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Using MobileFFmpeg in Commercial Applications
In order to use MobileFFmpeg in commercial applications, there are two things that must be considered.
First of all, please note that iOS and tvOS libraries are static and Android libraries are dynamic/shared.
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Dynamic LGPL librariesofMobileFFmpegcan be used in a commercial applications. In this using scheme, commercial application will have its own license andMobileFFmpegwill be licensed underLGPL. The most important part of this scheme is, users of commercial application should be able to and allowed to replaceMobileFFmpeglibrary with another version. It can be hard to achieve that inApple App StoreandGoogle Play Store, so be aware of this situation. -
When
static LGPL librariesare used there are two options. Either publishing commercial application source code underLGPLorproviding commercial application in an object (not necessarily source) format, so that a user has the opportunity to modify the LGPL library and relink the commercial application. Most developers find it hard to provide an application in an object format to allow relinking so they prefer providing source code of their application. -
When
GPL librariesare used, either dynamic or static, commercial application will be licensed underGPL, all conditions defined byGPLmust be met. This meansyou must make the source code available to the users of your commercial application as described in the GPL, and they must be allowed to redistribute and modify it as described in the GPL.
Refer to Patents wiki page.
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