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@@ -2036,8 +2036,8 @@ base.strided.sapx,"\nbase.strided.sapx( N, alpha, x, stride )\n Adds a consta
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base.strided.sapx.ndarray,"\nbase.strided.sapx.ndarray( N, alpha, x, stride, offset )\n Adds a constant to each element in a single-precision floating-point strided\n array using alternative indexing semantics.\n\n While typed array views mandate a view offset based on the underlying\n buffer, the `offset` parameter supports indexing semantics based on a\n starting index.\n\n Parameters\n ----------\n N: integer\n Number of indexed elements.\n\n alpha: number\n Constant.\n\n x: Float32Array\n Input array.\n\n stride: integer\n Index increment.\n\n offset: integer\n Starting index.\n\n Returns\n -------\n x: Float32Array\n Input array.\n\n Examples\n --------\n // Standard Usage:\n > var x = new Float32Array( [ -2.0, 1.0, 3.0, -5.0, 4.0, -1.0, -3.0 ] );\n > base.strided.sapx.ndarray( x.length, 5.0, x, 1, 0 )\n <Float32Array>[ 3.0, 6.0, 8.0, 0.0, 9.0, 4.0, 2.0 ]\n\n // Using an index offset:\n > x = new Float32Array( [ 1.0, -2.0, 3.0, -4.0, 5.0, -6.0 ] );\n > base.strided.sapx.ndarray( 3, 5.0, x, 2, 1 )\n <Float32Array>[ 1.0, 3.0, 3.0, 1.0, 5.0, -1.0 ]\n\n See Also\n --------\n base.strided.dapx, base.strided.gapx"
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base.strided.sapxsum,"\nbase.strided.sapxsum( N, alpha, x, stride )\n Adds a constant to each single-precision floating-point strided array\n element and computes the sum.\n\n The `N` and stride parameters determine which elements in the strided\n array are accessed at runtime.\n\n Indexing is relative to the first index. To introduce an offset, use a typed\n array view.\n\n If `N <= 0`, the function returns `0.0`.\n\n Parameters\n ----------\n N: integer\n Number of indexed elements.\n\n alpha: number\n Constant.\n\n x: Float32Array\n Input array.\n\n stride: integer\n Index increment.\n\n Returns\n -------\n out: number\n Sum.\n\n Examples\n --------\n // Standard Usage:\n > var x = new Float32Array( [ 1.0, -2.0, 2.0 ] );\n > base.strided.sapxsum( x.length, 5.0, x, 1 )\n 16.0\n\n // Using `N` and stride parameters:\n > x = new Float32Array( [ -2.0, 1.0, 1.0, -5.0, 2.0, -1.0 ] );\n > base.strided.sapxsum( 3, 5.0, x, 2 )\n 16.0\n\n // Using view offsets:\n > var x0 = new Float32Array( [ 1.0, -2.0, 3.0, 2.0, 5.0, -1.0 ] );\n > var x1 = new Float32Array( x0.buffer, x0.BYTES_PER_ELEMENT*1 );\n > base.strided.sapxsum( 3, 5.0, x1, 2 )\n 14.0\n\n\nbase.strided.sapxsum.ndarray( N, alpha, x, stride, offset )\n Adds a constant to each single-precision floating-point strided array\n element and computes the sum using alternative indexing semantics.\n\n While typed array views mandate a view offset based on the underlying\n buffer, the offset parameter supports indexing semantics based on a\n starting index.\n\n Parameters\n ----------\n N: integer\n Number of indexed elements.\n\n alpha: number\n Constant.\n\n x: Float32Array\n Input array.\n\n stride: integer\n Index increment.\n\n offset: integer\n Starting index.\n\n Returns\n -------\n out: number\n Sum.\n\n Examples\n --------\n // Standard Usage:\n > var x = new Float32Array( [ 1.0, -2.0, 2.0 ] );\n > base.strided.sapxsum.ndarray( x.length, 5.0, x, 1, 0 )\n 16.0\n\n // Using offset parameter:\n > x = new Float32Array( [ 1.0, -2.0, 3.0, 2.0, 5.0, -1.0 ] );\n > base.strided.sapxsum.ndarray( 3, 5.0, x, 2, 1 )\n 14.0\n\n See Also\n --------\n base.strided.dapxsum, base.strided.gapxsum, base.strided.sapxsumpw, base.strided.ssum\n"
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base.strided.sapxsum.ndarray,"\nbase.strided.sapxsum.ndarray( N, alpha, x, stride, offset )\n Adds a constant to each single-precision floating-point strided array\n element and computes the sum using alternative indexing semantics.\n\n While typed array views mandate a view offset based on the underlying\n buffer, the offset parameter supports indexing semantics based on a\n starting index.\n\n Parameters\n ----------\n N: integer\n Number of indexed elements.\n\n alpha: number\n Constant.\n\n x: Float32Array\n Input array.\n\n stride: integer\n Index increment.\n\n offset: integer\n Starting index.\n\n Returns\n -------\n out: number\n Sum.\n\n Examples\n --------\n // Standard Usage:\n > var x = new Float32Array( [ 1.0, -2.0, 2.0 ] );\n > base.strided.sapxsum.ndarray( x.length, 5.0, x, 1, 0 )\n 16.0\n\n // Using offset parameter:\n > x = new Float32Array( [ 1.0, -2.0, 3.0, 2.0, 5.0, -1.0 ] );\n > base.strided.sapxsum.ndarray( 3, 5.0, x, 2, 1 )\n 14.0\n\n See Also\n --------\n base.strided.dapxsum, base.strided.gapxsum, base.strided.sapxsumpw, base.strided.ssum"
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base.strided.sapxsumkbn,"\nbase.strided.sapxsumkbn( N, alpha, x, stride )\n Adds a constant to each single-precision floating-point strided array\n element and computes the sum using an improved Kahan–Babuška algorithm.\n\n The `N` and `stride` parameters determine which elements in `x` are accessed\n at runtime.\n\n Indexing is relative to the first index. To introduce an offset, use a typed\n array view.\n\n If `N <= 0`, the function returns `0.0`.\n\n Parameters\n ----------\n N: integer\n Number of indexed elements.\n\n alpha: number\n Constant.\n\n x: Float32Array\n Input array.\n\n stride: integer\n Index increment.\n\n Returns\n -------\n out: number\n Sum.\n\n Examples\n --------\n // Standard Usage:\n > var x = new Float32Array( [ 1.0, -2.0, 2.0 ] );\n > base.strided.sapxsumkbn( x.length, 5.0, x, 1 )\n 16.0\n\n // Using `N` and `stride` parameters:\n > x = new Float32Array( [ -2.0, 1.0, 1.0, -5.0, 2.0, -1.0 ] );\n > var N = base.floor( x.length / 2 );\n > var stride = 2;\n > base.strided.sapxsumkbn( N, 5.0, x, stride )\n 16.0\n\n // Using view offsets:\n > var x0 = new Float32Array( [ 1.0, -2.0, 3.0, 2.0, 5.0, -1.0 ] );\n > var x1 = new Float32Array( x0.buffer, x0.BYTES_PER_ELEMENT*1 );\n > N = base.floor( x0.length / 2 );\n > stride = 2;\n > base.strided.sapxsumkbn( N, 5.0, x1, stride )\n 14.0\n\nbase.strided.sapxsumkbn.ndarray( N, alpha, x, stride, offset )\n Adds a constant to each single-precision floating-point strided array\n element and computes the sum using an improved Kahan–Babuška algorithm and\n alternative indexing semantics.\n\n While typed array views mandate a view offset based on the underlying\n buffer, the `offset` parameter supports indexing semantics based on a\n starting index.\n\n Parameters\n ----------\n N: integer\n Number of indexed elements.\n\n alpha: number\n Constant.\n\n x: Float32Array\n Input array.\n\n stride: integer\n Index increment.\n\n offset: integer\n Starting index.\n\n Returns\n -------\n out: number\n Sum.\n\n Examples\n --------\n // Standard Usage:\n > var x = new Float32Array( [ 1.0, -2.0, 2.0 ] );\n > base.strided.sapxsumkbn.ndarray( x.length, 5.0, x, 1, 0 )\n 16.0\n\n // Using offset parameter:\n > var x = new Float32Array( [ 1.0, -2.0, 3.0, 2.0, 5.0, -1.0 ] );\n > var N = base.floor( x.length / 2 );\n > base.strided.sapxsumkbn.ndarray( N, 5.0, x, 2, 1 )\n 14.0\n\n See Also\n --------\n base.strided.dapxsumkbn, base.strided.gapxsumkbn, base.strided.sapxsum, base.strided.ssumkbn\n"
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base.strided.sapxsumkbn.ndarray,"\nbase.strided.sapxsumkbn.ndarray( N, alpha, x, stride, offset )\n Adds a constant to each single-precision floating-point strided array\n element and computes the sum using an improved Kahan–Babuška algorithm and\n alternative indexing semantics.\n\n While typed array views mandate a view offset based on the underlying\n buffer, the `offset` parameter supports indexing semantics based on a\n starting index.\n\n Parameters\n ----------\n N: integer\n Number of indexed elements.\n\n alpha: number\n Constant.\n\n x: Float32Array\n Input array.\n\n stride: integer\n Index increment.\n\n offset: integer\n Starting index.\n\n Returns\n -------\n out: number\n Sum.\n\n Examples\n --------\n // Standard Usage:\n > var x = new Float32Array( [ 1.0, -2.0, 2.0 ] );\n > base.strided.sapxsumkbn.ndarray( x.length, 5.0, x, 1, 0 )\n 16.0\n\n // Using offset parameter:\n > var x = new Float32Array( [ 1.0, -2.0, 3.0, 2.0, 5.0, -1.0 ] );\n > var N = base.floor( x.length / 2 );\n > base.strided.sapxsumkbn.ndarray( N, 5.0, x, 2, 1 )\n 14.0\n\n See Also\n --------\n base.strided.dapxsumkbn, base.strided.gapxsumkbn, base.strided.sapxsum, base.strided.ssumkbn"
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base.strided.sapxsumkbn,"\nbase.strided.sapxsumkbn( N, alpha, x, stride )\n Adds a constant to each single-precision floating-point strided array\n element and computes the sum using an improved Kahan–Babuška algorithm.\n\n The `N` and `stride` parameters determine which elements in the strided\n array are accessed at runtime.\n\n Indexing is relative to the first index. To introduce an offset, use a typed\n array view.\n\n If `N <= 0`, the function returns `0.0`.\n\n Parameters\n ----------\n N: integer\n Number of indexed elements.\n\n alpha: number\n Constant.\n\n x: Float32Array\n Input array.\n\n stride: integer\n Index increment.\n\n Returns\n -------\n out: number\n Sum.\n\n Examples\n --------\n // Standard Usage:\n > var x = new Float32Array( [ 1.0, -2.0, 2.0 ] );\n > base.strided.sapxsumkbn( x.length, 5.0, x, 1 )\n 16.0\n\n // Using `N` and `stride` parameters:\n > x = new Float32Array( [ -2.0, 1.0, 1.0, -5.0, 2.0, -1.0 ] );\n > base.strided.sapxsumkbn( 3, 5.0, x, 2 )\n 16.0\n\n // Using view offsets:\n > var x0 = new Float32Array( [ 1.0, -2.0, 3.0, 2.0, 5.0, -1.0 ] );\n > var x1 = new Float32Array( x0.buffer, x0.BYTES_PER_ELEMENT*1 );\n > base.strided.sapxsumkbn( 3, 5.0, x1, 2 )\n 14.0\n\n\nbase.strided.sapxsumkbn.ndarray( N, alpha, x, stride, offset )\n Adds a constant to each single-precision floating-point strided array\n element and computes the sum using an improved Kahan–Babuška algorithm and\n alternative indexing semantics.\n\n While typed array views mandate a view offset based on the underlying\n buffer, the `offset` parameter supports indexing semantics based on a\n starting index.\n\n Parameters\n ----------\n N: integer\n Number of indexed elements.\n\n alpha: number\n Constant.\n\n x: Float32Array\n Input array.\n\n stride: integer\n Index increment.\n\n offset: integer\n Starting index.\n\n Returns\n -------\n out: number\n Sum.\n\n Examples\n --------\n // Standard Usage:\n > var x = new Float32Array( [ 1.0, -2.0, 2.0 ] );\n > base.strided.sapxsumkbn.ndarray( x.length, 5.0, x, 1, 0 )\n 16.0\n\n // Using offset parameter:\n > x = new Float32Array( [ 1.0, -2.0, 3.0, 2.0, 5.0, -1.0 ] );\n > base.strided.sapxsumkbn.ndarray( 3, 5.0, x, 2, 1 )\n 14.0\n\n See Also\n --------\n base.strided.dapxsumkbn, base.strided.gapxsumkbn, base.strided.sapxsum, base.strided.ssumkbn\n"
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base.strided.sapxsumkbn.ndarray,"\nbase.strided.sapxsumkbn.ndarray( N, alpha, x, stride, offset )\n Adds a constant to each single-precision floating-point strided array\n element and computes the sum using an improved Kahan–Babuška algorithm and\n alternative indexing semantics.\n\n While typed array views mandate a view offset based on the underlying\n buffer, the `offset` parameter supports indexing semantics based on a\n starting index.\n\n Parameters\n ----------\n N: integer\n Number of indexed elements.\n\n alpha: number\n Constant.\n\n x: Float32Array\n Input array.\n\n stride: integer\n Index increment.\n\n offset: integer\n Starting index.\n\n Returns\n -------\n out: number\n Sum.\n\n Examples\n --------\n // Standard Usage:\n > var x = new Float32Array( [ 1.0, -2.0, 2.0 ] );\n > base.strided.sapxsumkbn.ndarray( x.length, 5.0, x, 1, 0 )\n 16.0\n\n // Using offset parameter:\n > x = new Float32Array( [ 1.0, -2.0, 3.0, 2.0, 5.0, -1.0 ] );\n > base.strided.sapxsumkbn.ndarray( 3, 5.0, x, 2, 1 )\n 14.0\n\n See Also\n --------\n base.strided.dapxsumkbn, base.strided.gapxsumkbn, base.strided.sapxsum, base.strided.ssumkbn"
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base.strided.sapxsumkbn2,"\nbase.strided.sapxsumkbn2( N, alpha, x, stride )\n Adds a constant to each single-precision floating-point strided array\n element and computes the sum using a second-order iterative Kahan–Babuška\n algorithm.\n\n The `N` and `stride` parameters determine which elements in `x` are accessed\n at runtime.\n\n Indexing is relative to the first index. To introduce an offset, use a typed\n array view.\n\n If `N <= 0`, the function returns `0.0`.\n\n Parameters\n ----------\n N: integer\n Number of indexed elements.\n\n alpha: number\n Constant.\n\n x: Float32Array\n Input array.\n\n stride: integer\n Index increment.\n\n Returns\n -------\n out: number\n Sum.\n\n Examples\n --------\n // Standard Usage:\n > var x = new Float32Array( [ 1.0, -2.0, 2.0 ] );\n > base.strided.sapxsumkbn2( x.length, 5.0, x, 1 )\n 16.0\n\n // Using `N` and `stride` parameters:\n > x = new Float32Array( [ -2.0, 1.0, 1.0, -5.0, 2.0, -1.0 ] );\n > var N = base.floor( x.length / 2 );\n > var stride = 2;\n > base.strided.sapxsumkbn2( N, 5.0, x, stride )\n 16.0\n\n // Using view offsets:\n > var x0 = new Float32Array( [ 1.0, -2.0, 3.0, 2.0, 5.0, -1.0 ] );\n > var x1 = new Float32Array( x0.buffer, x0.BYTES_PER_ELEMENT*1 );\n > N = base.floor( x0.length / 2 );\n > stride = 2;\n > base.strided.sapxsumkbn2( N, 5.0, x1, stride )\n 14.0\n\nbase.strided.sapxsumkbn2.ndarray( N, alpha, x, stride, offset )\n Adds a constant to each single-precision floating-point strided array\n element and computes the sum using a second-order iterative Kahan–Babuška\n algorithm and alternative indexing semantics.\n\n While typed array views mandate a view offset based on the underlying\n buffer, the `offset` parameter supports indexing semantics based on a\n starting index.\n\n Parameters\n ----------\n N: integer\n Number of indexed elements.\n\n alpha: number\n Constant.\n\n x: Float32Array\n Input array.\n\n stride: integer\n Index increment.\n\n offset: integer\n Starting index.\n\n Returns\n -------\n out: number\n Sum.\n\n Examples\n --------\n // Standard Usage:\n > var x = new Float32Array( [ 1.0, -2.0, 2.0 ] );\n > base.strided.sapxsumkbn2.ndarray( x.length, 5.0, x, 1, 0 )\n 16.0\n\n // Using offset parameter:\n > var x = new Float32Array( [ 1.0, -2.0, 3.0, 2.0, 5.0, -1.0 ] );\n > var N = base.floor( x.length / 2 );\n > base.strided.sapxsumkbn2.ndarray( N, 5.0, x, 2, 1 )\n 14.0\n\n See Also\n --------\n base.strided.dapxsumkbn2, base.strided.gapxsumkbn2, base.strided.sapxsum, base.strided.ssumkbn2\n"
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base.strided.sapxsumkbn2.ndarray,"\nbase.strided.sapxsumkbn2.ndarray( N, alpha, x, stride, offset )\n Adds a constant to each single-precision floating-point strided array\n element and computes the sum using a second-order iterative Kahan–Babuška\n algorithm and alternative indexing semantics.\n\n While typed array views mandate a view offset based on the underlying\n buffer, the `offset` parameter supports indexing semantics based on a\n starting index.\n\n Parameters\n ----------\n N: integer\n Number of indexed elements.\n\n alpha: number\n Constant.\n\n x: Float32Array\n Input array.\n\n stride: integer\n Index increment.\n\n offset: integer\n Starting index.\n\n Returns\n -------\n out: number\n Sum.\n\n Examples\n --------\n // Standard Usage:\n > var x = new Float32Array( [ 1.0, -2.0, 2.0 ] );\n > base.strided.sapxsumkbn2.ndarray( x.length, 5.0, x, 1, 0 )\n 16.0\n\n // Using offset parameter:\n > var x = new Float32Array( [ 1.0, -2.0, 3.0, 2.0, 5.0, -1.0 ] );\n > var N = base.floor( x.length / 2 );\n > base.strided.sapxsumkbn2.ndarray( N, 5.0, x, 2, 1 )\n 14.0\n\n See Also\n --------\n base.strided.dapxsumkbn2, base.strided.gapxsumkbn2, base.strided.sapxsum, base.strided.ssumkbn2"
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base.strided.sapxsumors,"\nbase.strided.sapxsumors( N, alpha, x, stride )\n Adds a constant to each single-precision floating-point strided array\n element and computes the sum using ordinary recursive summation.\n\n The `N` and `stride` parameters determine which elements in `x` are accessed\n at runtime.\n\n Indexing is relative to the first index. To introduce an offset, use a typed\n array view.\n\n If `N <= 0`, the function returns `0.0`.\n\n Parameters\n ----------\n N: integer\n Number of indexed elements.\n\n alpha: number\n Constant.\n\n x: Float32Array\n Input array.\n\n stride: integer\n Index increment.\n\n Returns\n -------\n out: number\n Sum.\n\n Examples\n --------\n // Standard Usage:\n > var x = new Float32Array( [ 1.0, -2.0, 2.0 ] );\n > base.strided.sapxsumors( x.length, 5.0, x, 1 )\n 16.0\n\n // Using `N` and `stride` parameters:\n > x = new Float32Array( [ -2.0, 1.0, 1.0, -5.0, 2.0, -1.0 ] );\n > var N = base.floor( x.length / 2 );\n > var stride = 2;\n > base.strided.sapxsumors( N, 5.0, x, stride )\n 16.0\n\n // Using view offsets:\n > var x0 = new Float32Array( [ 1.0, -2.0, 3.0, 2.0, 5.0, -1.0 ] );\n > var x1 = new Float32Array( x0.buffer, x0.BYTES_PER_ELEMENT*1 );\n > N = base.floor( x0.length / 2 );\n > stride = 2;\n > base.strided.sapxsumors( N, 5.0, x1, stride )\n 14.0\n\nbase.strided.sapxsumors.ndarray( N, alpha, x, stride, offset )\n Adds a constant to each single-precision floating-point strided array\n element and computes the sum using ordinary recursive summation and\n alternative indexing semantics.\n\n While typed array views mandate a view offset based on the underlying\n buffer, the `offset` parameter supports indexing semantics based on a\n starting index.\n\n Parameters\n ----------\n N: integer\n Number of indexed elements.\n\n alpha: number\n Constant.\n\n x: Float32Array\n Input array.\n\n stride: integer\n Index increment.\n\n offset: integer\n Starting index.\n\n Returns\n -------\n out: number\n Sum.\n\n Examples\n --------\n // Standard Usage:\n > var x = new Float32Array( [ 1.0, -2.0, 2.0 ] );\n > base.strided.sapxsumors.ndarray( x.length, 5.0, x, 1, 0 )\n 16.0\n\n // Using offset parameter:\n > var x = new Float32Array( [ 1.0, -2.0, 3.0, 2.0, 5.0, -1.0 ] );\n > var N = base.floor( x.length / 2 );\n > base.strided.sapxsumors.ndarray( N, 5.0, x, 2, 1 )\n 14.0\n\n See Also\n --------\n base.strided.dapxsumors, base.strided.gapxsumors, base.strided.sapxsum, base.strided.ssumors\n"

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