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TvgLib.cs: Clean up formatting, remove unused Unity/System using directives, simplify enum references, and update the native canvas API call from tvg_canvas_push to tvg_canvas_add (adjusted DllImport and call site). Miscellaneous comment/whitespace tidy. scripts/build-thorvg.py: Make build outputs more robust by setting the working directory, updating the example tag, and changing UNITY_PLUGINS path resolution. Add find_built_library() to auto-discover real (non-symlink) ThorVG artifacts and use it across desktop, iOS, Android and WASM flows instead of hardcoded src paths; improve error messages and copying logic. Also normalize THORVG_DIR construction.
Add using directives for System and UnityEngine to package/Runtime/Sys/TvgLib.cs. These imports enable use of core .NET types and Unity APIs in the file (previously only Runtime.InteropServices was imported).
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Pull request overview
This PR updates the Unity ThorVG integration to work with ThorVG v1.0+ by adjusting the native build script outputs and aligning the C# P/Invoke surface with the updated ThorVG C API.
Changes:
- Update build script paths to be deterministic and auto-detect/copy the built library artifacts across desktop/iOS/Android/WebGL builds.
- Switch C# interop from
tvg_canvas_pushtotvg_canvas_addand clean up related enum usage/formatting.
Reviewed changes
Copilot reviewed 2 out of 2 changed files in this pull request and generated no comments.
| File | Description |
|---|---|
| scripts/build-thorvg.py | Ensures builds run from a consistent working directory and copies platform artifacts by auto-discovery (instead of hardcoded filenames/paths). |
| package/Runtime/Sys/TvgLib.cs | Updates the native canvas API binding to tvg_canvas_add (ThorVG v1.0+) and normalizes internal enum references/formatting. |
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Updates the build tools to support ThorVG v1.0 and above