A curated list of awesome articles & resources for Unreal game engine. Resources focused on a particular art direction are separated out. You may find a few links not specific to UE, but are about 3d assets, game or movie production, etc.
Beginners should start with Community & beginner. Experts can find 320+ links in the all page.
Inspired by the awesome list.
πΊ Turn ANY rock into STYLIZED ~ GraphicLine Games [asset,Lumin,shader] (Ghibli Shader Texture Generator).
πΊπͺ Ghibli-Inspired Stylized meadow ~ GraphicLine Games [asset,blueprint] (course files; can donate $0) - FULL COURSE 2.20 hours.
πΊπͺ AAA Ghibli Forest in Blender & Unreal ~ ShinGidora [demo,Blender,asset] - good tips, though is promotion for his TREEBOX commercial script.
πΊ BEST 3D TREE in anime STYLE ~ GraphicLine Games [asset].
πΊ Large Scale PCG Tutorial with Gaea Maps ~ Aziel Arts [environment] - Zelda-inspired landscape using Procedural Content Generation.
πΊ UNDERSTAND and RECREATE a Fortnite-like Landscape Material ~ Imphenzia [asset,Blender,optimize,environment].
πΊ I Nailed the Anime Look ~ SILKROAD Project [optimize,Houdini ,character,asset] - outline & shadows part of UV, not filter.
πΊ Physically Based Cel Shading ~ Visual Tech Art [pre-process,blueprint] - Physically Based pipeline.
πΊ stylized comic book shader ~ Chris Folea Makes Things [pre-process,blueprint] - WITHOUT post processing.
πΊ Cel-Shader playlist ~ many [post-process,Lumin,msc-ue] - 17 videos.
πΊ Moebius-style 3D Rendering ~ Useless Game Dev [pre-process,post-process,shader] - Sorbel filter on depth map, crosshatch, fader, etc.
π Anime/Toon/Cel Shading Model ~ Envieous [asset,game,shader] - custom shader, works with launcher.
πΊ Manga/outline Shader playlist ~ many [post-process,shader] - 18 videos, outlines, toon shaders.
πΊ Advanced Cel Shader ~ Pitchfork Academy [material].
πΊ Cartoon Cel Shader 2.0 ~ Sandvector Studios [material] (Face Shadow Texture Generator file).
πΊ ANIME STYLE SHADOWS ~ CuriousVertex [emulation,mesh,c++] (files) - uses C++ & blueprints to make sketchy effect.
πΊ Trees β Blender to UE5 Workflow ~ selsner [asset] - blob-less, recomputed, short.
πΊ Long-Form Narrative Workflow ~ Unreal Engine [msc-ue] - Steamroller Animation 2D cartoon.
πΊ Low Poly open world w/free assets ~ Dutchmangames [demo,environment] (part 2) - place prefabs for beginners.
πΊ Simple Stylization Techniques | GDC 2024 ~ Chris Murphy [blueprint] (article) - colorized 'fog of war'.
πΊ many techniques available for Stylized Grass ~ Ghislain Girardot [Blender,asset,environment].
πΊ Materials for Linear Content ~ Unreal Engine [livestream,analysis] - various material creation techniques.
πΊ Environment Art Breakdown ~ Stylized Station [Blender,environment] - by Melissa Perl.
πΊ Witcher 4 Baked Water Simulation ~ Aziel Arts [animation,physics] - easy realistic looking river.
πΊ Kawaii Physics-Hidden Physics Engine ~ Cobra Code [physics] (KawaiiPhysics repo) - stylized hair & clothes physics.
πΊ 10 EFFECTS in 10 MINUTES ~ Gabriel Aguiar Prod [niagara] - Lightning, Rain, Heal, Loot Drop, Portal, Meteor Rain, Flamethrower, Muzzle Flash, Explosion & Projectile.
πΊ "Step by step" Procedural Animation ~ Lincoln Margison [animation,character,asset] (reddit) - spider.
πΊ How One Guy FIXED Procedural Generation ~ Game Dev Buddies [asset,environment] - player made landscapes semi-randomish.
πͺ Asset Manager Studio Launcher ~ master-technology [tool,msc-ue] (video).
πΊ adding destruction ~ EODdev [asset,asset].
πͺ Odysey - 2D animations ~ PraxinosCoop [animation,msc-ue] (home).
πΊ Material Ambient Occlusion ~ William Faucher [msc-ue] - bake Ambient Occlusion maps onto models.
πΊ BOOST Foliage Performance ~ Joshua M Kerr [optimize,material] - world offset in material.
πΊππͺ Tactical Combat on square/hex/triangle grids ~ Alex Quevillon [game,c++] (FAB) - 65 vids.
πΊ Individual Foliage Logic [Harvesting, Damage, Particles] ~ PrismaticaDev [animation,character,blueprint].
πͺ Interactive Foliage Physics ~ Etherion Designs [animation,optimize,c++] (Pro $$$ version) - plants react naturally to footsteps and wind. very cheap, .
πΊ Animators React to KPop Demon Hunters - ft. THE DIRECTORS ~ Corridor Crew [animation,other].
πΊ How this UE5 film won an Oscar ~ Josh Toonen [animation,character,msc-ue].
π Visual Production ~ reddit [community] - production for movies & live events.
πΊ Green Screen VFX ~ Dean Yurke [video,camera] - Pro movie VFX artist explains his process.
πΊ Make Films 10x Faster in UE ~ Josh Toonen [video,animation,post-process,blueprint] - cinematic environments, animated decals.
πΊ Achieve True Color in Unreal Engine: Disabling Tonemapper ~ Kibibyte [post-process,pre-process,environment] - custom look, LUTs, etc.
π Game Design ~ - no specific platform.
π game industry job board ~ reddit.
π Game Development ~ reddit - general advise & promotions for games.
π IndieDev ~ reddit - casual: better place to showcase.
π UnrealEngine5 ~ reddit - UE5 technical posts, rarely showcase.
π unrealengine ~ reddit - UE4+ technical questions / posts here..
π IndieDev link farm ~ reddit.
π Packaging Docs ~ u/delgoodie [release] - long, lots of images.
πΊ avoid wasting months on a bad game idea ~ BiteMe Games [game] - prototype games.
πΊ 5 Features you Didn't know Unreal Already has ~ Game Dev Cave [tool,GAS] - 3d text, paper2D, gameplay ability system, scriptable tools, actor pallette .
πΊ NTRCT | Characters for Dummies ~ Yu Fujishiro [animation] - 'interactive art'.
πΊππͺ udemy Unreal C++ cources ~ Stephen Ulibarri [commercial] (reviews).
πΊπ Control Rig ~ Ask A Dev [character,animation] - 22 vids.
πΊ Learning All IN ORDER ~ Game Dev Cave [animation,character,GAS] - 160 vids: newbie, blueprints, quests, C++.
π Recommended Asset Naming Conventions ~ epicgames - naming folders & files.
πΊπ Blueprint Fundamentals ~ Ask A Dev - 20 vids. experienced dev.
πΊ 25 Tips and Tricks ~ Unreal University [optimize] - mostly shortcuts.
πΊ MEGA TUTORIAL ~ Unreal Sensei [animation] (5.6 update) - 10 vids, ~30 hours, v5.5 nanite & lumen.
π½ unreal-engine-mcp ~ flopperam - use Claude, Cursor, and Windsurf for world building.
πΊ How Games Do Destruction ~ Game Maker's Toolkit [asset] - dent cars, break boxes, building desctruction.
π½ Wered UE5 Style Guide ~ Arkadiusz KoΕodziejczyk [optimize,article] - coding conventions.
πΊπ Software Design Patterns series ~ Ali Elzoheiry [optimize] (blog refrence) - C++/Blueprints, quality.
πΊ UE5.7 AI Assistant ~ Tony Munoz [tool] - Unreal Engine 5.7 Preview.
πΊ AI and Games channel ~ AIandGames [tool] - mostly breakdowns on games.
πΊ Hunyuan 2.1 Install Guide ~ Stefan 3D AI Lab [asset] (text guide) - ComfyUI.
πΊ local LLM code assistance ~ Chris Ashworth - Ollama, Continue.dev and Rider.
πΊ Scaling Lighting for Quality & Performance ~ Alexis Argyriou [optimize,Lumin].
π Making Lumen As Performant As Possible ~ reddit [optimize,Lumin].
πΊ 10 Lighting Tips for Beginners ~ Matt Aspland.
πΊ Water: biggest lie in video games ~ AIA [emulation] - multiple tech for water & swimming illusions.
πΊ CHEAPEST Motion Capture Setup for Metahumans ~ Charlie Driscoll [animation,rig] - for filmmaking.
π½ Blender-For-UnrealEngine-Addons ~ xavierloux.com [animation,Blender,asset] - simplifies the export process.
πΊ Custom Character Skeletons and Animations ~ Upside Tutorials [animation,character].
πΊ Character and Object Foliage Interaction ~ Arghanion's Puzzlebox [optimize] (free foliage tools) - cheap; no bones.
πΊ Materials in 6 Levels of Complexity ~ pwnisher [tool] (Master Material FAB) - fast.
πΊ Intro to Custom Niagara Modules ~ PrismaticaDev.
πΊ Not the usual Fire Torch - w/ Tristan ~ Visual Tech Art [texture].
πΊ Optimizing Foliage with WPO Disable Distance ~ PrismaticaDev [optimize] - reduce CPU/GPU for distant vegetation .
πΊπ square & hex Grids series ~ AziApps - 9 vids.
πΊ Why Use "Interfaces" & "Event Dispatchers" ~ Ali Elzoheiry [optimize] - decoupled code communication.
πΊ Flexible Calendar System ~ GameDev Brownbus (part 2) - in game time, date, day of week.
π½ mobile forward rendering quality toggle ~ Vaei [optimize] (reddit post).
πΊπ Essential C++ Programming Basics ~ Pobato Tutorials - 23 short vids, focused topics, no fluff.
πΊ Software-Occlusion-Culling ~ ArmainAP [optimize] - reintroducing the functionality of CPU-based occlusion culling.
πΊ Game Dev Books in 2026 ~ Cobra Code - paper books.
π½ ActorIO ~ HorizonGamesRoland [NPC,combat] (demo) - Source Engine inspired level scripting tool.
πΊ Textures for VFX Database ~ simonschreibt - well tagged.
π½π UE4.27 vs 5.6 performance ~ reddit [project,optimize].
πͺ CG Marketplace ~ Flipped Normals [asset,commercial] - tutorials & assets.
πΊ free FAB newsletter ~ Zero2GameDev [tool] - links to free FAB packs every month.
π build dynamic matchmaking with PubNub ~ epicgames [multiplayer].
π GameplayAbilitySystem notes ~ tranek [GAS].
πΊ What Studio Ghibli Does That Disney Doesnβt ~ omeroy Art Academy [animation,character] - stylistic differences.
π½ marketing indie Doc ~ Richard Zemore [marketing] (reddit) - 1-2 man team consultant.
π indie games are in a golden age right now ~ zukalous [marketing].
πΊ What Sells on Steam: You Don't Need a Hook ~ Jonas Tyroller [marketing] - make cool experiences, hooks less important.. Four Pillars: fun, appeal, scope, monetization.
πΊ 10 Simple Habits to Make Better Games ~ Andrew Chambers [plan].
πΊ Outline a Book with a PLOT GRID ~ Write with Claire Fraise [storytelling] (spreadsheet) - pre-plan plot arcs.
πΊ Crosshairs Are Surprisingly Difficult ~ JayTheDevGuy [UI/UX].
πΊ This is the Kuwahara Filter ~ Acerola [demo] - not Unreal specific, more about maths.
πΊ Fake Melee Attacks to Make Combat Feel Great ~ GDQuest [character,combat] - hurt boxes.
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