-
This is a rage-based Squid Game-inspired project built in Unity
-
It combines multiple mini-games into a single chaotic experience
-
Mechanics are intentionally unpredictable to create frustration-driven gameplay
-
Included mini-games:
- Red Light, Green Light
- Ddakji
- Room Vote
- Marbles
- Snakes and Ladders
-
Focus:
- controlled unfairness
- reaction-based gameplay
- player psychology
-
This project originally included multiple fully developed scenes with:
-
separate environments
-
models and assets
-
complete gameplay systems
-
The game was primarily build for mobile and desktop and was later switched to web
-
the project was primarily high graphic render HDRP , later converted to lower graphics to accommodate web platform
-
-
Due to constraints:
- GitHub has a 100MB file limit per file and ~2GB total limit
- WebGL requires lightweight builds for performance
-
As a result:
- heavy assets, scenes, and related logic were removed from this repository
- only essential logic and systems are included
-
This means:
- a significant portion of development work is not visible in this repo
-
If required:
- proof or earlier versions can be shared on request
- a full version will be available later for desktop/mobile
-
AI was used only within VS Code (built-in tools) for:
- syntax assistance
- debugging suggestions
- minor implementation help
-
All core work was done by me:
- game design
- scene creation
- system architecture
- gameplay logic integration
-
The overall structure and behavior of the game are fully human-designed and controlled
-
This repository includes:
- core gameplay scripts (C#)
- logic required for the WebGL version
-
It does not include:
- large models
- heavy textures
- full scene files
-
These were excluded due to size limitations
-
The number of commits is lower than expected because:
- I am not used to using Git extensively for game development
- most work was done inside Unity before structured version control
-
A significant amount of time was spent building systems and scenes, even if not fully reflected in commit history
-
For any clarification, feel free to reach out
-
WebGL build: (Add your Vercel link here)
-
Notes:
- This is my first WebGL deployment, so minor glitches may occur
- Performance improvements are ongoing
- The experience will be refined further over time