Smile (Statistical Machine Intelligence and Learning Engine) is a fast and comprehensive machine learning, NLP, linear algebra, graph, interpolation, and visualization system in Java and Scala. With advanced data structures and algorithms, Smile delivers state-of-art performance. Smile is well documented and please check out the project website for programming guides and more information.
Smile covers every aspect of machine learning, including classification, regression, clustering, association rule mining, feature selection, manifold learning, multidimensional scaling, genetic algorithms, missing value imputation, efficient nearest neighbor search, etc.
Smile implements the following major machine learning algorithms:
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Classification: Support Vector Machines, Decision Trees, AdaBoost, Gradient Boosting, Random Forest, Logistic Regression, Neural Networks, RBF Networks, Maximum Entropy Classifier, KNN, Naïve Bayesian, Fisher/Linear/Quadratic/Regularized Discriminant Analysis.
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Regression: Support Vector Regression, Gaussian Process, Regression Trees, Gradient Boosting, Random Forest, RBF Networks, OLS, LASSO, ElasticNet, Ridge Regression.
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Feature Selection: Genetic Algorithm based Feature Selection, Ensemble Learning based Feature Selection, TreeSHAP, Signal Noise ratio, Sum Squares ratio.
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Clustering: BIRCH, CLARANS, DBSCAN, DENCLUE, Deterministic Annealing, K-Means, X-Means, G-Means, Neural Gas, Growing Neural Gas, Hierarchical Clustering, Sequential Information Bottleneck, Self-Organizing Maps, Spectral Clustering, Minimum Entropy Clustering.
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Association Rule & Frequent Itemset Mining: FP-growth mining algorithm.
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Manifold Learning: IsoMap, LLE, Laplacian Eigenmap, t-SNE, UMAP, PCA, Kernel PCA, Probabilistic PCA, GHA, Random Projection, ICA.
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Multi-Dimensional Scaling: Classical MDS, Isotonic MDS, Sammon Mapping.
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Nearest Neighbor Search: BK-Tree, Cover Tree, KD-Tree, SimHash, LSH.
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Sequence Learning: Hidden Markov Model, Conditional Random Field.
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Natural Language Processing: Sentence Splitter and Tokenizer, Bigram Statistical Test, Phrase Extractor, Keyword Extractor, Stemmer, POS Tagging, Relevance Ranking
You can use the libraries through Maven central repository by adding the following to your project pom.xml file.
<dependency>
<groupId>com.github.haifengl</groupId>
<artifactId>smile-core</artifactId>
<version>2.4.0</version>
</dependency>
For NLP, use the artifactId smile-nlp.
For Scala API, please use
libraryDependencies += "com.github.haifengl" %% "smile-scala" % "2.4.0"
For Kotlin API, add the below into the dependencies
section
of Gradle build script.
implementation("com.github.haifengl:smile-kotlin:2.4.0")
For Clojure API, add the following dependency to your project or build file:
[org.clojars.haifengl/smile "2.4.0"]
To enable machine optimized matrix computation, the users should make their machine-optimized libblas3 (CBLAS) and liblapack3 (Fortran) available as shared libraries at runtime. This module employs the highly efficient netlib-java library.
Apple OS X requires no further setup as it ships with the veclib framework.
Generically-tuned ATLAS and OpenBLAS are available with most distributions and must be enabled explicitly using the package-manager. For example,
- sudo apt-get install libatlas3-base libopenblas-base
- sudo update-alternatives --config libblas.so
- sudo update-alternatives --config libblas.so.3
- sudo update-alternatives --config liblapack.so
- sudo update-alternatives --config liblapack.so.3
However, these are only generic pre-tuned builds. If you have [Intel MKL] (https://software.intel.com/en-us/mkl) installed, you could also create symbolic links from libblas.so.3 and liblapack.so.3 to libmkl_rt.so or use Debian's alternatives system.
The native_system builds expect to find libblas3.dll and liblapack3.dll on the %PATH% (or current working directory). Smile prebuilt package ships Intel MKL, which features highly optimized, threaded, and vectorized math functions that maximize performance on each processor family.
Smile comes with interactive shells for Java, Scala and Kotlin. Download pre-packaged Smile from the releases page. In the home directory of Smile, type
./bin/smile
to enter the Scala shell. You can run any valid Scala expressions
in the shell. In the simplest case, you can use it as a calculator.
Besides, all high-level Smile operators are predefined in the shell.
By default, the shell uses up to 75% memory. If you need more memory
to handle large data, use the option -J-Xmx
or -XX:MaxRAMPercentage
.
For example,
./bin/smile -J-Xmx30G
You can also modify the configuration file ./conf/smile.ini
for the
memory and other JVM settings.
To use Java's JShell, type
./bin/jshell.sh
which has Smile's jars in the classpath. Similarly, run
./bin/kotlin.sh
to enter Kotlin REPL.
Most models support the Java Serializable
interface (all classifiers
do support Serializable
interface) so that you can use them in Spark.
For reading/writing the models in non-Java code, we suggest [XStream]
(https://github.com/x-stream/xstream) to serialize the trained models.
XStream is a simple library to serialize objects to XML and back again.
XStream is easy to use and doesn't require mappings (actually requires
no modifications to objects). Protostuff
is a nice alternative that supports forward-backward compatibility
(schema evolution) and validation. Beyond XML, Protostuff supports many
other formats such as JSON, YAML, protobuf, etc.
Smile provides a Swing-based data visualization library SmilePlot, which provides scatter plot, line plot, staircase plot, bar plot, box plot, histogram, 3D histogram, dendrogram, heatmap, hexmap, QQ plot, contour plot, surface, and wireframe.
To use SmilePlot, add the following to dependencies
<dependency>
<groupId>com.github.haifengl</groupId>
<artifactId>smile-plot</artifactId>
<version>2.4.0</version>
</dependency>
Smile also support data visualization in declarative approach.
With smile.plot.vega package
, we can create a specification
that describes visualizations as mappings from data to properties
of graphical marks (e.g., points or bars). The specification is
based on Vega-Lite. The
Vega-Lite compiler automatically produces visualization components
including axes, legends, and scales. It then determines properties
of these components based on a set of carefully designed rules.
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