Renderer cleanup: remove dead if(0) gates and unused r_drawSun#165
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Renderer cleanup: remove dead if(0) gates and unused r_drawSun#165cursor[bot] wants to merge 1 commit intomainfrom
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- Drop permanently disabled r_lightmap==2 HSV debug branch and helper. - Remove unused color-clear experiment gated by if(0&&r_fastsky). - Remove r_drawSun cvar, sun shader lookup, and RB_DrawSun (never reachable). Co-authored-by: Tim Fox <timfox@outlook.com>
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Summary
Removes permanently unreachable renderer branches and unused cvar/shader wiring so behavior matches what actually shipped.
Flags / knobs removed
r_drawSunif (0 && r_drawSun->integer)in both Vulkan and OpenGL backends — the cvar had no effect at runtime. Default was already0.r_lightmap == 2HSV visualizationif (0 && r_lightmap->integer == 2)meant that debug path never ran;r_lightmapremains for other uses.if (0 && r_fastsky->integer && ...)never executed;r_fastskyremains for sky rendering paths intr_sky.c/tr_main.c.Also removed dead plumbing only referenced by the removed paths:
tr.sunShader,RB_DrawSun, and the"sun"shader lookup inCreateExternalShaders.Behavioral parity
./scripts/compile_engine.sh vulkan/opengl).ctestfrombuild-vk-Release— all 19 tests passed (smoke, renderer regression check, units).Notes
Saved configs that set
r_drawSunwill ignore that key (harmless). No gameplay or networking impact.