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Awesome Unreal Engine

Unreal Engine Logo

UE5 tutorials, assets, and articles

Awesome

A curated list of awesome articles & resources for Unreal game engine. Resources focused on a particular art direction are separated out. You may find a few links not specific to UE, but are about 3d assets, game or movie production, etc.

Beginners should start with Community & beginner. Experts can find 320+ links in the all page.

Inspired by the awesome list.

Contents

Stylized-Art

Ghibli

πŸ“Ί Turn ANY rock into STYLIZED ~ GraphicLine Games [asset,Lumin,shader] (Ghibli Shader Texture Generator).

πŸ“ΊπŸͺ Ghibli-Inspired Stylized meadow ~ GraphicLine Games [asset,blueprint] (course files; can donate $0) - FULL COURSE 2.20 hours.

πŸ“ΊπŸͺ AAA Ghibli Forest in Blender & Unreal ~ ShinGidora [demo,Blender,asset] - good tips, though is promotion for his TREEBOX commercial script.

πŸ“Ί BEST 3D TREE in anime STYLE ~ GraphicLine Games [asset].

Zelda

πŸ“Ί Large Scale PCG Tutorial with Gaea Maps ~ Aziel Arts [environment] - Zelda-inspired landscape using Procedural Content Generation.

Fortnite

πŸ“Ί UNDERSTAND and RECREATE a Fortnite-like Landscape Material ~ Imphenzia [asset,Blender,optimize,environment].

Anime

πŸ“Ί I Nailed the Anime Look ~ SILKROAD Project [optimize,Houdini ,character,asset] - outline & shadows part of UV, not filter.

Comic

πŸ“Ί Physically Based Cel Shading ~ Visual Tech Art [pre-process,blueprint] - Physically Based pipeline.

πŸ“Ί stylized comic book shader ~ Chris Folea Makes Things [pre-process,blueprint] - WITHOUT post processing.

πŸ“Ί Cel-Shader playlist ~ many [post-process,Lumin,msc-ue] - 17 videos.

πŸ“Ί Moebius-style 3D Rendering ~ Useless Game Dev [pre-process,post-process,shader] - Sorbel filter on depth map, crosshatch, fader, etc.

Cartoon

πŸ“„ Anime/Toon/Cel Shading Model ~ Envieous [asset,game,shader] - custom shader, works with launcher.

πŸ“Ί Manga/outline Shader playlist ~ many [post-process,shader] - 18 videos, outlines, toon shaders.

πŸ“Ί Advanced Cel Shader ~ Pitchfork Academy [material].

πŸ“Ί Cartoon Cel Shader 2.0 ~ Sandvector Studios [material] (Face Shadow Texture Generator file).

Pixelized

Retro

Painted

πŸ“Ί ANIME STYLE SHADOWS ~ CuriousVertex [emulation,mesh,c++] (files) - uses C++ & blueprints to make sketchy effect.

Stylized

πŸ“Ί Trees – Blender to UE5 Workflow ~ selsner [asset] - blob-less, recomputed, short.

πŸ“Ί Long-Form Narrative Workflow ~ Unreal Engine [msc-ue] - Steamroller Animation 2D cartoon.

πŸ“Ί Low Poly open world w/free assets ~ Dutchmangames [demo,environment] (part 2) - place prefabs for beginners.

πŸ“Ί Simple Stylization Techniques | GDC 2024 ~ Chris Murphy [blueprint] (article) - colorized 'fog of war'.

πŸ“Ί many techniques available for Stylized Grass ~ Ghislain Girardot [Blender,asset,environment].

πŸ“Ί Materials for Linear Content ~ Unreal Engine [livestream,analysis] - various material creation techniques.

πŸ“Ί Environment Art Breakdown ~ Stylized Station [Blender,environment] - by Melissa Perl.

Other-Styles

Scifi

Water

πŸ“Ί Witcher 4 Baked Water Simulation ~ Aziel Arts [animation,physics] - easy realistic looking river.

Effect

πŸ“Ί Kawaii Physics-Hidden Physics Engine ~ Cobra Code [physics] (KawaiiPhysics repo) - stylized hair & clothes physics.

πŸ“Ί 10 EFFECTS in 10 MINUTES ~ Gabriel Aguiar Prod [niagara] - Lightning, Rain, Heal, Loot Drop, Portal, Meteor Rain, Flamethrower, Muzzle Flash, Explosion & Projectile.

Generic

πŸ“Ί "Step by step" Procedural Animation ~ Lincoln Margison [animation,character,asset] (reddit) - spider.

πŸ“Ί How One Guy FIXED Procedural Generation ~ Game Dev Buddies [asset,environment] - player made landscapes semi-randomish.

πŸͺ Asset Manager Studio Launcher ~ master-technology [tool,msc-ue] (video).

πŸ“Ί adding destruction ~ EODdev [asset,asset].

πŸͺ Odysey - 2D animations ~ PraxinosCoop [animation,msc-ue] (home).

πŸ“Ί Material Ambient Occlusion ~ William Faucher [msc-ue] - bake Ambient Occlusion maps onto models.

πŸ“Ί BOOST Foliage Performance ~ Joshua M Kerr [optimize,material] - world offset in material.

πŸ“ΊπŸ“œπŸͺ Tactical Combat on square/hex/triangle grids ~ Alex Quevillon [game,c++] (FAB) - 65 vids.

πŸ“Ί Individual Foliage Logic [Harvesting, Damage, Particles] ~ PrismaticaDev [animation,character,blueprint].

πŸͺ Interactive Foliage Physics ~ Etherion Designs [animation,optimize,c++] (Pro $$$ version) - plants react naturally to footsteps and wind. very cheap, .

Movie

πŸ“Ί Animators React to KPop Demon Hunters - ft. THE DIRECTORS ~ Corridor Crew [animation,other].

πŸ“Ί How this UE5 film won an Oscar ~ Josh Toonen [animation,character,msc-ue].

🌐 Visual Production ~ reddit [community] - production for movies & live events.

πŸ“Ί Green Screen VFX ~ Dean Yurke [video,camera] - Pro movie VFX artist explains his process.

πŸ“Ί Make Films 10x Faster in UE ~ Josh Toonen [video,animation,post-process,blueprint] - cinematic environments, animated decals.

πŸ“Ί Achieve True Color in Unreal Engine: Disabling Tonemapper ~ Kibibyte [post-process,pre-process,environment] - custom look, LUTs, etc.

Audio

General

Community

🌐 Game Design ~ - no specific platform.

🌐 Official Forum ~ Epic.

🌐 game industry job board ~ reddit.

🌐 Game Development ~ reddit - general advise & promotions for games.

🌐 IndieDev ~ reddit - casual: better place to showcase.

🌐 UnrealEngine5 ~ reddit - UE5 technical posts, rarely showcase.

🌐 unrealengine ~ reddit - UE4+ technical questions / posts here..

🌐 IndieDev link farm ~ reddit.

Beginner

πŸ“„ Packaging Docs ~ u/delgoodie [release] - long, lots of images.

πŸ“Ί avoid wasting months on a bad game idea ~ BiteMe Games [game] - prototype games.

πŸ“Ί 5 Features you Didn't know Unreal Already has ~ Game Dev Cave [tool,GAS] - 3d text, paper2D, gameplay ability system, scriptable tools, actor pallette .

πŸ“Ί NTRCT | Characters for Dummies ~ Yu Fujishiro [animation] - 'interactive art'.

πŸ“ΊπŸ“œπŸͺ udemy Unreal C++ cources ~ Stephen Ulibarri [commercial] (reviews).

πŸ“ΊπŸ“œ Control Rig ~ Ask A Dev [character,animation] - 22 vids.

πŸ“Ί Learning All IN ORDER ~ Game Dev Cave [animation,character,GAS] - 160 vids: newbie, blueprints, quests, C++.

πŸ“„ Recommended Asset Naming Conventions ~ epicgames - naming folders & files.

πŸ“ΊπŸ“œ Blueprint Fundamentals ~ Ask A Dev - 20 vids. experienced dev.

πŸ“Ί 25 Tips and Tricks ~ Unreal University [optimize] - mostly shortcuts.

πŸ“Ί MEGA TUTORIAL ~ Unreal Sensei [animation] (5.6 update) - 10 vids, ~30 hours, v5.5 nanite & lumen.

GenAI

πŸ’½ unreal-engine-mcp ~ flopperam - use Claude, Cursor, and Windsurf for world building.

Analysis

πŸ“Ί How Games Do Destruction ~ Game Maker's Toolkit [asset] - dent cars, break boxes, building desctruction.

πŸ’½ Wered UE5 Style Guide ~ Arkadiusz KoΕ‚odziejczyk [optimize,article] - coding conventions.

πŸ“ΊπŸ“œ Software Design Patterns series ~ Ali Elzoheiry [optimize] (blog refrence) - C++/Blueprints, quality.

AI-char

πŸ“Ί UE5.7 AI Assistant ~ Tony Munoz [tool] - Unreal Engine 5.7 Preview.

πŸ“Ί AI and Games channel ~ AIandGames [tool] - mostly breakdowns on games.

πŸ“Ί Hunyuan 2.1 Install Guide ~ Stefan 3D AI Lab [asset] (text guide) - ComfyUI.

πŸ“Ί local LLM code assistance ~ Chris Ashworth - Ollama, Continue.dev and Rider.

Environment

πŸ“Ί Scaling Lighting for Quality & Performance ~ Alexis Argyriou [optimize,Lumin].

🌐 Making Lumen As Performant As Possible ~ reddit [optimize,Lumin].

πŸ“Ί 10 Lighting Tips for Beginners ~ Matt Aspland.

πŸ“Ί Water: biggest lie in video games ~ AIA [emulation] - multiple tech for water & swimming illusions.

MetaHuman

πŸ“Ί CHEAPEST Motion Capture Setup for Metahumans ~ Charlie Driscoll [animation,rig] - for filmmaking.

Asset

πŸ’½ Blender-For-UnrealEngine-Addons ~ xavierloux.com [animation,Blender,asset] - simplifies the export process.

Physics

Motion

πŸ“Ί Custom Character Skeletons and Animations ~ Upside Tutorials [animation,character].

Shader

πŸ“Ί Character and Object Foliage Interaction ~ Arghanion's Puzzlebox [optimize] (free foliage tools) - cheap; no bones.

Material

πŸ“Ί Materials in 6 Levels of Complexity ~ pwnisher [tool] (Master Material FAB) - fast.

Niagara

πŸ“Ί Intro to Custom Niagara Modules ~ PrismaticaDev.

Camera

Blueprint

πŸ“Ί Not the usual Fire Torch - w/ Tristan ~ Visual Tech Art [texture].

πŸ“Ί Optimizing Foliage with WPO Disable Distance ~ PrismaticaDev [optimize] - reduce CPU/GPU for distant vegetation .

πŸ“ΊπŸ“œ square & hex Grids series ~ AziApps - 9 vids.

πŸ“Ί Why Use "Interfaces" & "Event Dispatchers" ~ Ali Elzoheiry [optimize] - decoupled code communication.

πŸ“Ί Flexible Calendar System ~ GameDev Brownbus (part 2) - in game time, date, day of week.

C++

πŸ’½ mobile forward rendering quality toggle ~ Vaei [optimize] (reddit post).

πŸ“ΊπŸ“œ Essential C++ Programming Basics ~ Pobato Tutorials - 23 short vids, focused topics, no fluff.

πŸ“Ί Software-Occlusion-Culling ~ ArmainAP [optimize] - reintroducing the functionality of CPU-based occlusion culling.

Msc-ue

πŸ“Ί Game Dev Books in 2026 ~ Cobra Code - paper books.

πŸ’½ ActorIO ~ HorizonGamesRoland [NPC,combat] (demo) - Source Engine inspired level scripting tool.

πŸ“Ί Textures for VFX Database ~ simonschreibt - well tagged.

πŸ’½πŸŒ UE4.27 vs 5.6 performance ~ reddit [project,optimize].

πŸͺ CG Marketplace ~ Flipped Normals [asset,commercial] - tutorials & assets.

πŸ“Ί free FAB newsletter ~ Zero2GameDev [tool] - links to free FAB packs every month.

πŸ“„ build dynamic matchmaking with PubNub ~ epicgames [multiplayer].

πŸ“„ GameplayAbilitySystem notes ~ tranek [GAS].

Other

πŸ“Ί What Studio Ghibli Does That Disney Doesn’t ~ omeroy Art Academy [animation,character] - stylistic differences.

πŸ’½ marketing indie Doc ~ Richard Zemore [marketing] (reddit) - 1-2 man team consultant.

πŸ“„ indie games are in a golden age right now ~ zukalous [marketing].

πŸ“Ί What Sells on Steam: You Don't Need a Hook ~ Jonas Tyroller [marketing] - make cool experiences, hooks less important.. Four Pillars: fun, appeal, scope, monetization.

πŸ“Ί 10 Simple Habits to Make Better Games ~ Andrew Chambers [plan].

πŸ“Ί Outline a Book with a PLOT GRID ~ Write with Claire Fraise [storytelling] (spreadsheet) - pre-plan plot arcs.

πŸ“Ί Crosshairs Are Surprisingly Difficult ~ JayTheDevGuy [UI/UX].

πŸ“Ί This is the Kuwahara Filter ~ Acerola [demo] - not Unreal specific, more about maths.

πŸ“Ί Fake Melee Attacks to Make Combat Feel Great ~ GDQuest [character,combat] - hurt boxes.

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License

Copyright (c)2025-2026, JS code Copyright (c)2019-2026 You may fork &/or copy to your own harddrive if you intend to make improvements and send them back to this repo. You may NOT republish/repurpose the entire list (in readme.md, all.md, &/or the CSV file) to any other platform, as is, as HTML, or any other format.

You are free link to this repo, so please share a link in your blog, YouTube channel, Reddit, etc.

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bookmarks for UE5, focused on a small range of dreamy-cartoony art

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