relative: keep player in the centre to avoid layout shift #33
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Relatives have a bad layout shift currently when the table in relatives is not filled. This PR ensures that we keep the player centred by adding dummy rows that are hidden when the table is not filled so that the player stays vertically centred.
PR also adds settings for the buffer for the number of players ahead/behind the player to display
Screen.Recording.2025-06-21.at.1.41.06.PM.mov
Screen.Recording.2025-06-21.at.1.45.51.PM.mov