Skip to content

Conversation

@EmeraldBlock
Copy link
Collaborator

Before this, the pixelAligned code just assumed every sprite's world "bounding box" was that of its unrotated version.

oops how did I not catch this

@dengr1065 dengr1065 merged commit 53df56f into master Jul 14, 2025
1 check passed
@dengr1065
Copy link
Collaborator

Thanks for the fix, seems to work fine in basic testing. Will close #85 as resolved.

@dengr1065 dengr1065 deleted the emeraldblock/fix-pixelaligned branch July 21, 2025 14:34
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

3 participants