/requesting review of a PR, I have verified that the changes work. - [x] I have added screenshots/videos of the changes, or this PR does not change in-game mechanics. - [x] I affirm that my changes are licensed under the [MIT License](https://github.com/ss14Starlight/space-station-14/blob/Starlight/LICENSE.TXT) and grant permission for use in this repository under its conditions. **Changelog** If you want the players to know about changes made in this PR, specify them using the template outside the comment. Short and informative. :cl: STARLIGHT TEAM - remove: (CC_SC17) Completely removed the old atmospherics piping and such. - add: (CC_SC17) Completely new atmospherics piping and layout. - tweak: (CC_SC17) Security front entrance now stops those tiders from breakin in.
## Short description <!-- What do you propose to change with your PR? --> The siren for Code Violet has two problems - It's super loud - It abruptly cuts off at the end (it doesn't fade out) This PR drops the volume by -3dB, reduces it from 30 seconds to 25 seconds, and makes the ending fade out smoothly. ## Why we need to add this <!-- What is the reason for adding these changes? Please post links to Discussions as well as Bug Reports here. Please describe how this will change the game balance. --> The current siren is obnoxiously loud and long. The cut-off at the end makes it feel low quality. This PR fixes the abrupt cutoff and makes the siren a little less loud and a little less obnoxious. ## Media (Video/Screenshots) <!-- If your PR contains in-game changes you must provide screenshots/videos of the changes. --> https://github.com/user-attachments/assets/267ad40b-f3ee-46df-8b02-b76e5e322075 fig. 1 - Video of the changes to the siren sound. ## Checks <!-- check boxes for faster reviewing of your PR --> - [x] I do not require assistance to complete the PR. - [x] Before posting/requesting review of a PR, I have verified that the changes work. - [x] I have added screenshots/videos of the changes, or this PR does not change in-game mechanics. - [x] I affirm that my changes are licensed under the [MIT License](https://github.com/ss14Starlight/space-station-14/blob/Starlight/LICENSE.TXT) and grant permission for use in this repository under its conditions. **Changelog** <!-- If you want the players to know about changes made in this PR, specify them using the template outside the comment. Short and informative. :cl: STARLIGHT TEAM - add: Added Starlight. - remove: Removed SS13. - tweak: Changed SS14. - fix: Fixed Rinary. --> :cl: Caws - tweak: The siren for Code Violet is now a little quieter. - fix: The siren for Code Violet now fades out instead of just cutting off at the end.
…4718) ## Short description <!-- What do you propose to change with your PR? --> The mime's vow of silence is really easily circumvented. The whole point of miming is **pantomiming.** This PR makes the vow of silence much stronger, preventing the mime from using the following while their vow is unbroken: - No writing while the vow is active. - No using AAC tablets while the vow is active. - No using sign language or hiveminds (like the Nexus) while the vow is active - No using NanoChat while the vow is active. - No printing non-blank NanoTasks. I figured it's funny if the mime can still print NanoTasks whilst maintaining their vow as long as the NanoTask itself is completely blank. One issue with this PR that I couldn't figure out was how to make the NanoChat messages fail more gracefully (the Mime is prevented from sending NanoChats properly, but the messages appear briefly before flickering out). I would appreciate if someone smarter than me can figure out how to prevent that message flickering. ## Why we need to add this <!-- What is the reason for adding these changes? Please post links to Discussions as well as Bug Reports here. Please describe how this will change the game balance. --> Writing, AAC tablets, sign language, hiveminds, NanoChat and NanoTasks all circumvent the point of the vow of silence. Discord support for mimes actually being silent is extremely strong, as seen in this thread: https://discord.com/channels/1272545509562777621/1513943733492777192 <img width="618" height="94" alt="image" src="https://github.com/user-attachments/assets/6c68c6c6-25f3-40e1-b02b-d04e7d59ba3c" /> ## Media (Video/Screenshots) <!-- If your PR contains in-game changes you must provide screenshots/videos of the changes. --> https://github.com/user-attachments/assets/28d8dd56-f9a9-460f-8646-e480cdd2b9d1 fig. 1 - Demo: AAC tablet prevention, NanoChat prevention, non-verbal language prevention, NanoTask writing prevention, blank NanoTasks are still allowed, writing prevention. Mime vow is then broken and I show that all of these things still work after the mime vow is broken. ## Checks <!-- check boxes for faster reviewing of your PR --> - [ ] I do not require assistance to complete the PR. - [x] Before posting/requesting review of a PR, I have verified that the changes work. - [x] I have added screenshots/videos of the changes, or this PR does not change in-game mechanics. - [x] I affirm that my changes are licensed under the [MIT License](https://github.com/ss14Starlight/space-station-14/blob/Starlight/LICENSE.TXT) and grant permission for use in this repository under its conditions. **Changelog** <!-- If you want the players to know about changes made in this PR, specify them using the template outside the comment. Short and informative. :cl: STARLIGHT TEAM - add: Added Starlight. - remove: Removed SS13. - tweak: Changed SS14. - fix: Fixed Rinary. --> :cl: Caws - tweak: Mimes can no longer use AAC tablets while their vow of silence is active. - tweak: Mimes can no longer bypass their vow of silence by writing. - tweak: Mimes can no longer bypass their vow of silence using sign language nor hiveminds (e.g. the Nexus). - tweak: Mimes can no longer bypass their vow of silence by using NanoChat. - tweak: Mimes can no longer bypass their vow of silence by using NanoTasks (they may only print NanoTasks if the description is blank).
) ## Short description <!-- What do you propose to change with your PR? --> I Hope this works. ## Why we need to add this <!-- What is the reason for adding these changes? Please post links to Discussions as well as Bug Reports here. Please describe how this will change the game balance. --> ## Media (Video/Screenshots) <!-- If your PR contains in-game changes you must provide screenshots/videos of the changes. --> ## Checks <!-- check boxes for faster reviewing of your PR --> - [ ] I do not require assistance to complete the PR. - [ ] Before posting/requesting review of a PR, I have verified that the changes work. - [ ] I have added screenshots/videos of the changes, or this PR does not change in-game mechanics. - [ ] I affirm that my changes are licensed under the [MIT License](https://github.com/ss14Starlight/space-station-14/blob/Starlight/LICENSE.TXT) and grant permission for use in this repository under its conditions.
Reverts ss14Starlight#5633 okay I *think* this will fix it.
## Short description <!-- What do you propose to change with your PR? --> ## Why we need to add this <!-- What is the reason for adding these changes? Please post links to Discussions as well as Bug Reports here. 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… into da # Conflicts: # Resources/Changelog/ChangelogStarlight.yml
## Short description <!-- What do you propose to change with your PR? --> ## Why we need to add this <!-- What is the reason for adding these changes? Please post links to Discussions as well as Bug Reports here. Please describe how this will change the game balance. --> ## Media (Video/Screenshots) <!-- If your PR contains in-game changes you must provide screenshots/videos of the changes. --> ## Checks <!-- check boxes for faster reviewing of your PR --> - [ ] I do not require assistance to complete the PR. - [ ] Before posting/requesting review of a PR, I have verified that the changes work. - [ ] I have added screenshots/videos of the changes, or this PR does not change in-game mechanics. - [ ] I affirm that my changes are licensed under the [MIT License](https://github.com/ss14Starlight/space-station-14/blob/Starlight/LICENSE.TXT) and grant permission for use in this repository under its conditions. **Changelog** <!-- If you want the players to know about changes made in this PR, specify them using the template outside the comment. Short and informative. :cl: STARLIGHT TEAM - add: Added Starlight. - remove: Removed SS13. - tweak: Changed SS14. - fix: Fixed Rinary. -->
Added clarification regarding approval for minor contraband.
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FUCK |
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📝 WalkthroughSummaryUpdates permit rules so the Warden and Head of Security can approve minor contraband permits. The Head of Personnel can approve minor contraband clothing. This clarifies Security SOP and Corporate Law. The change also:
User impactSecurity staff receive clearer permit authority. Players can retain eligible minor contraband from maintenance loot when an authorized role approves it. Head of Personnel approval applies only to minor contraband clothing. Several maps no longer offer Risk areas
Guideline gaps
WalkthroughThe PR updates the pursuit shuttle map, removes selected station jobs, changes a loadout role-time gate, registers Umbrae texture metadata, corrects its asset path, and expands minor contraband approval guidance. ChangesPursuit shuttle layout
Station job availability
Loadout role-time gate
Umbrae vampire asset
Guidebook policy updates
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Short description
Minor changes to Corporate Law and Security SOP to formally permit Warden to approve minor contraband. After some discussion, additional line permitting HOP to approve minor contra clothing only has been added. This is the interpretation of the law by the vast majority of players (see below) and it would be wise to head off any possibility for confusion.
Why we need to add this
The following passage on Minor Contraband in Corporate Law:
Authorization may only be granted by the Warden, Head of Security, or the Captain.
is directly contradicted by Security SOP:
Both the Warden and Head of Security are cleared to approve permits for equipment that they themselves are allowed to use. This should not be done without proper cause. Captured enemy equipment, such as from the Syndicate, may be approved via Central Command decree if requested, but not on their own authority.
The approval of permits is a privilege, not a right, and neither the Warden nor the Head of Security is obligated to approve any permits. Copies of all permits must be kept in the Warden's office. Permits are invalid if not kept on person.
The key issue at hand, here: Corporate Law explicitly states that the Warden (or HOS, or Cap) can approve minor contraband. However, this is directly contradicted by their own SOP, which emphasises that the only things they can approve are items they, themselves, are allowed to use. As minor contra is indeed, contra, it cannot be approved by the Warden (or indeed, any member of the crew). Short of faxxing Central Command, there is no way to get a harmless-but-practical minor contra item like a syndicate backpack (extra storage is nice!) legally approved.
The proposed changes would fix the confusing overlap, provide players with a way to legally hold onto their maints loot (if they put in the legwork to draft and get stamped their paperwork) and better align SOP and rules-as-written with the common understanding of the playerbase.
Poll demonstrating the extent to which this is widespread attached.
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