EgoCS: An Entity (GameObject) Component System framework for Unity3D
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Updated
Apr 27, 2020 - C#
EgoCS: An Entity (GameObject) Component System framework for Unity3D
Delayed Queue implementation over Kafka
VecDeque-like fast, unbounded, mpmc/spmc concurent FIFO message queue. Lockless reads, write-lock writes.
Connect to various services through this bouncer. Initially meant for IRC, further protocols will follow.
A light-weight JS library that queues up application events triggered by user activity occurring before the JS that will handle it has loaded.
Sample of making queue for processing tasks based on InsterSystems Caché %SYSTEM.Event
📮 Iris: Server handling internal messaging and event system between ATX Services
Glory.Services.Core
High scalable, High available and Distributed Message Queue / Event Processing Framework.
Event queues built and compatible with Nordic Semiconductor's nRF5 SDK v12.3.0.
A simple menu tutorial system created via the Command Queue (Event Queue) pattern
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