Hide the alive icon from medical HUDs - #5949
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No actionable comments were generated in the recent review. 🎉 ℹ️ Recent review info⚙️ Run configurationConfiguration used: Repository UI Review profile: CHILL Plan: Team Run ID: 📒 Files selected for processing (1)
Included review availability: Your plan provides up to 2 included reviews per hour; 0 remain after this review. 📝 SummarySummaryMedical HUDs no longer show the blue alive icon for living entities. This reduces visual obstruction near chat bubbles and removes redundant information because healthy entities already hide their health bars. The change disables the default Gameplay impact
Risk areasThe change has a narrow scope. Medical HUDs may provide less visual feedback for living entities, but critical and dead states remain distinguishable. Guideline gaps
WalkthroughThe damageable component no longer maps ChangesHealth icon mapping
Estimated code review effort: 1 (Trivial) | ~2 minutes Merge Risk: ⚪ Minimal · up to This localized change removes the redundant alive icon from medical HUDs while retaining critical and dead indicators, with no actionable merge-blocking risk remaining beyond normal checks and review. Suggested reviewers: 🚥 Pre-merge checks | ✅ 5✅ Passed checks (5 passed)
Full details: Docstring CoverageExplanation No functions found in the changed files to evaluate docstring coverage. Skipping docstring coverage check. Docstring coverage is scoped to functions touched by this diff. Analyzed 0 functions across 1 files. Thanks for using CodeRabbit! It's free for OSS, and your support helps us grow. If you like it, consider giving us a shout-out. Comment |
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I like this icon, i would prefer it not removed. |
Short description
Remove the blue cross icon from entities that are alive that the medical HUD displays.
Why we need to add this
It blocks the chat bubbles, it's redundant and annoying. It's obvious when someone is alive.
Health bars are already hidden for healthy entities, so this fits right in.
Media (Video/Screenshots)
Much cleaner!

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