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refactor(renderer): clean up debug logging and improve code clarity
- Removed unnecessary debug logging related to frame calls in SCR_DrawScreenField and SCR_UpdateScreen functions, streamlining the rendering process.
- Enhanced readability by clarifying variable declarations and conditions, particularly regarding anaglyph mode checks.
- Added forward declarations for static particle functions in the Vulkan renderer to improve code organization and maintainability.
This commit focuses on improving code clarity and reducing clutter in the rendering logic, contributing to better maintainability.
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