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What is this game

  • This is a rage-based Squid Game-inspired project built in Unity

  • It combines multiple mini-games into a single chaotic experience

  • Mechanics are intentionally unpredictable to create frustration-driven gameplay

  • Included mini-games:

    • Red Light, Green Light
    • Ddakji
    • Room Vote
    • Marbles
    • Snakes and Ladders
  • Focus:

    • controlled unfairness
    • reaction-based gameplay
    • player psychology

Development Note

  • This project originally included multiple fully developed scenes with:

    • separate environments

    • models and assets

    • complete gameplay systems

    • The game was primarily build for mobile and desktop and was later switched to web

    • the project was primarily high graphic render HDRP , later converted to lower graphics to accommodate web platform

  • Due to constraints:

    • GitHub has a 100MB file limit per file and ~2GB total limit
    • WebGL requires lightweight builds for performance
  • As a result:

    • heavy assets, scenes, and related logic were removed from this repository
    • only essential logic and systems are included
  • This means:

    • a significant portion of development work is not visible in this repo
  • If required:

    • proof or earlier versions can be shared on request
    • a full version will be available later for desktop/mobile

AI Usage Disclosure

  • AI was used only within VS Code (built-in tools) for:

    • syntax assistance
    • debugging suggestions
    • minor implementation help
  • All core work was done by me:

    • game design
    • scene creation
    • system architecture
    • gameplay logic integration
  • The overall structure and behavior of the game are fully human-designed and controlled

Repository Scope

  • This repository includes:

    • core gameplay scripts (C#)
    • logic required for the WebGL version
  • It does not include:

    • large models
    • heavy textures
    • full scene files
  • These were excluded due to size limitations

Commits Note

  • The number of commits is lower than expected because:

    • I am not used to using Git extensively for game development
    • most work was done inside Unity before structured version control
  • A significant amount of time was spent building systems and scenes, even if not fully reflected in commit history

  • For any clarification, feel free to reach out

Play the Game

  • WebGL build: (Add your Vercel link here)

  • Notes:

    • This is my first WebGL deployment, so minor glitches may occur
    • Performance improvements are ongoing
    • The experience will be refined further over time

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