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Releases: stevinz/three-subdivide

v1.1.3

27 Jul 17:55

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  • Added TypeScript definitions

v1.1.2

09 Nov 23:05

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  • Improved normal processing

v1.1.1

19 Oct 02:43

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  • Added support for BufferGeometry.groups in subdivision and edge split functions

v1.1.0

22 Aug 23:23

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  • Added morph attributes to algorithm, allowing for morph target animation
  • Implemented params object for modify() function to handle growing list of parameters
  • Added preserveEdge parameter to keep geometry edges from being smoothed. This is most noticeable in 2D geometries, or geometries with non-cohesive polyhedron, such as TeapotGeometry

v1.0.6

06 Aug 17:03

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  • Improved normal smoothing

v1.0.5

06 Aug 16:45

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  • Improved normal smoothing

v1.0.4

05 Aug 22:49

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  • Improved smoothing algorithm
  • Better handling of attribute array types

v1.0.2

05 Aug 22:47

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Initial release