Implement gzipped MessagePack savegame storage #69
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Needs some testing. The compression and decompression is definitely faster, but I'm not so sure about the UI performance - feels laggier? Perhaps that's because I'm comparing vanilla CE to upstream with Component Eagle installed. While a much bigger chunk of data is transferred through IPC now, it does not use an intermediate format - all slowdowns in this area have existed before with
JSON.stringifyand lz-string.Storage separation is partially done, the framework for adding mod-specific storages is there. Singular fs-job handler was reworked into small components, helper fs-job types were added to facilitate import and export of savegame and other files.
Closes #66.