Asset store link: http://u3d.as/content/space-madness/lunar-mobile-console
Requires Unity 5.0 or later.
If you enjoy using the plugin - please, rate it on the Asset Store!
The project goal is to build a high-performance and lightweight Unity native iOS/Android logger.
- Check Official Wiki for additional information, troubleshooting and guides.
- Visit Unity Forums Thread for discussions and general questions.
- iOS: requires iOS 8 or later
- Android: requires API Level 9 or later
- Native C/Objective-C/Java code with a low memory footprint.
- Works well with huge logs amount (up to 65536 entries).
- Completely built with native iOS/Android UI (does NOT rely on Unity GUI).
- Resolution independent (looks great on highres/retina displays).
- Does NOT modify scenes and does NOT add new assets.
- Removes completely from the release build with a single mouse click or from command line (absolutely NO traces left).
- Instant error notification (never miss an unhandled exception again):
-
Automatic:
Unity Editor Menu: Window ▶ Lunar Mobile Console ▶ Install... -
Manual:
Drag'n'DropLunarConsol.prefab(Assets/LunarConsole/Scripts/LunarConsole.prefab) into your current scene hierarchy and save your changes. You only need to do it once for your startup scene.
You can open the console with a multi touch gesture or using the API call from a script (see API Calls for details).
- Select
LunarConsolegame object in theHierarchywindow.

- Find
Lunar Consolescript settings in theInspectorwindow.
- Set the capacity (the maximum number of lines the console can hold). It's advised to keep this amount low (the more you have - the more memory it will take).
- Set the trim amount (how many lines will be removed from the beginning of the log when console overflows).
- Choose a gesture from the drop down list or select
Noneto completely disable multi touch gestures (you would still be able to open the console from your scripts).
Touch the log entry to view its stack trace.
Important: make sure to properly configure your build settings (File ▶ Build Settings...) otherwise you will only be able to see exceptions traces.
- iOS: set "Run in Xcode as" to "Debug"
- Android: check the "Development Build" checkbox
For more info see: http://docs.unity3d.com/Manual/PublishingBuilds.html
If Lunar Mobile Console is
- enabled - the plugin files would appear in your iOS/Android build: you can access the console with a multi touch gesture or from a script.
- disabled - the plugin files would NOT appear in your iOS/Android build: you can't access the console (multi touch gestures or API calls would be ignored).
To
- disable:
Window ▶ Lunar Mobile Console ▶ Disable - enable:
Window ▶ Lunar Mobile Console ▶ Enable
For more detailed information check Wiki page: Enabling and Disabling Lunar Mobile Console.
You can enable/disable the plugin from the command line (and make it a part of your build process)
- To disable:
<UNITY_BIN_PATH> -quit -batchmode -executeMethod LunarConsolePluginInternal.Installer.DisablePlugin - To enable:
<UNITY_BIN_PATH> -quit -batchmode -executeMethod LunarConsolePluginInternal.Installer.EnablePlugin
<UNITY_BIN_PATH> locations:
- Mac OS X:
/Applications/Unity/Unity.app/Contents/MacOS/Unity - Windows:
c:\Program Files\Unity\Editor\Unity.exe - Linux: TBD
Please, visit the Troubleshooting Wiki page or post your question on the official forum thread.
Window ▶ Lunar Mobile Console ▶ Check for updates...
Window ▶ Lunar Mobile Console ▶ Report bug...
For anything else: lunar.plugin@gmail.com
- Twitter: @LunarPlugin
- Facebook: www.facebook.com/LunarPlugin
- Unity Forums Thread: [Lunar Mobile Console] High-performance Unity iOS/Android logger built with native platform UI


