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@xsebek xsebek commented Jul 20, 2025

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@xsebek xsebek requested review from byorgey and kostmo July 20, 2025 11:05
when ticked hypotheticalWinCheck'
return ticked
Effect.localData ["tick" Effect..= time] $ do
Effect.logTrace_ "Running tick"
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@byorgey I realized I have not set a goal in #2526, what should we start logging for the issue to be done.

Do you have any suggestions? I am thinking:

  • loading each part of state
  • scenario start
  • scenario end

Maybe also something in TUI to see how it would work in EventM monad.

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That sounds like a good start.

{ startPaused = pausedAtStart
, pauseOnObjectiveCompletion = autoShowObjectives
, loadTestScenarios = Set.member LoadTestingScenarios debugOptions
, startLogging = True
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Does startLogging ever get set to False? Will the game just be always writing out a log to disk by default?

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Oh, I should add a command line option or maybe finally add a config file.

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