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Pull requests: tgstation/TerraGov-Marine-Corps

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Pull requests list

Bump vitest from 3.1.2 to 3.2.6 in /tgui dependencies Pull requests that update a dependency file javascript Pull requests that update Javascript code UI We make things worse, but rounder
#18790 opened Jun 8, 2026 by dependabot Bot Loading…
Bump axios from 1.9.0 to 1.16.0 in /tgui dependencies Pull requests that update a dependency file javascript Pull requests that update Javascript code UI We make things worse, but rounder
#18789 opened Jun 6, 2026 by dependabot Bot Loading…
Big MG60 belt box Feature New interesting mechanics with new interesting bugs
#18782 opened May 18, 2026 by mudzbe Contributor Loading…
Strip menu fix Fix Fixes an issue with the game.
#18780 opened May 18, 2026 by Lumipharon Contributor Loading…
Heal foam nade buff Balance Changes to functionality that modifies how effective certain methods are at powergaming. Fix Fixes an issue with the game.
#18779 opened May 17, 2026 by Lumipharon Contributor Loading…
TGS Legacy of Spring Config Update Changes to server configuration options. Feature New interesting mechanics with new interesting bugs Fix Fixes an issue with the game. Map Edit One or more changes to .dmm files. Test Merge Candidate This PR has been reviewed and is ready for testing, unless something changes.
#18778 opened May 16, 2026 by AzonStarfall Contributor Loading…
Weapon codex additions and various related updated Code Improvement Changes for adhering to code standards and codebase maintainability. Do Not Merge Pull request should not be merged due to design conflict or being a temporary change. Feature New interesting mechanics with new interesting bugs Refactor Improves underlying code to make systems more modular and functional. Requires Testing PRs stable enough for testing, expecting minor changes.
#18777 opened May 16, 2026 by Lumipharon Contributor Loading…
NPC healing fixes Fix Fixes an issue with the game.
#18776 opened May 15, 2026 by Lumipharon Contributor Loading…
NPC ammo storage fix Fix Fixes an issue with the game.
#18774 opened May 14, 2026 by Lumipharon Contributor Loading…
Rapid Field Disassembler Feature New interesting mechanics with new interesting bugs
#18773 opened May 14, 2026 by Lumipharon Contributor Draft
Shield fix and additions Balance Changes to functionality that modifies how effective certain methods are at powergaming. Code Improvement Changes for adhering to code standards and codebase maintainability. Fix Fixes an issue with the game. Quality of Life Minor changes that make the game nicer to play
#18769 opened May 9, 2026 by Lumipharon Contributor Loading…
Better explosion logging Administration Alters the administrative tools used in-game. Logging
#18763 opened May 8, 2026 by Lumipharon Contributor Loading…
Barricade refactor Fix Fixes an issue with the game. Refactor Improves underlying code to make systems more modular and functional.
#18760 opened May 7, 2026 by Lumipharon Contributor Loading…
Deployable cameras have inbuilt proxy sensor + slight camera refactor Feature New interesting mechanics with new interesting bugs Fix Fixes an issue with the game. Refactor Improves underlying code to make systems more modular and functional.
#18757 opened May 6, 2026 by Lumipharon Contributor Loading…
CanterburyRe-arranged Feature New interesting mechanics with new interesting bugs Map Edit One or more changes to .dmm files. Quality of Life Minor changes that make the game nicer to play
#18748 opened May 1, 2026 by Eggsampl3 Loading…
vote and restart improvements Administration Alters the administrative tools used in-game. Quality of Life Minor changes that make the game nicer to play Refactor Improves underlying code to make systems more modular and functional.
#18728 opened Apr 27, 2026 by Lumipharon Contributor Loading…
just straight up deletes warrior spur mutation Feature New interesting mechanics with new interesting bugs Removal Feature removal due to maintainibility or design direction.
#18726 opened Apr 27, 2026 by sylvia-from-fulp-station Contributor Loading…
Scaling cap of sentient zombies to alive marines Balance Changes to functionality that modifies how effective certain methods are at powergaming. Do Not Merge Pull request should not be merged due to design conflict or being a temporary change.
#18608 opened Mar 21, 2026 by mudzbe Contributor Loading…
Add corrupted larva and IFF tag, runner saddle to zcrash vendor, xenos have reduced ability cost and cooldown duration on zombie crash Feature New interesting mechanics with new interesting bugs
#18604 opened Mar 20, 2026 by mudzbe Contributor Loading…
Encounter gamemode Feature New interesting mechanics with new interesting bugs Map Edit One or more changes to .dmm files.
#18553 opened Jan 21, 2026 by mudzbe Contributor Loading…
Widebury Do Not Merge Pull request should not be merged due to design conflict or being a temporary change. Feature New interesting mechanics with new interesting bugs Map Edit One or more changes to .dmm files. Test Merge Candidate This PR has been reviewed and is ready for testing, unless something changes.
#18527 opened Dec 9, 2025 by Sai-Aye Contributor Loading…
Removes stray groundside generators Map Edit One or more changes to .dmm files. Removal Feature removal due to maintainibility or design direction.
#18485 opened Nov 28, 2025 by blackdav123 Contributor Loading…
Behemoth V2 - Complete Rework Feature New interesting mechanics with new interesting bugs Test Merge Candidate This PR has been reviewed and is ready for testing, unless something changes. Test Merge Only
#18481 opened Nov 28, 2025 by lKiseki Contributor Loading…
AI speech refactor and rework Refactor Improves underlying code to make systems more modular and functional.
#18437 opened Nov 19, 2025 by Neocloudy Contributor Draft
SoM lunar base Map Edit One or more changes to .dmm files. Merge Conflict Pull request is in a conflicted state with base branch. Quality of Life Minor changes that make the game nicer to play
#18388 opened Nov 10, 2025 by Technical-l Contributor Draft
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