-
Notifications
You must be signed in to change notification settings - Fork 3
For users: Third party mod compatibility
Robin Chang edited this page Jan 2, 2026
·
27 revisions
The Mousekin Race mod comes with built-in compatibility for various official DLCs and third-party mods, details for which are described below.
| DLC | Details |
|---|---|
| Royalty | • Shattered Empire faction traders will buy (but not sell) various Mousekin raw resources, food, beverages and other intermediate products • Mousekins cannot wear Imperial Powered Armors (for lore reasons) • Mousekins currently use female bodytype fallback graphics for Royalty apparel (known issue, will be fixed in future updates) • Players who align themselves to a Mousekin faction via the Faction Allegiance system will no longer receive honor from the Shattered Empire • Players with Mousekin colonists who hold titles with the Shattered Empire are locked out from the Faction Allegiance system • Players who complete the Royal Ascent endgame quest with Mousekin colonists aboard the Imperial shuttle will see extra flavor text in the end credits |
| Ideology | • Mousekin NPC factions each have unique and fixed ideologies: • Word of Valerian (Mousekin Kingdom) • Agrarian Republicanism (Independent Mousekins) • Way of the Rodemani (Mousekin Nomads) • Outpawism (Mousekin Brigands) • Mousekin ideologies do not have venerated animals or noble/despised weapons • Players running the Mousekin Settlers or Mousekin Refugees scenarios will have their starting ideology pre-set to Word of Valerian • Non-Mousekin factions will have a lower starting goodwill towards Mousekin factions, due to a "prejudiced against talking mice" modifier • Mousekins currently use female bodytype fallback graphics for Ideology apparel (known issue, will be fixed in future updates) |
| Biotech | • Mousekins have a custom Mousekin xenotype, with a mouse voice gene • Mousekins can only breed with other Mousekins • Mousekin babies can eat Barley Porridge as baby food • Mousekin children can wear base game children's apparel • Mousekins currently use female bodytype fallback graphics for Biotech apparel (known issue, will be fixed in future updates) |
| Anomaly | • Mousekins food recipes will not use Twisted Meat as an ingredient by default |
| Mod | Details |
|---|---|
| [CAT] Show Hair With Hats or Hide All Hats | • Compatible (SHWH patched to work correctly with Mousekin hooded apparel) |
|
[K]Extra Stone [K]Extra Stone w/ Cupro's Textures |
• Flagstones and stone floor tiles from the mod can be used to pave Mousekin Town Squares |
| Alpha Memes | • Mousekin ideologies will not use random funeral precepts from this mod, for lore reasons |
| Combat Extended | • Mousekins, animals, apparel and weapons all have built-in patches • Mousekin ranged weapons require craftable Mousekin-specific ammunition • Mousekins can wear some CE headgear, carry shields and backpacks • Firecracker Rocket ammo is only craftable if the player has pledged allegiance to the Indy Town faction via the Faction Allegiance system |
| Flowers (Continued) | • Mousekin beehives will recognize flowers from this mod for honey and beeswax production • Flowers: desired precept will count flowers from this mod towards garden requirements |
| Gemstones | • Mine Entrances have a small chance of spawning gemstones from this mod as bonus mining products |
| Jewelry | • Mine Entrances have a small chance of spawning gemstones from this mod as bonus mining products |
| Krysa Race (Continued) | • Krysas are regarded as a non-Mousekin rodentkind race by Mousekins, for lore reasons • Krysa and Mousekin factions have lower than normal mutual starting goodwill, due to a "Mousekin vs. Non-Mousekin rodentkind" modifier • The Mousekin Kingdom NPC faction has very negative mutual starting goodwill towards the Krysa player faction • The Indpendent Mousekins NPC faction has neutral mutual starting goodwill towards the Krysa player factions • Faction Allegiance system: • Aligning with the Mousekin Kingdom faction will make Krysa factions permanently hostile to the player |
| Medieval Overhaul | • MO cheeses count towards Mousekin's "ate cheese" mood debuffs • MO cobblestones and stone floor tiles can be used to pave Mousekin Town Squares • Mousekin Cloverbury cheese is recategorized under MO's cheeses thing category • Mousekin charcoal can be used to refuel various MO stoves/furnaces/etc. • Mousekin wheat plant, crop and flour replaced with MO's own wheat and flour • Steel used in Mousekin crafting recipes replaced with MO's own iron ingots • Windmills will process MO wheat into flour instead of their original Mousekin equivalents • Mousekin mine entrances can produce MO ores and gemstones • Ores can be configured via mining bills • Gemstones are available as bonus mining products |
| NewRatkinPlus | • Ratkins are regarded as a non-Mousekin rodentkind race by Mousekins, for lore reasons • Ratkin and Mousekin factions have lower than normal mutual starting goodwill, due to a "Mousekin vs. Non-Mousekin rodentkind" modifier • Ratkin factions have very negative mutual starting goodwill towards the Mousekin Kingdom NPC faction • Ratkin factions have neutral mutual starting goodwill towards the Independent Mousekins NPC faction • Faction Allegiance system: • Aligning with the Mousekin Kingdom faction will make the Ratkin Kingdom permanently hostile to the player • Aligning with the Indy Town faction will allow players to recruit Ratkin Refugees to join their colony • Mousekins have unique butcher and eating thoughts for Ratkin corpses and meat • Mousekins cannot build Ratkin buildings • Ratkins get mood debuff from seeing Mousekin Pudgemice pets |
| Otter Pirates | • Otter and Mousekin factions have higher than normal mutual starting goodwill |
| OverflowingFlowers | • Mousekin beehives will recognize flowers from this mod for honey and beeswax production • Flowers: desired precept will count flowers from this mod towards garden requirements |
| Progression: Agriculture | • Mousekin scenario starting inventories will now include seeds • Mousekin bulk goods caravan traders will sell seeds • Mousekin factions will never send agricultural traders from this mod |
| Reel's Expanded Storage | • Mousekin tool cabinet excluded from RES patch that makes all tool cabinets stuffable storage furniture • Mousekin tool cabinet is half the size of base game tool cabinet • RSE patch makes unilateral assumption about tool cabinet sizes when adding storage capability • RSE's Adaptive Storage Framework dependency causes errors when treating Mousekin tool cabinet as storage • RSE patch makes untranslatable change to description, with hardcoded references to storage capacity |
| ReGrowth 2 | • RG2 pine trees can be used to construct the Great Pine ideo ritual building |
| Save Our Ship 2 | • Mousekin ears are hidden under SOS2 EVA spacesuit helmets |
| Simple Recycling | • Apparel can be recycled at the Mousekin Seamstress Workbench |
| Spidercamp's Decorative Plants (Continued) | • Mousekin beehives will recognize flowers from this mod for honey and beeswax production • Flowers: desired precept will count flowers from this mod towards garden requirements |
| Vanilla Brewing Expanded | • VBE alcohol mushes and ciders can be prepared at Mousekin Brewery workbenches |
| Vanilla Cooking Expanded | • Mousekin Cloverbury cheese is recategorized under VCE's cheeses thing category • VCE cheeses count towards Mousekin's "ate cheese" mood debuffs • Mousekin wheat and flour are replaced with VCE wheat and flour • Mousekin Windmills have their flour milling item processor feature disabled • Mousekin recipes that originally used Mousekin flour now use VCE flour • Mousekin recipes that originally use Mousekin Cloverbury cheese can now also use any VCE cheese • Mousekin root beer syrup recipe now require VCE sugar • Cross-compatibility with Medieval Overhaul: • Windmill item processor feature will still convert MO wheat into MO flour • Mousekin recipes that originally used Mousekin flour will use MO flour instead of VCE flour |
| Vanilla Events Expanded | • Flowers: desired precept will count flowers and Garden Zones from this mod towards garden requirements |
| Vanilla Plants Expanded | • Mousekin Ploughman's lunch recipe now requires VPE onions |
| Vanilla Plants Expanded - More Plants | • Mousekin beehives will recognize flowers from this mod for honey and beeswax production • Flowers: desired precept will count flowers and Garden Zones from this mod towards garden requirements |
| VGP Vegetable Garden Project | • Mousekin Trail Mix recipes now accept VGP berries as optional ingredients |
| VGP Garden Gourmet | • Mousekin Cloverbury cheese is recategorized under VGP's cooking supplies thing category • VGP cheeses count towards Mousekin's "ate cheese" mood debuffs |
| VGP Xtra Trees and Flowers | • Mousekin beehives will recognize flowers from this mod for honey and beeswax production • Flowers: desired precept will count flowers from this mod towards garden requirements |
None known at this time.