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Releases: tixl3d/tixl

v4.1.0.8

28 Nov 18:18

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v4.1.0.8 Pre-release
Pre-release

Preview release with first iteration of the interactive Skill Quest tutorial.

v4.1.0.4

29 Oct 00:38

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v4.1.0.4 Pre-release
Pre-release

An early preview release.

v4.1.0.1 - alpha

28 Sep 14:44

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v4.1.0.1 - alpha Pre-release
Pre-release

This is an intermediate release.

Please consider using v4.0.6.

v4.0.6

30 Aug 19:29

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Release notes

Watch release video:

Introduction

Installer & Releases

  • Install to "Program Files" by default
  • Simplify compilation without ProcessCommander and ProcessRunner

Working with projects and Export

  • Fix creation of new projects
  • Excluded large files (>100mb) from backup
  • Fix copying of resources when exporting player
  • Update tests to and copy them to AppData in release mode
  • Added licenses folder

Improvements to the magnetic graph

  • Connections are no longer disconnected when unsnapped
  • Vertical lines can be dragged
  • Add operator output views when hovering outputs and tweak look of curve line
  • Implementing GraphHoverModes for MagGraph
  • Prevent accidental graph layout adjustments when replacing connections
  • Tweak annotation rename interaction
  • Fix incorrect connection line warning when inserting multiinput
  • Snap ops horizontally enabled by default
  • Improve searching with Ctrl+F focus into view behaviour
  • Indicate connections that are about to be removed
  • Fix undo/redo when replacing a connection on an input
  • Add add Node to graph context menu
  • Operator names are properly scaled with UI scaling

Timeline improvements

  • Automatically resolve overlapping for new timeclips
  • Height of TimeClip layer area can be adjusted
  • Non-connected TimeClips are not highlighted when within current time
  • Reduce default timeline clip height
  • Improve autoscaling of non-scalar dope sheet curves
  • Increase width of updated curves
  • Fix glitch in recount keyframe values
  • Fix view adjustment when shift clicking on dope sheet parameter background
  • Fix accidental deletion of unselected TimeClips
  • Refactor DopeSheet and timeline to reduce allocations and improve display of curve animation lines

User Interface / New features and improvements

  • Add HDR indicator to color swatches
  • Add gradient editor curve overlays
  • Tweak symbol search order
  • Updated default layouts
  • Refactor Value input UI to support separate clamping of min and max
  • Converted more Custom Operator Uis
  • Improve Infinity slider with UI scaling

General Fixes and improvements

  • Composition (background) can be pinned if nothing selected

  • Fit background image into graph (without timeline) and disable fading/clear on left edge

  • Fix rotate camera view breaking view target vector distance

  • Fix context menu in project list

  • Project list can be scrolled

  • Don't update project modification time if no symbols were changed

  • Fix toggle mute audio button in the time controls bar

  • ui-minor Display keyboard shortcut for pinning

  • Prevent multiple instanced for file resources in dropdown list

  • Prefer integrated graphic cards over MS basic render graphics card emulation

  • Initialize new gradient inputs so no more reload is required to change them from null

  • Support filenames with spaces when opening files or folders externally

  • Fix camera keyboard control while pressing mouse button

  • Fix potential crash when switching "Bypassed" failed

  • Fix exception when input for NdiOuput contains mipmaps

  • Fix dragging from Symbol Library on to Legacy Graph

Output and rendering

  • Increase max bandwidth when exporting videos
  • Fix graph visualization in floatList and intList grid output

Working with audio and live performances

  • Fix update of audio background image
  • Add Playback volume project setting
  • Fix beat-tapping without disabled beat lock
  • Increase max BPM rate for tapping from 200 to 600
  • Clean up export soundtrack code
  • Implemented reload of audio images

Performance improvements

  • Optimize curve implementation
  • Made Instance Outputs and Inputs from IReadOnlyList -> List to avoid allocations
  • Tweak display of metrics (only show damped values)

Working with variables

  • [SetVar...] operators show reference lines
  • Add [SetBoolVar] [GetBoolVar]

Operators updates

Fields and shader graphs

  • Add [HeightMapSdf]

  • Add [InvertField]

  • Add [TranslateUV]

  • Add [JonBakerSDFLoader] generator. -This node is loading the jbaker sdf's

  • Add [SdfToVector] to define procedural vector fields for particle forces

  • Fix [SdfToColor] when used with particle effects

  • Fix [CustomSDF] mod definition because some presets depend on it

  • Optimize [BoxSDF] scale implementation

  • Fix [BendField]

  • Fix [PlaneSDF] transform gizmo for negative axis

  • Fix [TransformField] uniform scaling and add RotateFieldVecs parameter

  • Refactor [GenerateShaderGraphCode] to directly read template file

  • Fix [FractalSdf] to correctly initialize UVs

  • Add [CombineFieldColor] Mix mode

  • Fix [SdfToColor] combining multiple ops

Points

  • New: Cleaned up [SelectPointsWithSdf] and added nice examples
  • Add [ApplyVectorField]
  • Update [RandomizePoints]' Fix color randomization and add Scale parameter. Not longer clamps HDR colors when not randomizing color HSB
  • Update [MapPointAttributes] increase default resolution of gradient, supports amount factor, and fix color factor implementation
  • Update [RadialPoints] (add color and remove obsolete parameters)
  • Update [MeshFacesPoints] Cleaned up (added parameters and example)
  • Update [SetPointAttributes] supports amount factor
  • Fix incorrect [PointsOnImage] Fx2 default
  • Fix [PairPointsForGridWalkLines] and added example
  • Breaking change [SnapPointsToGrid] now uses StrengthFactor parameter
  • Refactor and rename [PointTrail] -> [PointTrailFast] and [PointTrail2] -> [PointTrail]

for Particles

  • We cleaned up the namespaces. You'll now find all particle ops under Lib/particle/

  • Add [VelocityForce]

  • Add [ToroidalVortexForce]

  • Add [RandomJumpForce]

  • Add [VectorFieldForce]

  • Update [ParticleSystem] tweak settings and parameters and add EmitVelocityFactor parameter

  • Update [FieldVolumeForce] add ReflectOnCollision option

  • Update [FieldDistanceForce] add Decay parameter

  • Update [TurbulenceForce] supports ValueFields for amount

  • Update [FieldDistanceForce] clean up parameters, formatting and presets

  • Update [ReconstructiveForce] adjust default strength of

Mesh and Rendering

  • Add [Icosahedron]

  • Add [DrawSphere] helper

  • Align PBR-implementation with color fields for [DrawMesh], [RaymarchField], [DrawPointsShaded], [DrawMeshAtPoints]

  • Update [DrawLines] add FadeTooLong parameter

  • Update [DrawPointsShaded] fade out near points parameter and align it with common PBR implementation

  • Update [DrawMeshAtPoints] implementation and add ColorField support

  • Update [RaymarchField] using local space instead of position for specular lighting; add EnableDepth parameter

  • Update [DrawMesh] specular implementation

  • Update [SetEnvironment] has some useful defaults for fallback

  • Update and fix [RepeatMeshAtPoints] to support correct scaling and fx

  • Update [TransformMeshUV] adjust Pivot parameter default

  • Fix [SplitMeshVertices]

Working with animation

  • Add [AnimBoolean] including custom ui

  • Add [AnimFloatList] generator

  • Add [SetKeyframes] operator

  • Rename DelayTrigger -> DelayTriggerChange

  • Fix update of [HasTimeChanged] with multiple connections out

  • Fix Trigger OnlyOnDown

  • Fix [SetSpeedFactors] assignment

  • Add [Time] Frozen mode that enables implementing caching for animated ops

  • Fix [AnimValue] trigger timing

  • Fix [HasValueChanged] when rewinding time

  • Fix [Once] with multiple outputs

  • Renamed [Time2] to [Time]

  • Fix [SetBpm] and [GetBpm] updating

IO

  • Add Banidu's IO ops for handing artnet, dmx, serial ports
  • Add [VideoDeviceInput] webcam support
  • Add [ArtnetInput] node for listening artnet
  • Update [ArtnetOutput] with raw networking without library. Added unicast and artsync. Theres poll functions now.
  • Update [SpoutInput] add UpdateCount output to help sync with frame effects
  • Update [PointsToArtNetLights] Improve Nan correction and Add WhiteChannel parameter. Pan/Tilt possible to disable with channel 0.
  • Update [OscOutput] supports integers
  • Update [OscOutput] add FloatList input
  • Fix [NDI] dependencies to support in exported executable
  • Fix [Spout] required a ConvertFormat, let's try to failover to a safe default format
  • Fix [MidiInput] wasTrigger update

Working with colors

  • Change [RgbaToColor] default Alpha to 1
  • Add [KeepColors], [PickColorFromList], [OKLChToColor] and [BuildGradient]
  • Add [ColorListToInts]
  • Fix excessive line in [ImageLevels]
  • Add List type and [ColorList] and [StringList] can be editted in the parameter window
  • Add [SampleGradient] override interpolation option. If disabled using the intrinsic gradient interpolation
  • Increase gradient editor curve resolution
  • Fix gradient slider context menu with multiple SampleGradientNodes

working with numbers and math

  • Add [SetVec3] and [GetVec3]

  • Add [IntListToFloatList]

  • Add [FloatListToIntList]

  • Add [RemapFloatList]

  • Add [IntsToList] and [PickIntFromList]

  • Add [DivideVector2]

  • Update [IntValue] now as beautiful op ui

  • Update [PickFloat] implementation

  • Fix [PickFloat] caching

Help and examples

  • Add [HowToUseColors] tutorial
  • Cleaning up ChunkInstancingExample
  • Update/Fix SamplePointColorAttributesExample

Image operators

  • Add [DetectMotion] helper

  • Add [ReactionDiffusion] with an nice example

  • Update [Sketch] (uses project resource directory and handles better page interaction)

  • Update [CheckerBoard] caching

  • Update [LoadImage] to shows thumbnails in mag graph

  • Update [SinForm] to support caching

  • Update [Grain] now to ony uses local time, has a new Animation parameter and implements caching if static

Other improvements

  • Update [OrthographicCamera] add Roll parameter
  • Updating [VisualTest] to support waiting for async operations; Add [IoTests] ...
Read more

v4.0.5.0

23 Jul 21:17

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Yay! This is big. And needs some release notes. (Coming up!)

v4.0.4

06 Jul 20:58

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v4.0.4 Pre-release
Pre-release

Release Notes 4.0.4

Another preview release of TiXL focused on stability.

Feature Highlights

  • Rewrote the compilation of projects and assemblies. This should fix custom UI for most operators.
  • Added rotate and scale gizmos.
  • Improved editing with time clips (see Documentation).
  • Added horizontal snapping of operators to improve connection layout.
  • Added keybinding editor (♥ @newemka).

Fixes

  • Fixed crash when deleting snapped operators.

Timeline Editor

  • Time clips can be split with Ctrl+X.
  • After splitting, clips are automatically reconnected.
  • Improved dragging and snapping interaction.
  • Improved layout of the context menu.
  • New: Edit Clip Times editor.
  • Time clip changes can be undone.

UI Fixes

  • Improved memory performance (♥ @mrvux).
  • Improved UI scaling in the graph toolbar (♥ @newemka).
  • Added [VideoClip] proof-of-concept.

New Operators and Improvements

  • Renamed [SetCommandTime] → [SetTime].
  • Fixed [Counter].WasStep output with multiple connections.

SDF, Fields, and Raymarching

  • New [OctahedronSDF] (♥ @newemka).
  • New [PyramidSDF] (♥ @newemka).
  • Breaking: Changed behavior of [FieldDistanceForce].

TiXL v4.0.3

19 Jun 17:35

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TiXL v4.0.3 Pre-release
Pre-release

Release Notes 4.0.3

Another preview release of TiXL that comes with a lot of improvements and new features.

Feature Highlights

  • Based on the support from @banidu, @nr4, @Messy, and @yoda, we implemented and tested how to control stage lights via Art-Net/DMX with TiXL. This allows you to combine visuals with tightly synchronized and controlled stage light effects.

  • In live performance mode, TiXL uses advanced audio analysis to follow the current music tempo and automatically adjust phase and BPM to stay in sync.

  • Added scale gizmo to most operators.

Mag Graph Interface

  • Improved visibility of snapped connection arrows.
  • Horizontal snapping when dragging operators to avoid overlapping connections.
  • Operators can be added by clicking on vertical inputs. Improved insertion between vertically snapped operators.
  • Improved dragging and snapping of annotations (♥ @newemka).
  • Slightly tweaked output picking (now also works with click).
  • Mag Graph now supports focus mode interaction.
  • Output nodes rendered with their type and additional styling.
  • Input nodes are highlighted if updated (i.e., prevent caching).
  • Added right padding in operators with custom UI to avoid interfering with additional output indicators.
  • Prevent background dragging while adjusting infinity slider position.
  • Fixed editing of embedded gradient sliders.

Parameter window

  • FloatLists can now be edited in the parameter window and reordered by dragging indices.
  • Parameter names with PascalCase are shown as separate words (can be toggled in Settings).
  • Bypass buttons are disabled if not available.
  • Optional parameter edit smoothing (see Settings) to improve live performances.
  • Multiline string input fields grow with content.
  • User settings for connection style (♥ @newemka).

UI Improvements

  • Added FloatList and IntList output styles with new grid view.

  • Prompt before exiting the editor.

  • Link to releases in the Help menu.

  • Improved image sequence rendering and screenshot support (♥ @newemka).

  • Show elapsed compilation time in the console (♥ @newemka / @mrvux).

  • Option to disable keyboard shortcuts (useful for live performances).

  • Increased resolution of sample images.

  • Fixed Shake disconnect on high frame rate displays.

Even More...

  • Parameters can be excluded from presets.
  • Strings can be part of presets.
  • Added monospaced font (for multiline text).
  • Increased minimum canvas scale factor for greater zoom-out.
  • Show custom titles of symbols in pinned view (♥ @nikki).

UI Fixes

  • Fixed unintended creation of connections while dragging operators.
  • Fixed item hovering and clicking of animated properties in the dope sheet to center the animated operator.
  • Fixed theme dropdown (♥ @newemka).
  • Fixed issues related to modifying certain numbers.
  • Fixed value output graph scaling with UI scaling.
  • Fixed Undo/Redo of transform gizmo actions.
  • Editor now ignores mouse if it's on the output window (♥ @newemka).
  • Fixed crash when connecting from the parameter window.
  • SpaceMouse can control locked camera without output window focus.
  • Fixed camera interaction with keyboard while holding the left mouse button.
  • Fixed preset thumbnail rendering.
  • Canvas grid color uses theme color (♥ @newemka).
  • Fixed potential exception when curves were modified while saving (also cleaned up curve code).
  • Screenshot button now displays the save location.

New Operators and Improvements

  • Almost all operators now have documentation (♥♥♥ @1x-vision).
  • Added [Spout] support (♥♥♥ @nikki).
  • Fixed spelling mistakes in all operator documentation.

⚠ Breaking Changes

  • Removed [DepthOfField] command input.
  • [TorusSDF] uses separate parameters for radii.
  • Replaced [RepeatWithMirror] with [RepeatAxis] and a mirror parameter.

SDF, Fields, and Raymarching...

  • New [CustomSDF] for live coding and converting shaders, with many effects.
  • New [PlaneSDF].
  • New [MovePointsToSDF], a versatile point modifier.
  • New [FieldToImage] to convert a 3D field slice into a texture.
  • New [Image2dSDF] for using 2D textures to create SDFs.
  • New [RotateAxis] to improve performance.
  • Added [VisualizeFieldDistance] transform gizmo.
  • Refactored and cleaned up [TwistField].
  • Added uniform scale to [BoxSDF].
  • Added mirror parameter to [PolarRepeatSDF] (reduces artifacts and looks nice).
  • Fixed [TorusSDF] axis update issue.
  • Fixed [RaymarchField] behavior inside scaled transforms.
  • [RaymarchField] now respects group color overrides.

More

  • New [AnimInt] to switch random seeds on beat.
  • New [ParticleSystem] Update trigger to freeze simulations.
  • New [Dot] and [Cross] product ops (♥ Martin K).
  • New [HSE] (Hue, Saturation, Exposure).
  • Added TextureFormat parameters to [LinearGradient], [RadialGradient], and [FractalNoise].
  • Added amount parameter to [VolumeForce].
  • [SetEnvironment] now implements proper caching and auto-converts to cubemap if needed.

New Examples

  • [TorusMeshExample]
  • [PointTrailExample]
  • [SimForceOffsetExample]
  • [MoveToSDFExample]
  • [EaseExample]
  • [PointsToArtNetLightsExample]
  • [Image2dSDFExample]
  • Improved [SimForceOffsetExample]
  • Updated [CombineSDFExample]
  • Updated [DrawBillboardExample]

Fixes

  • Fixed pixel glitches with [LinearGradient] and [RadialGradient] in ping-pong repeat mode (♥ @newemka).
  • Improved [Distort] image parameters and options.
  • Improved [GetPointLightOcclusion] parameters.
  • Fixed [DrawMeshAtPoints] AlphaCutOff.
  • Fixed [RepeatMeshAtPoints].
  • Fixed [LinePoints] Twist parameter.
  • Fixed [NumberPattern] (♥ @newemka).
  • Fine-tuned AudioReaction parameter ranges (♥ @sense).
  • Fixed [IntsToBuffer] caching issue.
  • Clarified undefined [MidiInput] device names until configured.
  • Fixed caching for [PointsOnMesh].
  • Refactored [GetTextureSize] to return IsCubeMap.
  • Fixed [SpreadLayout] with a single child.
  • Fixed [SelectPointsWithField].
  • Fixed [SequenceAnim] triggering with multiple connected ops.
  • Fixed [LoadObj] status icon messages.

Performance Improvements

  • TextureReadAccess now buffered to avoid frame drops.
  • Audio analysis now applied directly after receiving the audio buffer, improving latency slightly.
  • Fixed JSON document exporter.
  • Added typeless support for Output (♥ @mrvux).
  • Fixed null reference due to incorrect build version (♥ @mrvux).
  • Fixed GPU memory leak in the editor (♥ @mrvux).
  • Backup and restore tessellation and geometry shader stages during UI drawing (♥ @mrvux).
  • Added option to disable DirectX debug mode for the device (♥ @mrvux).

TiXL v4.0.2 - Preview3

09 May 11:26

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Pre-release

Another preview release that should address a lot of issues of v4.0.1

Release video: https://www.youtube.com/watch?v=7L7h3EXdF34

Updates Since v4.0.1

🧠 Improvements

  • Better layout in Help → About dialog
  • Early support for automatically detecting and using dedicated graphics cards
  • [RemapUi] can now be dragged to adjust bias and gain
  • Vec2 parameter controls now support undo/redo
  • [MagGraph] now supports Focus Mode (F12)
  • [MagGraph] now supports parameter popups
  • Most "Tooll" references updated to TiXL

🧩 MagGraph Improvements

  • Fix: dragging an op from horizontal snaps no longer breaks connections
  • Split horizontal connections at drag position
  • Improved collapsing of horizontal stacks after ungroup
  • Snapped connections to additional inputs can now be split
  • Correctly collapse disconnected input lines
  • Connected inputs can now be replaced via snapped connection line

🆕 New Operators

  • [GetScreenPos] — helps with 2D annotations (check out the example!)
  • [TwistField] — a new field operator
  • [ScreenCloseUp] — a post-effect simulating content shown on a digital screen

🛠 Fixes

  • Fixed: hovering/updating Presets and Snapshots caused unwanted operator changes
  • Prevented project creation with duplicate names
  • Fixed: bypassed operators remained active after reload; bypassing again broke their update
  • Fixed: interaction issues with [AnimVec2] and [AnimVec3] in the graph
  • Fixed: symbols with only one child couldn’t be opened
  • Fixed: connecting input-output sockets in some cases led to crashes
  • Fixed: inserting invalid ops between vertically snapped ops caused crashes
  • Prevented camera movement via keyboard while editing input fields
  • Fixed stride size handling for [CombineMeshes]
  • Fixed: [PlayVideo] now correctly picks local .mp4 files and handles nullables more cleanly

TiXL v4.0.1 - Preview2

03 May 21:35

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Pre-release

Another preview release that should address a lot of issues of v4.0.0

Release video: https://www.youtube.com/watch?v=7L7h3EXdF34

TiXL v4.0.0 - preview

30 Apr 09:11

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TiXL v4.0.0 - preview Pre-release
Pre-release

An early pre-release for TiXL.