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Fix terrain needle artifacts in Firefox strict/private mode via fetch() + canvas-free PNG decoding#100
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Agent-Logs-Url: https://github.com/tentone/geo-three/sessions/40ddf55d-f580-4649-94b9-de478f2b744e Co-authored-by: tentone <9158354+tentone@users.noreply.github.com>
…+ PNG decoder Agent-Logs-Url: https://github.com/tentone/geo-three/sessions/40ddf55d-f580-4649-94b9-de478f2b744e Co-authored-by: tentone <9158354+tentone@users.noreply.github.com>
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[WIP] Fix height map rendering in Firefox with Enhanced Tracking Protection
Fix terrain needle artifacts in Firefox strict/private mode via fetch() + canvas-free PNG decoding
Apr 2, 2026
…coding Agent-Logs-Url: https://github.com/tentone/geo-three/sessions/2494df11-8905-42bd-8b09-13495098c3c4 Co-authored-by: tentone <9158354+tentone@users.noreply.github.com>
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source/utils/PNGDecoder.tsPNGDecoderexport fromsource/Main.tsMapHeightNode– replacePNGDecoder.decode()/scaleImageData()withcreateImageBitmap(blob)+ canvasMapHeightNodeShader– replacePNGDecoder.decode()/DataTexturewithcreateImageBitmap(blob)→TextureMapMartiniHeightNode– removedprocessImageData(), updatedprocessHeight()to acceptHTMLImageElement | ImageBitmap, updatedloadHeightGeometry()to usecreateImageBitmap(blob)