HDR対応スクリーンショット(screenshot_hdr)を追加#11
Open
takashicompany wants to merge 2 commits into
Open
Conversation
HDRが有効なプロジェクトでScreenCapture系APIがハングする問題への対策として、 Camera.Render() + RenderTextureFormat.DefaultHDR を使用する screenshot_hdr コマンドを新規追加。 既存の screenshot コマンドは変更なし。 Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Summary
ScreenCapture.CaptureScreenshotAsTexture()/CaptureScreenshotIntoRenderTexture()がハングする問題への対策Camera.Render()+RenderTextureFormat.DefaultHDRを使用するscreenshot_hdrコマンド・MCPツールを新規追加screenshotコマンドは一切変更なし背景
playcaller_screenshotを実行すると、30秒タイムアウトでハングするScreenCapture系 API が HDR 有効時にハングするのは Unity の既知の問題変更内容
Editor/CommandRouter.csscreenshot_hdrルーティング追加Editor/Handlers/ScreenshotHandler.csHandleHDR()メソッド追加Server~/src/playcaller/server.pyplaycaller_screenshot_hdrMCPツール追加使い方
HDRが有効なプロジェクトでは
playcaller_screenshotの代わりにplaycaller_screenshot_hdrを使用する。パラメータは
playcaller_screenshotと同一(width, height, filename)。テスト
URP + HDR有効(
m_SupportsHDR: 1)のプロジェクト(Unity 2022.3.67f2, macOS)で動作確認済み:🤖 Generated with Claude Code