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TileShop Workflow
Stephen Monaco edited this page Mar 28, 2020
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This preliminary workflow is tested for SNES.
- File -> New Project.
- Project -> Add Data File. Warning: You should keep all data files in the same directory as the project file or within a child directory of the project file until better tested.
- File -> Save Project.
- Double click the newly added file. Locate the graphics.
- Project -> Add Scattered Arranger Definition.
- Select graphics from file (green overlay). Drag and drop onto the Scattered Arranger (purple paste overlay). Click SaveAsElements button to apply the paste.
- File -> Save Project.
- Project -> Add Palette Definition.
- Drag the Palette from the Project Tree and drop onto the Scattered Arranger.
- Drop-down the available Palettes in the Scattered Arranger to select the added palette. Click ApplyPal and click the elements in the arranger to apply the palette.
- File -> Save Project.
From here, you can edit selected Scattered Arranger elements in real colors in the Pixel Editor or edit the palette (double click in the Project Tree).
There is no undo at the moment, so clicking save and applying pastes as SaveAsPixels will immediately modify the underlying files. Closing, discarding changes, and reopening is necessary for now.