Lightweight C# networking solution for multiplayer games.
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Updated
Aug 19, 2026 - C#
Lightweight C# networking solution for multiplayer games.
A simple and powerful proxy
Hazel Networking is a low level networking library for C# providing connection orientated, message based communication via TCP, UDP and RUDP.
A single-header-only kcp session implementation (dynamic redundancy + reliable udp/unreliable channel) & A annotated kcp. 一个单头文件的kcp会话实现(动态冗余+可靠udp/非可靠双通道), 另附一个注释版kcp
Peer to peer network solution for multiplayer games.
Sample FPS project using RiptideNetworking, and source code for the Riptide tutorials.
TOAST Haste framework is a pure java implementation of asynchronous game server framework
Secure Reliable User Datagram Protocol implemented by pure Python
Reliable UDP for Node.js
Reliable UDP implementation in C#
High Performance Networking
Kaos provides lock-free ring buffers for inter-thread, inter-process, and network communication. Built on the high performance networking patterns with modern Rust.
Network library for realtime multiplayer games written in C++
A UDP networking library for games made in GameLoop!
A standalone Reliable UDP library for Java
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