Fix NDE when multiple patches in a single WFT exceed SA's 2048-byte limit#1225
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Fix NDE when multiple patches in a single WFT exceed SA's 2048-byte limit#1225
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chris-olszewski
approved these changes
Apr 21, 2026
This was referenced May 1, 2026
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What changed
On replay, when emitting the
TemporalChangeVersionsearch attributes following emitting patch marker, we would previously include all known patches, including those that had been looked ahead but not yet emitted by the workflow code.That could result in situations where we'd hit the SA's 2048 bytes size limit earlier in replay if 1) multiple patches were emitted during a single WFT, and 2) the SA's 2048 bytes limit was reached during that WFT. That situation would surface as an NDE, as the original execution would have emitted an
UpseartSearchAttributecommand for the first few patches, only stopping once the cumulative length of patches would exceed the limit, while on replay, there would be noUpseartSearchAttributecommand at all.This PR change the Patch->UpseartSearchAttribute handling to only include patches that the workflow has effectively emitted so far (
created_command == true).Fixes #1223.