Releases: theartemmaps1/EarShotOpenAL
Releases · theartemmaps1/EarShotOpenAL
V1.0.2
EarShot V1.0.2 changelog:
- Added distance attenuation settings for weapons.
- Fixed bugs and improved the code.
- Added proper support for looped weapons (minigun, chainsaw, spraycan, flamethrower, fire extinguisher).
- Added support for replacing goggle's and camera sounds.
- Added a possibility to replace footsteps for a shoe by it's texture name as well, not just the model name.
- Added support for falling/collapsing sounds for footsteps.
- Made after-shot (echoes) sounds not play anymore if the shooter is in the interior.
V1.0.1
04/10/2025 changelog:
- Got rid of the old interior ambience system, manual ambience can do the trick better.
- Codebase cleanup, optimization and bug fixes.
V1.0
First release.
20.09.2025 patch:
List of changes:
- Added the possibility of manual ambiences around the map, that are defined in the .ini file "map_ambiences.ini" (path:
generic/ambience/map_ambience.ini) - Added support for more audio formats besides .wav (.mp3, .ogg, .flac)
- Fixed a bug where a fire sound would attach to a random entity, including player (hopefully gone now).
- Made explosions a tad louder.
- Added back distant gunshots that were accidentally somehow removed (?)
- Added distant sounds thresholds to EarShot.ini.