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wind-waker-light-stencils
wind-waker-light-stencils PublicAn attempt to recreate the polygonal lights of The Legend of Zelda: The Wind Waker using Godot Engine
GDScript 4
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MagicaVoxelUnitySplitter
MagicaVoxelUnitySplitter PublicA sample Unity project that takes imported MagicaVoxel OBJ meshes and splits them into separate meshes based on their voxel color.
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LD48
LD48 PublicForked from iellswo/LD48
A top-down action game game made in 72 hours for Ludum Dare 48 using Unity engine. The theme was "Deeper and Deeper."
C# 1
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TGDCAdaptiveAudioDemo
TGDCAdaptiveAudioDemo PublicA simple project demonstrating adaptive music for a Game Dev Club meeting
C# 1
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